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What would the new class be???Follow

#1 Dec 05 2005 at 12:48 AM Rating: Decent
I have read many of the recent threads about the next expansion. Alot of people seem to agree on having a new useful class and having a new race.
Yes zerkers were new but, a zerker is just a fill in class that really has no uses outside dps which other classes do better. And i seem to not be the only one that thinks so. Its not an easy question to ask but, what would the new class be?????
The last known playable race to come out was of course the loveable froggies. Again another fill in as far as races go. I personally think they were screwed on a new city and actual lore for their race(they were always slaves to some1 and had no prior history?????wtf????). The next question is obvious, what would be the next race?


Edited, Mon Dec 5 00:52:18 2005 by Dioren
#2 Dec 05 2005 at 1:06 AM Rating: Decent
As far as race I really havnt seen anyone mention undead yet. They coulb be kos in every city and have unrepairable faction.

#3 Dec 05 2005 at 1:24 AM Rating: Decent
I am trying to think of classes that wouldnt fit the tank, healer, slower dps molds but have so far been unsuccessful.

Another class that can mezz would be good i guess.

Actually a lycanthrope class would be sweet. You could morph into a melee dps class if that is what your group needed, or you could maybe be a gimp chanter in human form. The versatility would really help keep groups together and if they gave you a choice of animal forms you could take that would be pretty fun.

Edited, Mon Dec 5 01:29:43 2005 by dracoboars
#4 Dec 05 2005 at 1:44 AM Rating: Decent
Quote:
a zerker is just a fill in class that really has no uses outside dps which other classes do better


Not really Zerkers are about equal to rogues(and sometimes ahead of)

I'd like to see another a caster version or a ranger except insted of a bow they have a ranged wand their spell nukes would be below a mage and above a necro and then they could have some utility(not sure what though maybe spell buffs for casters...ie a buff that increases crit rate one that increases spells chances of landing outside of resist debuffs stuff like that) I just want to see a wand class
#5 Dec 05 2005 at 3:03 AM Rating: Decent
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Archer a true bow class, with fancy bow skills no spells at all
Arcane archer type class like a ranger but much more focused on bow and arrow enhancements

Shield wizard protects against ae rains and direct spell dmg doesnt req peridots would get telikinetic spells, like heart grab,meta punch...

and so on would be required to comeplete some quests by useing telekinesis to activate a faraway switch or push something ,... while they wouldnt get as powerful nukes as wizards

Dragon disciple slower and heavier hitting than a monk also tougher with visual changes as you progress in your draconic abilities

Changeling a melee hybrid of enchanter uses various suped up forms

Werebeast like what i though beastlords should of been have 1 beast form that adds same dps as warder, and melee ehancments instead of pet buffs

Banshee shrieker slowly progress through the abilities of a undead banshee with abilities similar to bards but almost entirely offensive

I have a bunch of ideas on cultural clas varients too but .. eh
An idea similar to SHrouds but a real player class from start wouldnt get full class spells or abilities but would have other attributes but that might be really hard to balance...
#6 Dec 05 2005 at 3:04 AM Rating: Decent
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Archer a true bow class, with fancy bow skills no spells at all
Arcane archer type class like a ranger but much more focused on bow and arrow enhancements

Shield wizard protects against ae rains and direct spell dmg doesnt req peridots would get telikinetic spells, like heart grab,meta punch...

and so on would be required to comeplete some quests by useing telekinesis to activate a faraway switch or push something ,... while they wouldnt get as powerful nukes as wizards

Dragon disciple slower and heavier hitting than a monk also tougher with visual changes as you progress in your draconic abilities

Changeling a melee hybrid of enchanter uses various suped up forms

Werebeast like what i though beastlords should of been have 1 beast form that adds same dps as warder, and melee ehancments instead of pet buffs

Banshee shrieker slowly progress through the abilities of a undead banshee with abilities similar to bards but almost entirely offensive

I have a bunch of ideas on cultural clas varients too but .. eh
An idea similar to SHrouds but a real player class from start wouldnt get full class spells or abilities but would have other attributes but that might be really hard to balance...
#7 Dec 05 2005 at 3:46 AM Rating: Good
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A new class? Jesus, it's getting out of hand.

I agree that the rangers should be relegated to a more archery-based ranged class - and not just due to AAs. I'm talking, horrible melee ability but better innate ranged.

As for races, I've always said that Gnolls would be a great player race; the NPC race already has a class structure, and Splitpaw would be a great starting place. Revamp the zone itself a bit, but a PoK Book outside somewhere, like near the Centaur village, and you're all set. Turning it into a high-level zone and adding Monster Missions was not really, in my opinion, the way to get people back to central Antonica.
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#8 Dec 05 2005 at 9:06 AM Rating: Excellent
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I would like to see goblins or kobalds be playable. I do not want to see any more classes. I would like instead to see the devs work on diferentiating the existing classes with unique skills and abilities.
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#9 Dec 05 2005 at 9:28 AM Rating: Good
We definatley do not need a new class. A new race might be fun, and not unbalancing.

I would like to see the druid stances implemented before a new class is invented.
#10 Dec 05 2005 at 9:55 AM Rating: Decent
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Quote:
Yes zerkers were new but, a zerker is just a fill in class that really has no uses outside dps which other classes do better. And i seem to not be the only one that thinks so. Its not an easy question to ask but, what would the new class be?????




jsut have to get this out of the way :)

Zerkers are not useless! Aside from the bit of a Hp differance they have one of best tanking abilities in the game. Those axes hold agro better than warriors sks and pallies and takes no mana and you can snare them almost instantly to call the mob right back to you. any who....


I would make a character sort of like a ninja uses 1 hand slashing weapon and has some special slash attack sort of like backstab they would not beable to use shields though and can only wear leather for ease of movement. maybe give them a special avoidence attack as well
#11 Dec 05 2005 at 9:58 AM Rating: Good
Quote:


I would make a character sort of like a ninja uses 1 hand slashing weapon and has some special slash attack sort of like backstab they would not beable to use shields though and can only wear leather for ease of movement. maybe give them a special avoidence attack as well


sounds like a rogue wearing leather :)

honestly, if they ARE adding a new class, it would have to be some sort of caster. What other kinds of melees can you add?

Ninja doesn't really fit into the game...
#12 Dec 05 2005 at 10:34 AM Rating: Decent
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I have always wanted to see Orcs as a playable race. HAve them able to be the same classes as Ogres/Trolls, etc.

Id also like to see another race able to see monks. I really think the Vashir should have had monk as a playable class. I mean the kerrans can be monks?

Far as a new class that could be tricky. I think it would be hard (and hurt the players really) if they tried to make another "Required" class. When I say required I mean as in new content designed to have another class that is practically a must have (such as right now you just about MUST have a tank/healer/slower/dps in a group.

Another DPS class idea might be a Battlemage perhaps? Basically a hybrid between say a warrior and caster? It would be something else for players to try and wouldn't throw the game balance off too much since it would be another DPS added to the LFG pool.

A new class also might encourage players to start new charactors making lower level grouping easier, although I suppose 90% of the people LFG would be the new class.

REally I think a new race would be a better idea then a new class. A new race never really hurts the class balance.
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#13 Dec 05 2005 at 10:41 AM Rating: Decent
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oh come on you know you want a ninja LOL. Everquest does not need any more casters though for sure.


Quote:
A new class also might encourage players to start new charactors making lower level grouping easier, although I suppose 90% of the people LFG would be the new class.



that's a good point there

Edited, Mon Dec 5 10:47:43 2005 by galthran
#14 Dec 05 2005 at 12:25 PM Rating: Decent
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Pirate!!!!

don't really care what nitche or skill the got i just want a Pirate! and a ship to sail on!
#15 Dec 05 2005 at 1:16 PM Rating: Decent
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Quote:
Id also like to see another race able to see monks.


Dark Elf!

If Dark Elves could be monks I'd reroll.



I don't think a new class would be a good idea. A new race however would be much easier to implement and would be cool.

Orcs, goblins, or kobolds would be cool. Even a mechanical gnome class would be fun.
#16 Dec 05 2005 at 2:26 PM Rating: Decent
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There have been 2 good races since the interduction of the Iksar, I would like to see the Kyv become a playable race. As far as a new class I couldn't see how a totally new class could be madeI think all the Hybrid's have been done now. Pal=Clr/War SK=Nec/War Brd=Rng/Enc (that wears plate) Rng=Dru/War BL=Sha/Mnk.
#17 Dec 05 2005 at 2:45 PM Rating: Decent
I would like to see an Alchemist Class.
Yes I know Shamans get the Alchemy skill...but an entire class based on the skill would be fun. Instead of spells they would get potions....

But of course while this could have been a unique class SOE killed any thought of it when they made Healing, Haste, HP Buffs & mana regen pots merchant buyable...sigh....oh well.

IF there is a new class on the near horizon all I know is that Norrath will be flooded with em for the first month! Smiley: lol

Edited, Mon Dec 5 14:47:30 2005 by dbernor
#18 Dec 05 2005 at 2:58 PM Rating: Decent
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Quote:
I would like to see an Alchemist Class.
Yes I know Shamans get the Alchemy skill...but an entire class based on the skill would be fun. Instead of spells they would get potions....

But of course while this could have been a unique class SOE killed any thought of it when they made Healing, Haste, HP Buffs & mana regen pots merchant buyable...sigh....oh well.


Not really this could be a good idea. Kind of like the zerker's axe an alchemist uses potions for dps. Dots, debuffs, and DD (exploding potions) all being thrown at a mob could be an interesting class. As for the healing haste hp mana pots I'd rather a class be usefull in a group than a pure merchant/tradeskiller class.
#19 Dec 05 2005 at 4:27 PM Rating: Decent
Im not saying zerkers are useless, I am saying that they really have no purpose outside of dps. Ya they can match rogs with the proper aas and gear but aside from that what can they do???? Rogs can scout and if the rogs smart enough use poisons to help out a grp. Ya a zerker can snare but others do it way better. Aside from that every class has a story. Zerkers story is a guy got mad killed another guy and went on a journey to use his anger in combat. Im not saying they suk. They just got shafted on lore and utility outside of combat.
I think orcs would be a good race. Maybe a starting city near cb. NOT IN CB near it. GFay is big enough to house 3 starting citys me thinks. EQ has always talked about an orc/elfin war but to not give them a place to start is blasphemy. O and maybe a nice starting zone with a bunch of elves, dwarves, humans and gnomes are the baddies. like cb in reverse so all kinds of bad aligned toons can lvl and not worry about faction hits.
#20 Dec 05 2005 at 5:18 PM Rating: Decent
isnt it obvious that a dragonkin race such as the sarnak of old or the dragorns of new would make a excelent playable race.
#21 Dec 05 2005 at 5:22 PM Rating: Decent
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sarnaks would be an interesting race to see for sure. They would have to take over cabilis though and that's jsut not happening again. I'm still not sure how a puny frog could beat a huge troll but oh well
#22 Dec 05 2005 at 6:14 PM Rating: Decent
Hmmm another race in kunark thats playable??? Dam good idea IMO. They have alot of lore to them. maybe put them in the LoIo???? I believe their story can intertwine with that of DoNs if sony puts actual brain power behind it.
#23 Dec 05 2005 at 6:36 PM Rating: Decent
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Yea, i agree that a new needed class (like clr/ench/war) would be a bad idea, but it would be cool to have a new alchemist class or something like that. For a new race they should make Dragorns playable...and have 5 new Kuua zones (Omens of War continent) for lowbies and turn the continent into an antonica type thing.
#24 Dec 05 2005 at 7:03 PM Rating: Decent
There are definately alot of new race ideas that would be great, and much of the lore is already in the game to build off of; however, as for a new class, I believe it should be a healer type. And preferably, not a new class altogether, but maybe tweaking on the druid to allow someone other than a cleric to be the main healer in a high end group. There are 4 pure melee, 4 pure caster, 5 hybrids, yet only 3 priests. A new healer is due.
#25 Dec 05 2005 at 7:08 PM Rating: Good
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reply to Smelleye

I'll be majorly pissed if they create a new class for archery instead of making it more useful for rangers for all levels.

2nd thought, why I do I care, i don't play anymore, haa
#26 Dec 05 2005 at 7:10 PM Rating: Default
Make a completely new race ( no mobs from in game ..that seems to froglokish.)

A race that comes from another dimension sort of thing that can shift in and out of time ( in game time )....do some massive damage then time shift ...P


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