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Audio TriggersFollow

#1 Jan 25 2006 at 4:00 AM Rating: Decent
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264 posts
QUick question

What are these "Audio Triggers" ive been hearing about?
How do I use them?


Any help would be appreciated

#2 Jan 25 2006 at 5:16 AM Rating: Decent
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1,906 posts
In game, click on your little "EQ" menu button and select "Actions - Audio Triggers". A window pops up. In this window, you can create "audio triggers", this means that every time a specific text (that you define) appears in one of your text windows, EQ plays a certain audio (.wav) file (that you can define, too).

Example:
I created an audio trigger for the text "gain experience", which I combined with a short tone. Every time when "You gain experience!" appears in my main chat window, EQ will perform the tone, so I will be notified without having to look at the window all the time.

You can create multiple audio triggers for many different text parts; For example when spells fade, when somebody tells you something, when a spell fizzles, etc. etc. etc. Just be sure to use the exact text or the exact text part.

In the audio triggers window, you type in the text, choose an audio file and combine those two by clicking on a button. Existing audio triggers cannot be modified, only deleted.

EQ takes the audio files from a specific folder in your EQ directory, where you can add some sound files to.

Good tip: Go to
http://www.research.att.com/projects/tts/demo.html
where you can create .wav files from text!
#3 Jan 25 2006 at 5:06 PM Rating: Decent
Prodigal Son
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20,643 posts
Remember to type the trigger message properly; you don't have to use the whole thing, just part of it. For example, for my necro's snare I use the line "darkness has work off" since there are about 5 spells in the * Darkness line.

I have a bunch set up on my necro for kiting:

unable to cast (stunned, sitting, etc.) - Homer Simpson's "D'oh!"
root break - Monty Python's Holy Grail "Run away! Run away!"
snare break - Homer Simpson's "AAAH!"
mob death - Stewie Griffin's "Victory is mine!"
my death - Peter Griffin's "Holy crap!"
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#4 Jan 26 2006 at 3:42 AM Rating: Decent
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173 posts
lmao!

Those are some great audio triggers =)

I have been meaning to use some especially for getting tells when afk. Will have to find a funny one or 2 myself... "I'm Rick James B****"
#5 Jan 26 2006 at 8:43 AM Rating: Good
I have one that plays the riff to U Can't Touch This upon detection of the text "your greaves of vengeful fury begin to glow"

Edited, Thu Jan 26 08:43:57 2006 by Frakkor
#6 Jan 26 2006 at 9:35 AM Rating: Good
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3,128 posts
I have audio triggers for hide failing on my rogue, for skill ups in general, so I can notice them better in battle, for getting hit and so much more, they are very useful.
#7 Jan 26 2006 at 3:51 PM Rating: Decent
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703 posts
The One and Only Frakkor wrote:
I have one that plays the riff to U Can't Touch This upon detection of the text "your greaves of vengeful fury begin to glow"

Edited, Thu Jan 26 08:43:57 2006 by Frakkor


Hammer pants FTW!!!
#8 Jan 27 2006 at 11:26 AM Rating: Decent
23 posts
I mainly use Audio Triggers for 3 things....

AMV's Deth Touch dot.
Vish's Death Touch dot
Ture's AE Rampage

Other then that it's not much needed. Although if you REALLY wanted to get technical, it could be useful in MPG Trial of Foresight.
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