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Melee DD Procs for CastersFollow

#1 Jan 25 2006 at 1:56 PM Rating: Decent
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I've been using an Orb of Fogotten Magic augged with one of those 100 pt DD fire procs from DoN. I'm looking at getting something either in addition to this or to replace it.

The reason I went with the Orb and the fire proc is, as a chanter, I was pretty much useless damage wise against things that were totally immune to magic. Should I even worry about it that much? I really don't come across too much that is flat out totally immune, but it is handy when I do. Most of the weapons that have a magic based proc do a significant amount more damage when they proc as well.

Any suggestions on weapons to look into, augs to put in them, etc? Of course, I am partial to ones with an increased proc mod or a resist mod. Suggestions from any content would be welcome, though alot is probably out of my range at the moment, it is something I can work towards. I'm possibly looking at trying to aquire two weapons, one with high damage procs (of any type) and the other with as high damage as possible that is NOT magic based.

Also, MentalFrog, in another post you had mentioned Manaflare. Just for clarity, this does work with weapon procs (you pretty much said it does in the other post, but just double checking)? This was the first question that came to mind when I became aware of this spell, but I hadn't seen it answered anywhere before.

Thanks!
#2 Jan 25 2006 at 2:25 PM Rating: Decent
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Mana Flare works with any DD spell or proc. Mana Flare can also crit like any other proc. It's considered a seperate spell though. If I cast a 1.5k nuke with a mana flare buff the nuke might land for 1.5k but the mana flare can be resisted. Or even if the nuke is resisted the mana flare can still land.


As far as proc weapons you can get a Wand of Dark Waters. If you raid Time has a few weapons with the time lapse proc.
#3 Jan 26 2006 at 12:26 PM Rating: Decent
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Quote:
Mana Flare works with any DD spell or proc.

Just to clarify slightly

Mana Flare works with any DD spell or proc from a mana using class.

You can cast it on SK's or Pallies and add the aggro to them instead of you too. (that is my most common use)

It is nice on a magic immune mob. If you run into that use it on other people whos nukes are doing something instead of wasting time your self.

My only issue aginst using it on your self while meleeing a procing weapon is, you will feel/look dumb if you die to enrage.

PS I still need to get my[https://everquest.allakhazam.com/db/spell.html?spell=8034] Colored Chaos[/link] spell

Edited, Thu Jan 26 12:26:56 2006 by sbs
#4 Jan 26 2006 at 10:59 PM Rating: Default
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Quote:
The reason I went with the Orb and the fire proc is, as a chanter, I was pretty much useless damage wise against things that were totally immune to magic. Should I even worry about it that much?


No. Your job is not to do direct damage. You add damage to the group in the form of Haste.


Edited, Thu Jan 26 23:00:20 2006 by Reyla
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After 16 years, I'm not listing every friggin character.
#5 Jan 27 2006 at 2:55 AM Rating: Decent
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No. Your job is not to do direct damage. You add damage to the group in the form of Haste.


And Charms! Level 70 Charmed pet w/ 70% Haste & the Mage-summnoned muzzle.. /drool.
#6 Jan 27 2006 at 12:15 PM Rating: Decent
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Reyla wrote:
Quote:
The reason I went with the Orb and the fire proc is, as a chanter, I was pretty much useless damage wise against things that were totally immune to magic. Should I even worry about it that much?


No. Your job is not to do direct damage. You add damage to the group in the form of Haste.


Edited, Thu Jan 26 23:00:20 2006 by Reyla


Smiley: disappointed


Don't listen to anyone who says you shouldn't melee. As long as everyone is buffed up and mobs are tashed-slowed and the adds are kept lockd down do whatever the hell you want.

When I was 62-65 I would always pull in any BoT groups I got. I had one group where a warrior told me my only job was to slow the mobs and buff the group. He told me I would die pulling and chanters aren't pullers. I told him I was going to pull the first 10 mobs and if I died I'd step down. I chained pulled non stop. After 10 mobs the warrior claimed we was only surviving because of our 'uber healer' which just happened to be a druid. Smiley: dubious A mob rarely knocked my runes down and nobody in the group ever needed to med.

So the next time someone tells you that you can't or shouldn't tell em to ef off. If you want to melee and proc a weapon do it. Just don't forget to keep buffs up on groups, the mobs slowed and the adds locked down.


WOS Group:

Player 1 tells group "Wow I've never seen a battle chanter before"

Player 2 tells group "The last time I seen a battle chanter it was in BoT"

Player 2 tells group "And it was this chanter lol"

You tell group "Wow I haven't been to BoT forever"
#7 Jan 27 2006 at 4:47 PM Rating: Decent
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Don't listen to anyone who says you shouldn't melee


/CHEER

Right don't let anyone tell you what to do and not do! My druid has levelled very slowly, she is now 65 but ALL her skills are maxed inc her fighting ones. Her H2H is even maxed, lol.

Luckily I group most of the time with a very understanding and flexi MT who loves his fighting druid, and is quite proud of it. I am happy he keeps aggro so well which means that since level 25 or so I have been able to work on those skills fully supported.

So do go ahead and work on them, it's fun, especially when in an easy group, to actually not have to sit constantly

Maktub

*thinks maybe we should form an association of fighting casters*

Edited, Fri Jan 27 17:03:37 2006 by Maktub
#8 Jan 27 2006 at 5:03 PM Rating: Decent
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I agree with the folks saying melee casters are ok. Been doing it awhile myself and that's why I was asking for suggestions (thanks for those btw).

It just seems silly to stand around and do nothing after a slow while I wait for a buff to wear off. It's always been my opinion that, if you can add ANY damage to the group and still perform your primary function, there is absolutely no reason not to. Obviously, there are certain encounters I do not melee in , but the vasy majority of exp grps I do.

This goes for clerics as well, in my opinion. If you have plenty of mana for healing, take a few swings, throw your hammer out there or something. Killing something faster means less damage is taken and is, in effect, a sort of preventative medicine.

My usual group is a bard, myself (chanter), a beastlord, a warrior and a cleric with a pickup spot usually filled by a mage or an SK. Not a huge DPS group on the surface, but with all of us attacking we are able to do quite well in alot of areas that would normally require a bit more DPS than the traditional class roles of this group would dictate.
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