Forum Settings
       
Reply To Thread

Shammy or Chanter?Follow

#1 Jan 26 2006 at 10:51 PM Rating: Decent
24 posts
Okay.

i currently have a 50 Cleric, and i love playing him, but i want a char that has good buffs (not HP), and can control mobs.

i LOVE Chanters and i LOVE Shammys, my 2 favorit classes. and i no they have completely different roles. Shammy as Slower, and Chanter as Crowd Control. So not really sure which one i want.

here is what im looking for in a class:
-Great Buffs-
-Needed in Groups-
-Some nukes, but not a ton-
-ability to Slow-
-+ Race Selection-

Chanties have a lot of race selection, but shammys do not. with only 2 good races im not sure...but besides the race,

anyone have any ideas?
Plus, can someone lay down the Pros and Cons of the classes for me plz? =)
Thanx
#2 Jan 26 2006 at 10:58 PM Rating: Decent
*****
19,369 posts
On my server shammies are a dime a dozen. I've seen tons of them around and know a lot of people that play one or start one up. Personally I would go with chanter. A good chanter will stand out more than a good shammy (no offense to any good shammies).

Shams get healing and dots abilities. Chanters get cc and charm abilities but lack major dps. I don't really know the pros and cons of a shammy cuz I don't play one. My main is a chanter and I love playing the class.
#3 Jan 27 2006 at 1:58 AM Rating: Decent
"Shammy as Slower, and Chanter as Crowd Control"

Chanters and Shammies are both masterful slowers. And, considering the Haste cap, also great Hasters. Really, just chose betweeen DoTs, Heals, major stat buffs (Shammy) and Mezz's, charms, and caster buffs (Chanter).
#4 Jan 27 2006 at 11:54 AM Rating: Decent
***
3,212 posts
Having done a bit of both, shammans are definately a more offensive class to play. With good dots and slow you can offtank a lot of mobs. Get the wolf pet and it gets bit better. I have soloed to 21 a chanter, so I dont haver a lot of charm exp. Chanters are more in demand for cc, and mean never having to worry about having some form of manna replacement. Damage spells are probably the worst of any pure caster,and the pet is not controllable.
I have fun with both, but if you have a chanter you will usually find a group as well.
#5 Jan 27 2006 at 12:03 PM Rating: Decent
*****
19,369 posts
Jonwin wrote:
Having done a bit of both, shammans are definately a more offensive class to play. With good dots and slow you can offtank a lot of mobs. Get the wolf pet and it gets bit better. I have soloed to 21 a chanter, so I dont haver a lot of charm exp. Chanters are more in demand for cc, and mean never having to worry about having some form of manna replacement. Damage spells are probably the worst of any pure caster,and the pet is not controllable.
I have fun with both, but if you have a chanter you will usually find a group as well.


I've been turned down for shammies in groups. Either one is fine though. But as far as shammies being offensive, as a chanter I take more damage than any shaman.

It really comes down to which play style you'd rather do. Shamans get healing and dots. Chanters are the masters of CC.
#6 Jan 27 2006 at 12:11 PM Rating: Good
***
1,625 posts
Having played a chanter to mid 50's, I can say that it was my favorite class so far. They get great slows, great haste, ok dots and dd spells, and runes which are a small help. They get the mind buff spells, of course, and a pet thats acts like a nice punching bag. There mezz and AOE mezz are awesome and are certainly needed in most groups.

The pet needs some buffs, summoned gear, to be really effective but I have been able to make it work even without the gear. Haste is a must. You will also need to tash and slow the mobs. You cannot control your pet so you have to be able to take a beating in order for the pet to engage. This is where the runes come in.
#7 Jan 27 2006 at 12:25 PM Rating: Decent
Scholar
***
1,156 posts
bubspeed wrote:
runes which are a small help.

This will change. Runes become the single largest HP buff you have.. and Rune tanking becomes paramount. Cachet is the primary Rampage tank in the Gift.

bubspeed wrote:
You cannot control your pet so you have to be able to take a beating in order for the pet to engage.

This will change. It's a really cheap AA purchase. Your 66 Animation being such a high level mob will out damage Dire Charms PoP+ zones (past PoP, good luck *finding* a 46 mob to Dire) so you will want this.

I have both at 70.. I would pick the Enchanter. For much the same reasons that if I was playing melee, I would pick Rogue, they have a bunch of unique utility and are semi-rare.
#8 Jan 27 2006 at 12:51 PM Rating: Decent
*****
19,369 posts
Felicite wrote:
bubspeed wrote:
runes which are a small help.

I have both at 70.. I would pick the Enchanter. For much the same reasons that if I was playing melee, I would pick Rogue, they have a bunch of unique utility and are semi-rare.


/nod

I play a chanter main (lvl 70 with like a lot of aas) and a secondary rogue (lvl 70 with like a little bit of aas).

Next time you log on do a /who all for both chanters and shammies. Even limit the /who to different lvls and compare. There are a lot more shamans than chanters. I think part of it is because a bad chanter sticks out a lot more, and good ones are rare (just like bards).
#9 Jan 27 2006 at 12:59 PM Rating: Decent
make a shaman you wont regret it
#10 Jan 27 2006 at 1:01 PM Rating: Decent
****
8,619 posts
make a chanter you won't regret it.
#11 Jan 27 2006 at 1:47 PM Rating: Decent
One aspect that has not come out in relation to buffs. Who do you want to buff? As someone who plays melee characters I would rather have a shammy in the group. Now my son and wife who play casters would like to see a chanter. The way i see it a chanter is a casters best friend and a shammy the second best friend after a cleric to a melee class. Plus as a shammy you can mix it up a little.
#12 Jan 27 2006 at 2:59 PM Rating: Default
Quote:
make a chanter you won't regret it.



Yes you will when you get passed over for bards and shaman >_> =p


That is another option a bard.....
#13 Jan 27 2006 at 3:02 PM Rating: Decent
**
515 posts
I chose between Chanter and Shammy for the slower of my 'group'. I picked Chanter for crowd control, haste, and mind candy. I've never been sorry. Locking down 4 or 5 mobs while still fighting one and healing the tank can be a rush.
#14 Jan 27 2006 at 3:08 PM Rating: Decent
*
239 posts
Quote:
One aspect that has not come out in relation to buffs. Who do you want to buff? As someone who plays melee characters I would rather have a shammy in the group. Now my son and wife who play casters would like to see a chanter. The way i see it a chanter is a casters best friend and a shammy the second best friend after a cleric to a melee class. Plus as a shammy you can mix it up a little.


From my limited experience as a shaman (only like level 35ish on that character), the quote above brings up an excellent point. As a chanter you will buff with haste, clarity, and occasionally a few other buffs. As a shaman, you could spend all day doing nothing but buffing your group. The main reason I don't play my shaman anymore is because alot of pickup groups I got expected me to throw every buff in the book at them AND still have mana for slows, AND heal them, AND DoT things to do damage.

I had too many groups with my shaman where I had to handle CC by basically have all adds beat on me while the tank and the rest of the group beat up one. It just got so ridiculous in an LDoN one time where the entire group got mad at me because the tank was at 40% and I hadn't healed him. This would be a totally reasonable complaint if there weren't 5 mobs in the room, one with the tank and every other group member trying to kill it. The other 4 were attacking me. Group killed one. I killed three before the group got on to killing the last one. It just felt like I was there to PL the whole group, so I went back to my chanter.

That said, shaman are totally awesome and do get great groups at the higher levels, I just couldn't stand what I had to deal with from 30-35.

Quote:
I play a chanter main (lvl 70 with like a lot of aas) and a secondary rogue (lvl 70 with like a little bit of aas).


Me too. Though not both at 70. I know three other chanters with their secondary as a rogue. Kinda odd.
#15 Jan 27 2006 at 3:30 PM Rating: Decent
*****
19,369 posts
Quote:
Me too. Though not both at 70. I know three other chanters with their secondary as a rogue. Kinda odd.


It's not really that odd. Rogues are very similar to chanters. I wanted to play a melee but wasn't interested in tanking. Both can make noticable differences in a group. I also like how rogues could get around almost anywhere and do things others can't. Chanters are also similar this way. I also think the rogues dps is a lure for enchanters. Going from a mere scratch to dishing it out like a homeless shelter on Thanksgiving makes me giggle.
#16 Jan 27 2006 at 4:35 PM Rating: Decent
*
239 posts
Quote:
It's not really that odd. Rogues are very similar to chanters. I wanted to play a melee but wasn't interested in tanking. Both can make noticable differences in a group. I also like how rogues could get around almost anywhere and do things others can't. Chanters are also similar this way. I also think the rogues dps is a lure for enchanters. Going from a mere scratch to dishing it out like a homeless shelter on Thanksgiving makes me giggle.


Good points. I went with the rogue so I could work with the augs my chanter was cutting. Everything you listed, though, is what kept me playing once I had poison making to 300.
#17 Jan 27 2006 at 4:42 PM Rating: Decent
24 posts
thanx for all the replys :-)...im just gona make one of each and get them both to lvl 10 (i no i wont get the full feel for them, but its a start)and choose which one i like more to play.

thnx a ton everyone
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 158 All times are in CST
Anonymous Guests (158)