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we are all beta testers for SOEFollow

#1 Feb 02 2006 at 6:05 PM Rating: Decent
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heres a great write up on how SOE makes its MMO's so we all can test them for a price every month
http://www.cbsnews.com/stories/2005/12/20/tech/gamecore/main1146894_page5.shtml

Edited, Thu Feb 2 18:07:04 2006 by Tormentor

Edited, Thu Feb 2 18:08:14 2006 by Tormentor
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#2 Feb 02 2006 at 6:27 PM Rating: Decent
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Im sorry, but i just cant beleive that
#3 Feb 02 2006 at 6:32 PM Rating: Good
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I think you may have missed the point of that article. It was not saying people are testing, it was saying that Sony was intentionally selling an incomplete product as 'finished', purposefully blocking access to the unfinished areas via 'bugs' and then using the revenue from subscription fees over the next few months to complete the product that had already been sold to the consumer. Basically, fraud.

True or not, I don't really know. Or care. For me , the question I have to ask myself is, 'Do I enjoy playing?' If I do, then money well spent. If I don't, I will quit.

The game environment and mechanics, while important, are merely the backdrop to what I would consider the true fun of any online game. It's all about the people you meet and play with. So, this article, whether true or not, is essentially irrelevant to me as I have fun most of the times I play (everyone has bad day once in awhile).

I'm not saying what was said in the article isn't a little disturbing, however, one single page article on this isn't enough to convince me that SOE is fraudulently marketing software as 'complete' when , in fact, it is not. On thinking more, it's also an online game so, really, no expansion you buy is ever truly done.
#4 Feb 02 2006 at 6:43 PM Rating: Decent
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That is terrible.

Imagine if video card makers sold a geforce 6600 then purposefully released a geforce 6600GT a few months later to milk consumers of their money. That would be horrific.

Or what if they made a movie called Lord of the Rings and ended it hinting at a sequel when there was actually no sequel planned at all. They would wait to see if the movie was succesful before making a sequel. That would be dishonest.

Move along, nothing to see here.
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#5 Feb 02 2006 at 7:01 PM Rating: Good
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Im sorry, but i just cant beleive that

the eq1 stuff is all pretty much true, although I can't confirm the other games.
#6 Feb 02 2006 at 9:05 PM Rating: Decent
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Im sorry, but i just cant beleive that


Just what part can't you believe? The PoP stuff is definately all true. The planes were NOT finished. I read all of Furor's rants at the time. I really think its been the standard MO for Sony since they took over. Vaporware is very profitable if you can get people to pay for it.
#7 Feb 02 2006 at 9:30 PM Rating: Decent
As if anything will change...

As to the OP, I have never been a beta tester but I cant see that you would be able to progress through the expansions to the very end. Therefore there is time for them to do extra work on the high end parts of each expansion. However I dont agree on them releasing half completed content and making it imposible for people to do something that has been promissed.

We will not be able to get SOE to change there ways. Unless there is some law that has been broken (remember to read the fine print) there is nothing we can do.

#8 Feb 02 2006 at 9:32 PM Rating: Decent
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Eight pages of that article? Sheesh, he must have a real axe to grind with Sony.

I get around issues like these by staying a step or two behind the cutting-edge, end-game. By the time I get to the content, it's been finished.
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#9 Feb 02 2006 at 10:06 PM Rating: Good
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I'm sure glad Microsoft hasn't picked up on this. Fortunately each version of Windows/Office come out bug free. No sarcasm here, move along.
#10 Feb 02 2006 at 11:58 PM Rating: Default
Doesnt surprise me much. McQuaids "vision" was trampled to death when Sony took over. Its all about the cash and thats it. Why else would SoE put in MMs where you can get ridiculous exp for zero risk? The game has gone koo-koo from where it originally was.

My guess is SoE wants everyone to be lvl 70 with max AAs so they can add nothing but max level content AND they know that all thats left are hardcore EQ devotees to which they must pay homage in order to stay afloat. I see it as a boat with tons of holes in it and rather than patch the holes they just pump out the water. Eventually there will be too much water and the boat will slowly sink.

When Vanguard comes out, EQ will wither and die- the hardcore EQ players miss the "vision", the challenge that separates them from the run of the mill casual MMO player. They yearn for something new, fresh and challenging. The question is, can McQuaid and CO deliver? I think they will.

#11 Feb 03 2006 at 12:36 AM Rating: Good
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Doesnt surprise me much. McQuaids "vision" was trampled to death when Sony took over. Its all about the cash and thats it. Why else would SoE put in MMs where you can get ridiculous exp for zero risk? The game has gone koo-koo from where it originally was.

you, uhh, realize that the game has ALWAYS been heavily linked to sony, right?

IIRC, velious, considered one of the better expansions by many, was released under the SoE label. but really, soe has always basically controlled EQ.

Quote:
When Vanguard comes out, EQ will wither and die- the hardcore EQ players miss the "vision", the challenge that separates them from the run of the mill casual MMO player. They yearn for something new, fresh and challenging. The question is, can McQuaid and CO deliver? I think they will.

people have been saying eq will die longer than you've been playing.

very few people reminiscing about the vision actually played original eq.
#12 Feb 03 2006 at 1:03 AM Rating: Decent
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Actually, EQ has already started to die, or at least the game I enjoyed. In an effort to keep up with the main competition, WoW, Everquest has already started "dumbing itself down", or making itself easier.
There was a huge uproar over the rollbacks, and all sorts of people threatened to quit. Sony threw us a bone, and gave us a weekend of "double xp". In some players opinions, that wasn't enough, but the majority where appeased.
SOE has continually screwed players time and time again, but what it really boils down to, is that it really doesn't matter. The ones that play, are pretty much here till the game does officially die. We will play regardless of what SOE does, until the end. Or for me, until I stop enjoying the interaction with other players.
#13 Feb 03 2006 at 1:22 AM Rating: Decent
big news there about expansions not being finished, wow i'm gonna quit cause i'm getting screwed yet again...

it's with all the companies not just SoE, they don't release stuff cause they got people that play this nonstop and in like 3 weeks after an expansions or improvement to a game, the people who play non stop are going to go, k beat it all whats next.

they just can't keep up with the people that have no life other then MMO's.
#14 Feb 03 2006 at 11:38 AM Rating: Decent
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First off, I don't condone the release of unfinished products. Even though the industry trend is to hit the release date and worry about patching later, I don't think it is right. I am purchasing what I believe is a complete product. It should stand alone as such. Being a realist, I understand that 100% of all aspects of the product cannot be tested under normal beta testing. Testing an item with 500 people, then releasing it to the general population with 500,000 people will always turn-up something undesireable.

With that said, how much of the unfinished content really affected the population? Until Fire, Water, Earth and Air were ready, how many players were actually ready for that content? What about Time?

I know the guild that I was with was the 4th on the Nameless to break into Time. At that time, every server had three or four guilds at the same point. It took us four to six months just to kill the EP bosses. So the unfinished content really didn't affect that many people. I would be willing to say that the unfinished content affected less than 1% of the players (maybe one guild per server). Remember, my guild was 4th on the server and it took six months to get to that point and by then the encounters were fixed.

Assuming the 1% is an accurate number, from a business standpoint, if you can satisfy 99% of your customers, I would think that is a pretty good percentage. The bad thing for Sony was that the 1% affected was the vocal minority. Most of the other 99% had heard that the content wasn't finished from the vocal minority.

Now back to the PoP example, if I remember correctly, Fire, Earth, Water and Air were completed zones, but the final encounters were really messed up. So to say that 40% of the PoP expansion was incomplete is a bit of a stretch. Time on the other hand was not ready.

edit: typos

Edited, Fri Feb 3 11:39:53 2006 by Wayen
#15 Feb 03 2006 at 12:52 PM Rating: Decent
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It's horsesh*t, plain and simple, but simply put, I believe every word.
#16 Feb 03 2006 at 1:45 PM Rating: Excellent
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Groogle wrote:
very few people reminiscing about the vision actually played original eq.
Oooh! Oooh! Pick me! Pick me!

I won't make predictions on whether or not EQ will "die" but I do plan on giving Vanguard a spin. If it fulfils what I miss from EQ, I don't think there will be any looking back.
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#17 Feb 03 2006 at 2:26 PM Rating: Decent
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The article is a bunch of garbage. Yes, there may be a few valid points, such as the bit with frogloks and EQ2, but I think this is someone with an axe to grind.

First, remember this is an opinion piece, not a researched article. Also, this opinion piece is wrtten by a self proclaimed 16 y/o. Ummm, you have to be 18 to be a guide....

Next, the "guide" in question refers to being removed as a guide for violating several policies, such as going places he wasn't suppsoed to and the like. Makes him very untrustworthy IMO.

Next, there is this line from the article:

Quote:
This type of business ethic continues at SOE because of their CEO, John Smedley. Little does the public know, that Star Wars Galaxies was scrapped in 2002 and redeveloped in 14 months from the ground up. In a meeting, they asked how they could get away with releasing such an unfinished product. John Smedley stated that people will buy it because it has a Star Wars name on it - and then laughed as they said they would complete the retail product (which consumers have already paid $49.99 for) with approximately 2 years of subscription revenue.

How would a guide have access to a high level coperate meeting? Especially a guide that is 16 y/o?

In a nutshell, if you believe this "article" as a whole, I have a great deal on some beachfront property in Florida to sell you.
#18 Feb 03 2006 at 6:25 PM Rating: Decent
I have played for 9 months now. I have seen about10% of the planes 10% of Vel about 5% of OOW, 1% of DON and maybe 5% of DOD. There is so much content that unless you have a guild as a guide to this game. it will take 3 years to see it all or more and that is if I stick to one toon.
Big susprize that big business is acting like big business. I really enjoy the people and the interaction. But if someone does bring a class action I would take a clicky snare item and a Pacify that worked up to lv 75 as a settlement.
#19 Feb 03 2006 at 6:44 PM Rating: Decent
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The article is a bunch of garbage. Yes, there may be a few valid points, such as the bit with frogloks and EQ2, but I think this is someone with an axe to grind.

First, remember this is an opinion piece, not a researched article. Also, this opinion piece is wrtten by a self proclaimed 16 y/o. Ummm, you have to be 18 to be a guide....

Next, the "guide" in question refers to being removed as a guide for violating several policies, such as going places he wasn't suppsoed to and the like. Makes him very untrustworthy IMO.

Next, there is this line from the article


I just looked at the page linked, but the eq1 stuff is all true, and all horrid **** for a company to do.

that the guy lied about his age (sony never bothers to check,) doesn't change the validity of it. sure, maybe it wasn't 40% of PoP - but look back at the history of it. sony obviously cockblocked numerous pop encounters. using EQZV on original pop cds showed dev boxes, btw.

Quote:
How would a guide have access to a high level coperate meeting? Especially a guide that is 16 y/o?

hasn't sony basically fessed up to redesigning swg not too far before launch, and not completing it? Although, the smedley quotes are probably apocryphal.
#20 Feb 03 2006 at 7:03 PM Rating: Excellent
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Groogle wrote:
using EQZV on original pop cds showed dev boxes, btw.
Not to chose sides in the "This guy is lying/truthful" debate but PoP, like all expansions, patched the day it went live. The retail CDs never have the "complete" data on them and only a fool would expect them to.

Again, I'm not saying the if the zones were finished or not, but the fact that the CDs weren't "finished" doesn't mean much.
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Wow. Regular ol' Joph fan club in here.
#21 Feb 03 2006 at 7:32 PM Rating: Good
true - tbh, I don't remember if I ZV'd the cd files or the launch day patch files.

but, either way, sony didn't cockblock pop encounters just for ***** and giggles.
#22 Feb 05 2006 at 6:55 PM Rating: Decent
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Deceased Equine.
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#23 Feb 05 2006 at 8:03 PM Rating: Excellent
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So you bumped a two day old dead thread to tell us it was a dead horse? Smiley: dubious
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#24 Feb 05 2006 at 8:05 PM Rating: Default
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Yes.

What do you do when bored at work?
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After 16 years, I'm not listing every friggin character.
#25 Feb 06 2006 at 10:38 AM Rating: Excellent
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I try to come up with something better than necroposting "deceased equine" on multiple dead threads.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
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