Not a problem, I'm glad it's liked.
"Xenolover" wrote:
I saw where somewhere in the thread, someone asked about mobs on the top floor. Would it be possible to defeat one with a regular party of six? All the promyvion runs I've attempted have been in alliances but I'm considering doing one with a party of six.
On fourth floor fighting:
A party of six can handle every enemy in Promyvion, from the lowliest Wanderer to a fourth-floor Seether (or Thinker or Craver/etc). I actually fought two of the three NMs successfully in a six-person team, back when I was writing the guide.
While fighting with a team of six can be done, it may not be altogether practical. You won't steamroll enemies. You won't leave waste and destruction everywhere you go. You
will have to be very careful about taking aggro from a second enemy while you're engaged - that may well spell doom for your team.
1st floor: no problem
2nd floor: probably good unless you get 3 or more adds
3rd floor: hard fights; there is nothing easy here. A two-way fight (single add) is survivable if your team really knows it's stuff. This is the floor where you really want to stop ******** around and drawing hate.
3rd floor NM: Yup, a single team of six can do it -- we shattered the Cerebrator (Holla/Thinker) that way, as well as the NM from Dem (the craver-type, whatever his name is). These fights weren't easy - they were a lot like a boss fight without animas. (And, thankfully, without the extra skill or two each boss gets.) Be prepared with Reraiser potions/scrolls of Reraise if you start taking NMs with a single team.
4th floor: While you can still win fights, expect to rest after nearly every battle. These are going to take a lot out of you. One add may be one too many (though I think my team of six has successfully handled one add before). Two adds is suicide - there will simply be too much damage coming down, not enough hate control, and nothing you can do about it.