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Final Fantasy XIV A Realm Reborn Media Embargo Lifted!Follow

#102 Apr 25 2013 at 8:03 AM Rating: Excellent
lolgaxe wrote:
Wint wrote:
You don't automatically get 1000 TP when the fight is over, when did I say that? I said you regenerate TP.
It should be asked whether that is going to be the regular regeneration rate, or was it substantially increased for testing purposes?


That isn't clear, although I suspect it is the regular rate. I was also going to see if there is a difference in the regeneration rate when in combat versus without, because it seems like once the battle ends you gain back your lost points fairly quickly compared to when in battle, which would make sense.
#103 Apr 25 2013 at 9:21 AM Rating: Excellent
I think Phase II also hit at a bad time of year for many people. It's wrapping up the school year in the US, both for colleges on the semester system and high schools. Personally, I've been slammed the last month and video game fun had to take the back seat (no XI for me until my last class is over tonight, let alone "any perks that being Legacy entitled me to" *cough*)
#104 Apr 25 2013 at 10:59 AM Rating: Good
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3,112 posts
Thanks for the article Wint, it is refreshing to see the changes and opinions so far. While I am a happy little legacy member... life hasn't been nice enough to allow for any first-hand knowledge of my own :(

I am curious as to how long a normal FATE lasts for, and how many people you usually see participating? I know that with the saturation in the BETA, that it is an unlikely scenario, but what would happen if you got sucked into a level appropriate FATE and you were the only one nearby. Are most of these hard enough that being the only participant would mean disaster?
#105 Apr 25 2013 at 11:31 AM Rating: Excellent
Grandlethal wrote:
Thanks for the article Wint, it is refreshing to see the changes and opinions so far. While I am a happy little legacy member... life hasn't been nice enough to allow for any first-hand knowledge of my own :(

I am curious as to how long a normal FATE lasts for, and how many people you usually see participating? I know that with the saturation in the BETA, that it is an unlikely scenario, but what would happen if you got sucked into a level appropriate FATE and you were the only one nearby. Are most of these hard enough that being the only participant would mean disaster?


Everyone brace yourselves for my next statement:

Kachi was right about FATEs (kind of).

Some of the FATEs have been REALLY busy, especially the ones that occur near Santuaries/Towns. Those are very difficult to participate in at times because of the sheer number of people. I know feedback has been given about that.

Some of the more obscure or out of the way FATEs are totally solo-able, because you can target mobs one at a time and if you're not in a party they don't link.

Some FATEs are not solo-able at all, and would be death to try. One that comes to mind is this one where you have to kill a NM Miqo'te. Since he's the only target, you can't really solo him since he's designed to be brought down by a large group.

Where Kachi was wrong is an LS camping a specific FATE. It's just not possible, everyone has an equal shot at participation, and there's no way to block them from participating. Even the super busy ones I still managed to earn a great deal of XP and company notes from them on my CON, even though I could only cast a spell here and there and probably did a fraction of the damage that some of the other jobs with quicker abilities was doing.

Another note about CON and FATEs, the issue came up where curing wasn't getting you FATE credit, and they are going to be fixing that.
#106 Apr 25 2013 at 11:33 AM Rating: Good
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923 posts
Pretty positive writeup, I have to leave it at that sadly....
#107 Apr 25 2013 at 12:12 PM Rating: Default
Wint wrote:
Grandlethal wrote:
Thanks for the article Wint, it is refreshing to see the changes and opinions so far. While I am a happy little legacy member... life hasn't been nice enough to allow for any first-hand knowledge of my own :(

I am curious as to how long a normal FATE lasts for, and how many people you usually see participating? I know that with the saturation in the BETA, that it is an unlikely scenario, but what would happen if you got sucked into a level appropriate FATE and you were the only one nearby. Are most of these hard enough that being the only participant would mean disaster?


Everyone brace yourselves for my next statement:

Kachi was right about FATEs (kind of).

Some of the FATEs have been REALLY busy, especially the ones that occur near Santuaries/Towns. Those are very difficult to participate in at times because of the sheer number of people. I know feedback has been given about that.

Some of the more obscure or out of the way FATEs are totally solo-able, because you can target mobs one at a time and if you're not in a party they don't link.

Some FATEs are not solo-able at all, and would be death to try. One that comes to mind is this one where you have to kill a NM Miqo'te. Since he's the only target, you can't really solo him since he's designed to be brought down by a large group.

Where Kachi was wrong is an LS camping a specific FATE. It's just not possible, everyone has an equal shot at participation, and there's no way to block them from participating. Even the super busy ones I still managed to earn a great deal of XP and company notes from them on my CON, even though I could only cast a spell here and there and probably did a fraction of the damage that some of the other jobs with quicker abilities was doing.

Another note about CON and FATEs, the issue came up where curing wasn't getting you FATE credit, and they are going to be fixing that.


Arent FATEs also in completely random locales making them impossible to camp anyways?
#108 Apr 25 2013 at 12:16 PM Rating: Decent
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9,997 posts
Wint wrote:
Grandlethal wrote:
Thanks for the article Wint, it is refreshing to see the changes and opinions so far. While I am a happy little legacy member... life hasn't been nice enough to allow for any first-hand knowledge of my own :(

I am curious as to how long a normal FATE lasts for, and how many people you usually see participating? I know that with the saturation in the BETA, that it is an unlikely scenario, but what would happen if you got sucked into a level appropriate FATE and you were the only one nearby. Are most of these hard enough that being the only participant would mean disaster?


Everyone brace yourselves for my next statement:

Kachi was right about FATEs (kind of).

Some of the FATEs have been REALLY busy, especially the ones that occur near Santuaries/Towns. Those are very difficult to participate in at times because of the sheer number of people. I know feedback has been given about that.

Some of the more obscure or out of the way FATEs are totally solo-able, because you can target mobs one at a time and if you're not in a party they don't link.

Some FATEs are not solo-able at all, and would be death to try. One that comes to mind is this one where you have to kill a NM Miqo'te. Since he's the only target, you can't really solo him since he's designed to be brought down by a large group.

Where Kachi was wrong is an LS camping a specific FATE. It's just not possible, everyone has an equal shot at participation, and there's no way to block them from participating. Even the super busy ones I still managed to earn a great deal of XP and company notes from them on my CON, even though I could only cast a spell here and there and probably did a fraction of the damage that some of the other jobs with quicker abilities was doing.

Another note about CON and FATEs, the issue came up where curing wasn't getting you FATE credit, and they are going to be fixing that.


Smiley: eek

I don't actually remember saying anything about LS's camping specific FATEs; I wouldn't have thought that would be a problem in the first place. My only concern was with ghost-towning events and other events getting zerged by the entire zone. These were problems in GW2 even though there were frequently several dynamic events happening in a zone all the time. I have to confess that it didn't require a great deal of foresight on my part.

My comments and concerns more related to balancing the FATEs with regards to these participation fluctuations. If some of them are soloable because the mobs don't link, I guess that's actually a decent start.

To be honest, this isn't something I entirely hold against them, because if I ever thought of a good, simple solution for the problem, I've already forgotten it. There are solutions which aren't particularly elegant (in that they'd require a fairly significant level of development), but it's difficult to account for wild fluctuations in participation--to design all events to be fun and playable for anywhere from 1-100 players.

In the end I'm just not even sure it's a great mechanic. It sounds in theory like it would make the world feel alive, but with respect to the design problems you almost never forget that you're playing an MMO. Allowing players to initiate the events would allow them to better regulate the user experience. They can keep other structures in place, such as if your group fails, the area is affected appropriately--that would still be cool, probably even more so knowing that you and a small group of allies did it rather than the entire zone.
#109 Apr 25 2013 at 12:28 PM Rating: Excellent
electromagnet83 wrote:
Wint wrote:
Grandlethal wrote:
Thanks for the article Wint, it is refreshing to see the changes and opinions so far. While I am a happy little legacy member... life hasn't been nice enough to allow for any first-hand knowledge of my own :(

I am curious as to how long a normal FATE lasts for, and how many people you usually see participating? I know that with the saturation in the BETA, that it is an unlikely scenario, but what would happen if you got sucked into a level appropriate FATE and you were the only one nearby. Are most of these hard enough that being the only participant would mean disaster?


Everyone brace yourselves for my next statement:

Kachi was right about FATEs (kind of).

Some of the FATEs have been REALLY busy, especially the ones that occur near Santuaries/Towns. Those are very difficult to participate in at times because of the sheer number of people. I know feedback has been given about that.

Some of the more obscure or out of the way FATEs are totally solo-able, because you can target mobs one at a time and if you're not in a party they don't link.

Some FATEs are not solo-able at all, and would be death to try. One that comes to mind is this one where you have to kill a NM Miqo'te. Since he's the only target, you can't really solo him since he's designed to be brought down by a large group.

Where Kachi was wrong is an LS camping a specific FATE. It's just not possible, everyone has an equal shot at participation, and there's no way to block them from participating. Even the super busy ones I still managed to earn a great deal of XP and company notes from them on my CON, even though I could only cast a spell here and there and probably did a fraction of the damage that some of the other jobs with quicker abilities was doing.

Another note about CON and FATEs, the issue came up where curing wasn't getting you FATE credit, and they are going to be fixing that.


Arent FATEs also in completely random locales making them impossible to camp anyways?


No, they reoccur in the same places, the timing is random.

I may be wrong Kachi, I'm almost positive you were arguing about LS's camping FATEs Smiley: smile
#110 Apr 25 2013 at 12:36 PM Rating: Excellent
Well I can't find the original post, so maybe it's old age catching up to me after all. I could have sworn someone was arguing that LS's would be camping FATEs but I must be wrong.
#111 Apr 25 2013 at 12:37 PM Rating: Excellent
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1,673 posts
Wint wrote:
Well I can't find the original post, so maybe it's old age catching up to me after all. I could have sworn someone was arguing that LS's would be camping FATEs but I must be wrong.


Could have been a certain someone who was banned.
#112 Apr 25 2013 at 12:45 PM Rating: Decent
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9,997 posts
I'm sure I would have just assumed, wrongly or not, that it wouldn't be a problem for the same reasons that it wasn't a problem in GW2. Now that you mention it, I vaguely recall explaining that to someone else.
#113 Apr 25 2013 at 12:51 PM Rating: Excellent
Could be, I lack Jophiel's talent for remembering what someone said on some topic 8 months previous.
#114 Apr 25 2013 at 12:55 PM Rating: Decent
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50,767 posts
I think that talent is more muscle memory than actual memory.
____________________________
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I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#115 Apr 25 2013 at 12:58 PM Rating: Excellent
lolgaxe wrote:
I think that talent is more muscle memory than actual memory.


Smiley: laugh
#116 Apr 25 2013 at 1:45 PM Rating: Decent
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972 posts
My question is about the controller scheme.
Was it difficult when first using the controller or was it easy to pick up?

Have you heard any complaints or things someone wishes were different about the controller setup?

What is the process and how does it work to get a controller working with the interface Does it all work right off the bat or do you have to setup alot of stuff?

#117 Apr 25 2013 at 2:07 PM Rating: Default
sandpark wrote:
My question is about the controller scheme.
Was it difficult when first using the controller or was it easy to pick up?

Have you heard any complaints or things someone wishes were different about the controller setup?

What is the process and how does it work to get a controller working with the interface Does it all work right off the bat or do you have to setup alot of stuff?



I heard from other official sources that it is fully customizable and that it is super easy and fun to use.
#118 Apr 25 2013 at 2:32 PM Rating: Excellent
sandpark wrote:
My question is about the controller scheme.
Was it difficult when first using the controller or was it easy to pick up?

Have you heard any complaints or things someone wishes were different about the controller setup?

What is the process and how does it work to get a controller working with the interface Does it all work right off the bat or do you have to setup alot of stuff?



Everything is pretty automatic for the job you're currently on. New skills/spells are added as you gain them automatically, but you can rearrange them as you see fit. While possible to assign skills with the controller only, I found myself using the mouse just because it's faster.

It was a little weird when I first started using it, but once I rearranged my spells so the most common were the buttons and the less common were the d-pad, it became much easier to use. I really liked it.
#119 Apr 25 2013 at 2:59 PM Rating: Good
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740 posts
So, if I understood you correctly chocobos aren't a safe ride in ARR? I guess it makes sense from the realism perspective that you can still get attacked while riding but it'll take some getting used to. Are all dungeons instanced? As someone who loves to explore on my own it's suck to not be able to just go in and look around some dungeons as well. (Not to complain about the existence of instanced dungeons, I'm cool with that, I'd just like non-instanced ones as well.)
#120 Apr 25 2013 at 3:07 PM Rating: Decent
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972 posts
Wint wrote:
sandpark wrote:
My question is about the controller scheme.
Was it difficult when first using the controller or was it easy to pick up?

Have you heard any complaints or things someone wishes were different about the controller setup?

What is the process and how does it work to get a controller working with the interface Does it all work right off the bat or do you have to setup alot of stuff?



Everything is pretty automatic for the job you're currently on. New skills/spells are added as you gain them automatically, but you can rearrange them as you see fit. While possible to assign skills with the controller only, I found myself using the mouse just because it's faster.

It was a little weird when I first started using it, but once I rearranged my spells so the most common were the buttons and the less common were the d-pad, it became much easier to use. I really liked it.

Can you save your custom UI to the server?
Well it sounds awesome, still I wish there was some kind of specially built gamepad/keyboard hybrid similar in size to the old snes advantage or the wii-u. Just place a full size querty for typing and a touchpad for drag and drop functionality at the bottom or top, replace the stick and add two controller thumb analogs. So I could use one hardware interface to do everything.
.http://www.youtube.com/watch?v=Luz2PZvNF_o
#121 Apr 25 2013 at 3:36 PM Rating: Excellent
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144 posts
Wint wrote:
Well I can't find the original post, so maybe it's old age catching up to me after all. I could have sworn someone was arguing that LS's would be camping FATEs but I must be wrong.

Lol if it wasnt Kachi it was Ostia. They seem to be the main ones who have exceptional arguments of the negative aspects of certain features. Most things they say i can agree with to an extent. they arent in the Poubelle region of negativity. However you spell his name.
#122 Apr 25 2013 at 3:39 PM Rating: Good
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144 posts
BayouGeorge wrote:
So, if I understood you correctly chocobos aren't a safe ride in ARR? I guess it makes sense from the realism perspective that you can still get attacked while riding but it'll take some getting used to. Are all dungeons instanced? As someone who loves to explore on my own it's suck to not be able to just go in and look around some dungeons as well. (Not to complain about the existence of instanced dungeons, I'm cool with that, I'd just like non-instanced ones as well.)

I believe Yoshi said they were all instance.. Not 100% on that though. Pretty sure they are though according to him. He said that places that use to be dungeons may be opened up but not instanced and could be explored with fates poping in them but not boss objective or anything like that aside from fate.
#123 Apr 25 2013 at 3:41 PM Rating: Default
Wint do you if anyone has tries the x360 keypad? Aside from typing that could be awesome for extra buttons...
#124 Apr 25 2013 at 3:46 PM Rating: Excellent
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194 posts
BayouGeorge wrote:
So, if I understood you correctly chocobos aren't a safe ride in ARR?


They weren't safe to ride in 1.x either. I kind of miss choco-immunity but this way makes you more aware of your surroundings.
#125 Apr 25 2013 at 6:13 PM Rating: Good
AlexandEric wrote:
Wint wrote:
Well I can't find the original post, so maybe it's old age catching up to me after all. I could have sworn someone was arguing that LS's would be camping FATEs but I must be wrong.

Lol if it wasnt Kachi it was Ostia. They seem to be the main ones who have exceptional arguments of the negative aspects of certain features. Most things they say i can agree with to an extent. they arent in the Poubelle region of negativity. However you spell his name.


Lmao! I have never made an argument about LS camping Fates or anything related, i played rift and i played Gw2 it never happened there, so i would not even start to think it would be a problem here (Besides the point that the system is designed in such a way, to be impossible to camp and bar other players from accessing the content, as long as you deal dmg or heal, you get EXP and whatever rewards).... Now if the argument was NMS then yes, that is a different theme.
#126 Apr 25 2013 at 6:21 PM Rating: Good
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1,910 posts
I prefer the chocobo not keeping you invincible, adds a little spice to your journeys.
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