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Why this WON'T (or shouldn't) fail in our eyes Follow

#27 May 16 2013 at 2:33 PM Rating: Excellent
The paid months of 1.x were the best! And it really seems like either some people came back, or inactive players at least became active again.
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#28REDACTED, Posted: May 16 2013 at 2:33 PM, Rating: Sub-Default, (Expand Post) Shhh! You and your made up friends ? Lmao!
#29 May 16 2013 at 2:43 PM Rating: Excellent
When I joined 1.0 it was during paid time. And I paid for it til they stopped billing.
#30 May 16 2013 at 2:45 PM Rating: Decent
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3,599 posts
Ostia wrote:
Louiscool wrote:
Ostia wrote:
Catwho wrote:
The reason 1.0 got 4/10 wasn't because it wasn't "WoW-like" enough. It's because it was @#%^ing unplayable.


Is that why when they made it "Playable" the population still did not go up ? or why nobody played it when it was F2P ?


Here we go again with Ostia's official player numbers. Tell us again oh great lord of toilet-paper math, what were the numbers?

I know that I, and 8 other friends returned during the PAID months. I know they removed the ability to know ANY sort of online player numbers. Therefore, I know you are saying unprovable sh*t to win internet arguments.


Shhh! You and your made up friends ? Lmao!


PSSSSSHHHHH Imaginary!?

Do these people look imaginarily joyful!?

Look how happy we are! This is actually one of my favorite moments from the end of 1.0. We accidentally formed a Blm vs Whm Line emote-off that lasted over an hour (I've got many more pics of it if you want Ostia.)

Edited, May 16th 2013 4:45pm by Louiscool
#31 May 16 2013 at 2:56 PM Rating: Good
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6,899 posts
I quit for a while and came back for about 2 months right before it went P2P. When I came back, the game had already improved tremendously. Unfortunately, I had already become invested in swtor by the time the payment was gonna start and I only pay for 1 mmo at a time, so I went to swtor. But the game was already leaps and bounds better before they even started charging for it.
#32 May 16 2013 at 3:33 PM Rating: Excellent
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3,737 posts
Ostia wrote:
Catwho wrote:
The reason 1.0 got 4/10 wasn't because it wasn't "WoW-like" enough. It's because it was @#%^ing unplayable.


Is that why when they made it "Playable" the population still did not go up ? or why nobody played it when it was F2P ?


It's infinitely more likely that people who saw the game in its 1.0 state (or 1.0 beta state) or read about that state just stopped giving a crap about it and stopped paying attention.

I sure did.

I was only interested in 2.0 because it promised to revamp the game... and that was the part that needed fixing.
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#33 May 16 2013 at 6:11 PM Rating: Default
Louiscool wrote:
Ostia wrote:
Louiscool wrote:
Ostia wrote:
Catwho wrote:
The reason 1.0 got 4/10 wasn't because it wasn't "WoW-like" enough. It's because it was @#%^ing unplayable.


Is that why when they made it "Playable" the population still did not go up ? or why nobody played it when it was F2P ?


Here we go again with Ostia's official player numbers. Tell us again oh great lord of toilet-paper math, what were the numbers?

I know that I, and 8 other friends returned during the PAID months. I know they removed the ability to know ANY sort of online player numbers. Therefore, I know you are saying unprovable sh*t to win internet arguments.


Shhh! You and your made up friends ? Lmao!


PSSSSSHHHHH Imaginary!?

Do these people look imaginarily joyful!?

Look how happy we are! This is actually one of my favorite moments from the end of 1.0. We accidentally formed a Blm vs Whm Line emote-off that lasted over an hour (I've got many more pics of it if you want Ostia.)

Edited, May 16th 2013 4:45pm by Louiscool


You all do look Happy! Smiley: eek
#34 May 18 2013 at 4:58 AM Rating: Default
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1,122 posts
Ostia wrote:
Basing stuff on something you have no hand on experience is dumb....But Anyways!

The game wont fail, as in "FFXIV 1.0" Fail. It has enough warcraft in it to call attention to all the casuals that go from game to game, looking for the next wow killer, now will it be a smashing success, and will SE sell 4 million boxes in the first day ? No! But i believe they will get decent numbers, and since the game has been wowfied, reviewers will not give it a 4 out of 10 etc etc. The game will do good, the question is, is SE gonna be able to retain their customers, and will the game really deliver in content.

I guess once Phase 3 of beta starts, we can answer weather the game will succeed or not, if they do not have as much content as SE has yapped about, well then that will be one sad day for FFXIV.

I don't think trying turn a failed game into a declining game from 2004 is not going to make it "do good". Outside of FFXIV forums, I'm seeing almost no hype for 2.0 anymore nowadays. Hardly anyone talks about it on general western and Japanese message boards it seems... I think people have moved on

Edited, May 18th 2013 7:04am by Dizmo
#35 May 18 2013 at 11:47 AM Rating: Default
Dizmo wrote:
Ostia wrote:
Basing stuff on something you have no hand on experience is dumb....But Anyways!

The game wont fail, as in "FFXIV 1.0" Fail. It has enough warcraft in it to call attention to all the casuals that go from game to game, looking for the next wow killer, now will it be a smashing success, and will SE sell 4 million boxes in the first day ? No! But i believe they will get decent numbers, and since the game has been wowfied, reviewers will not give it a 4 out of 10 etc etc. The game will do good, the question is, is SE gonna be able to retain their customers, and will the game really deliver in content.

I guess once Phase 3 of beta starts, we can answer weather the game will succeed or not, if they do not have as much content as SE has yapped about, well then that will be one sad day for FFXIV.

I don't think trying turn a failed game into a declining game from 2004 is not going to make it "do good". Outside of FFXIV forums, I'm seeing almost no hype for 2.0 anymore nowadays. Hardly anyone talks about it on general western and Japanese message boards it seems... I think people have moved on

Edited, May 18th 2013 7:04am by Dizmo


Over 8 Million! Subscriptions.... Declining.... Yeah! That Logic!
#36 May 18 2013 at 12:22 PM Rating: Good
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6,899 posts
Dizmo wrote:
Ostia wrote:
Basing stuff on something you have no hand on experience is dumb....But Anyways!

The game wont fail, as in "FFXIV 1.0" Fail. It has enough warcraft in it to call attention to all the casuals that go from game to game, looking for the next wow killer, now will it be a smashing success, and will SE sell 4 million boxes in the first day ? No! But i believe they will get decent numbers, and since the game has been wowfied, reviewers will not give it a 4 out of 10 etc etc. The game will do good, the question is, is SE gonna be able to retain their customers, and will the game really deliver in content.

I guess once Phase 3 of beta starts, we can answer weather the game will succeed or not, if they do not have as much content as SE has yapped about, well then that will be one sad day for FFXIV.

I don't think trying turn a failed game into a declining game from 2004 is not going to make it "do good". Outside of FFXIV forums, I'm seeing almost no hype for 2.0 anymore nowadays. Hardly anyone talks about it on general western and Japanese message boards it seems... I think people have moved on


Then don't play it. Then stop talking about it. Also pretty hilarious you compare it to a "declining game" that still destroys all its competition in terms of revenue. They haven't released an expansion in 2 years, of course its declining. They also aren't trying to turn it into a game from 2004. They are trying to turn it into what 1.0 wasn't, a success. If it means using modified elements from other successful games like WoW, GW2, etc, more power to them. I feel like we've had this argument a billion times... and I've only been back on these forums for like 2 months.
#37 May 18 2013 at 3:23 PM Rating: Good
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660 posts
I have to agree with you about having this argument a billion times... I'm literally counting down to summer so we can stop having each thread turn into the same arguments over and over again. It would be a forum meltdown if everyone just reserved their judgment until the game releases. Oh, no, never that.
#38 May 18 2013 at 4:01 PM Rating: Excellent
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130 posts
The reboot made it into the top 10 PC games on the biggest general gaming board on the internet. I think it's getting re-buzz. Whoever bought the old version has no reason to not fire it back up and give it another test drive. It'll be summer. They'll be bored. There's no Diablo III coming out. I think Diablo III was what put the coffin in FFXIV 1. It certainly hurt Rift.

But new people won't be trying it at all unless it gets 8-9/10 reviews. 7/10 is only going to give it a modest number of its old players back.
#39 May 18 2013 at 5:43 PM Rating: Good
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6,899 posts
benjjjamin wrote:
There's no Diablo III coming out. I think Diablo III was what put the coffin in FFXIV 1. It certainly hurt Rift.


Really? From everything I read, a lot of people HATED Diablo III. I was super excited about it the first time I saw gameplay footage of it about 5 years ago... but by the time it came out, it just didn't look very impressive. Then after reading reviews about how shallow the gameplay was I didn't even bother trying it. Did it actually do well? I thought it kinda bombed based on what I saw...
#40 May 18 2013 at 6:19 PM Rating: Decent
BartelX wrote:
benjjjamin wrote:
There's no Diablo III coming out. I think Diablo III was what put the coffin in FFXIV 1. It certainly hurt Rift.


Really? From everything I read, a lot of people HATED Diablo III. I was super excited about it the first time I saw gameplay footage of it about 5 years ago... but by the time it came out, it just didn't look very impressive. Then after reading reviews about how shallow the gameplay was I didn't even bother trying it. Did it actually do well? I thought it kinda bombed based on what I saw...


It did not live to the hype, and how could it ? But did it bombed ? It broke record sales etc etc, it was an ok game, i never followed diablo that hard, i was more of a starcraft guy, but diablo III was ok, certainly i see why so many people felt disapointed, the story was not that great, and it was way to short.
#41 May 18 2013 at 7:01 PM Rating: Good
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6,899 posts
Yeah, that's kinda what I heard. Wasn't the main story only like 10 hours or something? I didn't ever really look at the sales numbers I guess. I don't think it had anything to do with why FFXIV 1.0 bombed though, even if it did do well.
#42 May 18 2013 at 7:19 PM Rating: Decent
The story was like 8-10 hours, the game could have been beaten in a day really, and nothing changed in the storyline from easy, normal to hard, to inferno or wathever the last one was, it was a fun game dont get me wrong, but to me the story felt rushed, to kill the first demon king, the story paced you to it, it felt good, the other 2 where like "Ok here are the next to bad guys, kill then because reasons and GG" and i did not like that, but the game and it's mechanics where solid, the story whoever felt short in my book.

And Diablo III had nothing to do with XIV, cataclysm did whoever.
#43 May 18 2013 at 7:24 PM Rating: Good
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6,899 posts
As did Rift, swtor, and Tera. I remember talking about all those games when 1.0 came out and I know a ton of people left for them. Heck, I left for swtor (though in hindsight I kinda wish I hadn't).
#44 May 18 2013 at 7:46 PM Rating: Default
Well i seriously doubt rift and tera had anything to do with it, XIV 1.0 launched directly around the date Cataclysm did, which was a bad bad strategy.
#45 May 18 2013 at 7:48 PM Rating: Good
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6,899 posts
Sorry, should have clarified. I didn't mean specifically at launch, I just meant over the course of like the first 6-9 months of 1.0.
#46 May 18 2013 at 8:03 PM Rating: Good
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130 posts
Yeah throughout V1, I subsidized my time with rift and did buy diablo (didn't play the other ones, but the shellmates just kept talking about it). Some people did quit for rift, but from what I saw when Diablo III came out that summer, people seemed to just use both games to set up groups to play diablo with. Then all they needed was 3 weeks off from either game to be like why was I playing that?

Might have just naturally found diablo nuts in xiv and rift though. IIRC guild wars 2 came out well after that, but by the end of that summer both rift and xi were shedding players. It wasn't what made both fail. It was just a big sever point from bored summer players and these products. Distance doesn't really make the heart grow fonder.

I think this game will do well, provided that Square Enix doesn't go bankrupt with their new business models this year.

Edited, May 18th 2013 10:09pm by benjjjamin
#47 May 18 2013 at 9:41 PM Rating: Decent
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4,175 posts
Louiscool wrote:
Ostia wrote:
Catwho wrote:
The reason 1.0 got 4/10 wasn't because it wasn't "WoW-like" enough. It's because it was @#%^ing unplayable.


Is that why when they made it "Playable" the population still did not go up ? or why nobody played it when it was F2P ?


Here we go again with Ostia's official player numbers. Tell us again oh great lord of toilet-paper math, what were the numbers?

I know that I, and 8 other friends returned during the PAID months. I know they removed the ability to know ANY sort of online player numbers. Therefore, I know you are saying unprovable sh*t to win internet arguments.


Just an FYI, but it was possible post search count nerf to find out how many people were logging in regularly. It was impossible to tell which characters were alternates on the same account, but even if you assumed that no one had alts and each character was a different player, the numbers were... alarming. Links to the thread with evidence were posted several times already in this forum.

Specific numbers were irrelevant anyway. You don't need to know how many people are logging in to the game to realize that it feels dead.

Hopefully XIV will avoid that feeling and Yoshi will revive it and restore FF, if not to being a solid contender then at least to being viable.
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#48 May 18 2013 at 10:24 PM Rating: Default
FilthMcNasty wrote:
Louiscool wrote:
Ostia wrote:
Catwho wrote:
The reason 1.0 got 4/10 wasn't because it wasn't "WoW-like" enough. It's because it was @#%^ing unplayable.


Is that why when they made it "Playable" the population still did not go up ? or why nobody played it when it was F2P ?


Here we go again with Ostia's official player numbers. Tell us again oh great lord of toilet-paper math, what were the numbers?

I know that I, and 8 other friends returned during the PAID months. I know they removed the ability to know ANY sort of online player numbers. Therefore, I know you are saying unprovable sh*t to win internet arguments.


Just an FYI, but it was possible post search count nerf to find out how many people were logging in regularly. It was impossible to tell which characters were alternates on the same account, but even if you assumed that no one had alts and each character was a different player, the numbers were... alarming. Links to the thread with evidence were posted several times already in this forum.

Specific numbers were irrelevant anyway. You don't need to know how many people are logging in to the game to realize that it feels dead.

Hopefully XIV will avoid that feeling and Yoshi will revive it and restore FF, if not to being a solid contender then at least to being viable.


I gave them once a link to the post with all the information, but you know how fanboys are lol
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