Please keep in mind that those are PARTY limit break, made from the energy gathered by all party member. I think that's why it's more ROLE oriented than job/class oriented.
Here are the details:
Tank:
1. Shield Wall: Reduce Damage taken by all party members by 10%: Duration 10s
2. Mighty Guard: Reduce Damage taken by all party members by 20%: Duration 15s
3. Last Bastion: Reduce Damage taken by all party members by 50%: Duration 12s
Attacker:
1. Braver: Delivers an attack with potency 2300
2. Bladedance: Delivers an attack with potency 5000
3. Final Heaven: Delivers an attack with potency 9000
Caster:
1. Skyshard: Deals elementally neutral damage with a potency of 1400 to all enemies near point of impact
2. Starstorm: Deals elementally neutral damage with a potency of 3000 to all enemies near point of impact
3. Meteor: Deals elementally neutral damage with a potency of 5400 to all enemies near point of impact
Healer:
1. Healing wind: Restores 25% of own HP and the HP of all nearby party members
2. Breath of the Earth: Restores 60% of own HP and the HP of all nearby party members
3. Pulse of life: Restores 100% of own HP and the HP of all nearby party members including ones KO'd
Love the fact that all healer's LB are from Aeris in FFVII
Edited, Jun 13th 2013 10:28am by Pryssant