Seriha wrote:
Especially when devs go out of their way to give mobs incredibly cheesy moves.
And that's the core of my problem with death in FFXI: too often, on a lot of monsters/bosses, it's simply out of your control and at the mercy of the RNG gods. Death, Deathga, Doom, Doomga, -enDeath, -enDoom, Chainspell Death, Charm, 30-60 seconds terror, etc. The game just became a massive "FU" when it came to TP moves and even though they "Promised" to tone it down when Adoulin came out just look at the monsters they put out and realize it was a damned lie.
Hell, just look at the Salvaga II Hydra "Trembling sometimes deals severe damage with no warning (1700+)". That's a killer on over half of the jobs in the game and there's NOTHING you can do about it. Throat Stab moves are bullsh*t in and of themselves but with those you have warning and a good healer can take care of you. A move that randomly says "NOPE ONE SHOT!"? No thanks, I'll pass.
You pulled too many monsters and couldn't survive? That's your fault. No one argues that fact and you accept that death because you yourself caused it. Went into a fight without Protect and Shell and didn't bother to wait to be buffed? That's on you, you know it, and you eat the death.
The RNG rolled dice when you're a full health and said "YOU DIE, TRY AGAIN NEXT TIME" and you wonder why people quit? Ultima countered two of your attacks and you die instantly because you're a dual-wielding class and each hit just relfected almost 1400 damage? That's the game saying "Go play something else because my developers don't care about your enjoyment!" and you leave because if the game can't play fair, why should you bother paying them? That's how a lot of people felt and it's justified in a lot of FFXI.
Edited, Jun 21st 2013 6:40pm by Viertel