http://www.mmorpg.com/showFeature.cfm/loadFeature/7559/Up-to-90-of-MMO-Real-Estate-is-Wasted.html
Do you think mmorpgs should keep giving you reasons to return to earlier areas or do you prefer new areas and higher difficulty with less focus on making you re-visit older areas? This game accomplishes some of that already.
-The job/class system
-Crafting guilds in starter areas
Am I missing something?
FFXI had:
-The job/sub job system
-Crafting guilds in starter areas
-Notorious monsters
-Story leading you back to beginning areas
-Fishing spots scattered around older areas
-Housing with extra storage inventory not available outside starter city
-Level sync
Am I missing something?
1.I would like to see high level enemies in a region of older levels. If the zone is a forest, there is a secret or dense part of the forest with high level enemies.
2.Enemies strength and experience given to increase slightly during the night hours.
3. High level fates in older areas. That will not initiate if you are too weak to participate and you must speak to an npc to start it.
4.Poppable Notorious monsters designed for high level characters in older areas.
Well let me know your view on this. I look forward to seeing everyone's opinions.
Edited, Jul 7th 2013 11:04am by sandpark