Quote:
The main combos make up half of a hotbar (of which there are three immediately available to you).
You only have two hotbars until you start enabling them, and unless I'm missing something, you can't really resize the hotbars and they take up a good chunk of screen real estate and the game likes to "snap" them to some invisible grid so you can't squish the 'bars closer to each other to save some room so you actually have something you could call a "viewing area" on lower resolutions (such as 1360x768).
Not everybody runs the game on 1900+ resolutions, you know.
Also, only 12 of those buttons are quickly accessible (1 through =). 12 more could be accessed via shift/control keys, but I never really liked doing that, the reaction time is a lot slower.
With that in mind...
My WHM is already maxed out on Hotbar #1 and #2 and has 3 buttons in #3. Hotbar #1 cannot really be condensed at all unless I start using separate #1s for Solo and Groups (I have Stone2 and Aero on it) and even then I only save two buttons by removing those two spells.
We got Cure, Cure2, Regen, Medica, Medica 2, Esuna, Cure 3 and I leave Sprint on the bar for those times a stupid boss likes to throw something on the ground when I'm in the middle of casting an important spell and/or I want to make SURE I don't get hit with the stupid thing. Add Stone and Aero onto that, along with that water spell that pushes enemies away from you (I've saved my own life a few times with this) and there's 11 (and I'm forgetting a button that I can't remember for the life of me, but I *know* the bottom row is filled completely).
Next bar up, things like buffs and things you use rarely. Since we cannot keybind the Mount function that I could see, I put that up there as well as Gyshal Greens (because who feels like fishing that out of the inventory every time they need their choco?). Cleric Stance, Protect, Raise, Surecast, Swiftcast, Holy, Divine Seal, Benediction, and Stone 1, Aero 1 (for low level dungeons) fill Hotbar #2.
So now I have a 3rd hotbar up there and I put a couple buttons for dismissing the choco and/or telling it to Follow for those annoying times it decides to chase after an enemy that broke off me and I don't want it running three miles across Eorzea to go back to it and pull it again.
Point is, as a WHM, I don't really need any more must-have buttons because where the *bleep* am I gonna put them?.
I suppose "Ability Bloat" is different for each class; WHM feels Ability Bloat, but my BLM doesn't. I have plenty of room on my BLM's bars (but then it is only 30, but 30-50 is only 20 levels which means at most, 6-8 abilities not all of which are gonna be bottom bar potential).
EDIT: Some things I wish SE would do:
1). Let us Keybind the Mount/Mount Roulette functions (or if it is already keybind-able, explain it a bit better in-game because I never saw the setting for it)
2). Have Smart Buttons for spells of similar type: Stone and Stone2 could be condensed into a single button that the user can select which they want and/or if one is unavailable, the other is chosen automatically (Level Sync). Do the same for Aero 2. Also allow the user to split these up into separate buttons if so desired.
3). Give us a Pet Hotbar when our Chocobo is out, a small one that just has 5 buttons (Free/Healer/Attacker/Follow stances + Withdraw)
The above suggestions would alone get rid of nearly a full hotbar of buttons.
Edited, Oct 20th 2014 7:41am by Lyrailis