Had intended to get more done over the holiday, but some lonely kids living in their parent's basements thought it would be cool to DDOS the playstation network from the 24th - 26th, and SONY forgot apparantly how to hire people who knew how to curb this sort of attack. So I played Dragon Age Inquisition offline for 3 days, and actually read through the dialogue.
I got lucky on Friday night and was able to log in while the damage was still being repaired, and logged into ffxiv as fast as possible, because once I'm in there, PSN could blow up outside and it woudn't matter. Then I stay logged in until the damage outside is fixed. So.... SE servers are like a fallout shelter, but PSN is my only entrance to said shelter.
On Saturday I beat T10 with my static + 2 subs who already beat it that week, so we got one loot chest full of dragoon belt. Only took 4 long hours
. I am safe to say I know that stupid battle now like the back of my hand.
Sunday we tackled T11. I picked up 3 atma too, but Eastern La Noscea continues to elude me. Still not sure if I will use the atma on blm, bard, or save it for machinist.
Anyway, T11. It is pretty easy to hit ~55% on this one and get to add phase. Dodge the conal aoe left and right (as dps), stack for gaseous bomb, and spread either before or after depending on RNG. And deal damage. Adds are pretty easy too, just stick on the sphere add if you are meele, cube add if you are magic, one tank gets sphere, one gets egg, and you rotate them in a big circle around the bug zapper, dodging the line aoe and the heavy circle aoe, while watching for T9 thunder. If you have T9 thunder, move away. Rinse, repeat, kill the sphere and cube at the same time (like the snakes on T1), then move in and kill the egg. When the egg dies (it is a dps check) tanks move to A and the rest of the group moves to metaphorical D (the boss should be facing D but will turn after his upcoming phase change aoe). Do not use blood for blood up until this point or you die to the big phase change AOE the boss uses.
So there, that's where I had got up to every time until this week. Long story short, didn't beat T11 this week but got to 10%. Not too bad. Good practice on tethers.
And here's how to beat tethers. Everything is the same as phase 1 but tethers are added. Two types of tether combos can occur. Type 1 has two random non tanks tethered with a blue strap and two random non tanks tethered with a green strap. Markers B and C go left and right of the boss and the green guys stack on B and the blue guys stack on C. The like tether people need to be close to each other and away from the other tethered folks. The rest of the group (non-tanks) stack on B or C (doesn't matter which side, just everyone needs to be on one side or the other to bait the aoe), and tanks are on A at the front of the boss. The reason for the markers is that it is important to stay at these positions because the people trigger the direction of the conal aoe and you do not want to mess that up like I did by hanging out in the rear when you arent tethered.
The second type has two tethers that join the tanks, and 2 tethers that join two other members of the group. Tanks will pretty much stick together and move together at the front of the boss, and the other tethered folks stick on the boss' behind (like in the first phase) and move together when needed. Good to choose a default direction (i.e left) in case the conal aoe pops split center and you need to move together. Because if you get too far apart you get blasted (learned that the hard way). Stacking while tethered for the T8-like gaseous bomb attack isnt tough, but spreading while tethered for the homing missle-like attack can be problematic. The homing missles can randomly target both tethered people (rare but possible), so when you spread out you have to find that happy medium between not dying to getting double tagged by homing missles and not being far enough apart so you die from natural tether causes. Also you can't run into the other tethered group or you die too. Fun times. I still need some practice but I'll get it. I'm doing crap damage on bard (320-350) and our other bard (who granted is our sub and from another group who wins every week, knows the fight well and outgears me by like 7 ilvls and has ironworks bow, and is also simply better than me) wipes the floor with me by 50 dps per battle. I'm sort of wanting to blm lately. I'm starting to dislike having to check my DOTs while I am learning mechanics. I just want to nuke things for 1800 per hit, instead of relying on 3 DOTs, buffs, and procs to tick the equivalent. I would also really like the derriere wings from T11...
So I'm convinced that for the third time, I really should spend my poetics on a different job. Tank is done for now at 113, got the coat, pants, and shiny sword and shield. I'm good to run instaqueue dungeons with him for a while. Bard is good at 115, with the melded kirimu being better DPS wise than the poetic gear (due to det and crit), I am supposed to be the best I can be atm, although I'm starting to question the diminishing returns of having too low of skill speed. The other bard in our group who subs in has 100 more skill speed than me. Granted he has a bit more damage, but a lot can be said for being able to DoT multiple adds effectively. I know I lose DPS there. I feel like my bard is sluggish, and when the server is laggy forget about it. I miss DoTs on adds sometimes that I press the button 3 and 4 times for. So now I am also contemplating buying poetic stuff for bard because A. I need the HP for later coils, and B. Some skill speed is probably needed. Decisions decisions.
Edited, Dec 29th 2014 9:54am by Valkayree Edited, Dec 30th 2014 3:14pm by Valkayree