AlmightyApkallu wrote:
Yeah, I think at this point I'm set up enough that if I can just get a stupid party together for the instanced scenario quests (15-17) I can get a retainer and will be set, otherwise I should be cleared to get my Fisherman to 50. I dabbled a bit with Rogue and enjoyed it, just didn't enjoy how Squishy it is, I imagine it gets more evasion as it levels up but it makes me wonder how useful it is end game and at higher levels. I love the way the AF for Rogue looks, but I've heard AF actually becomes gimp fairly quickly, which kinda saddens me. I feel a lot of the end game armor is WAY to "gaudy" looking and overly flashy where as the AF looks way more "realistic."
You can look as plain or fancy as you want to on any job at 50. The Glamour system lets you overlay the appearance of one piece with the status of another. So you can be wearing a set of top tier armor but have made yourself look like a level 1, if you really want to. And of course, you can re-apply your AF appearance to your upgraded armor.
We nicknamed ninjas the "glass buzz saws" when they first came out. They do great damage, but they
are a bit squishier than the other DPS classes. It just means at endgame you have to be on top of dodging. No class is really useless at endgame, but bard is the bandwagon job because it's the easiest to play (unlike all the other classes, you can attack at range while running.) Bard, summoner, and black mage are the big "AOE all the things!" jobs used for large groups of trash mobs, whereas MNK, DRG, and NIN all put out better damage on single targets.
As mentioned above, Duty Finder eliminates all the annoyance and shouting for parties that plagued XI. XIV is a "theme park" game - you stand in line to ride certain rides. Higher level players roll into something called "duty roulette" and get matched up with lower level players to fill in needed spots, in exchange for a daily bonus. So you won't necessarily be with other newbies - there are good odds you will have someone more experienced there. Just explain it's your first time, and someone will probably explain what to attack and what to watch out for.
Basic party rules in XIV that are different from XI:
1. The tank is the puller with very few exceptions, and also leads the party
2. Attack weaker mobs first OR attack them in the order of most annoying abilities
3. Tanks will usually mark kill order with 1, 2, 3 if they want something killed first
4. Dungeons are a series of trash mobs + mini bosses, with a final boss at the end. Bosses always have a gimmick, and usually adds
5. As a DPS, watch your hate. There are enmity meters in two places. One is a bar by each player's name, and one is a color code by the mob's name. If it goes to red and you're not the tank, stop attacking it.
6. If something is attacking the healer, get it off them by any means necessary. Sleep, bind, stun, whatever.
Like XI, eat food while leveling. Food gives you a straight up 3% exp bonus.
Edited, Jan 12th 2015 9:05am by Catwho