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50 Gathering with no combat?Follow

#1 Jan 09 2015 at 12:36 AM Rating: Good
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Is it possible to take a gathering class such as Fishing (my main) to level 50 without leveling any combat or magic classes? I hate to say it but right now I really don't have any interest in any of the combat classes, the only one remotely interesting is Rogue. I might level DRK once Heavensword comes out but right now I just want fishing at 50. But I keep running into problems. I know Fisherman isn't a class made to make money but can you make any money with it? It should be able to make at least enough to support itself. I also see I need to go to Ul'Dah to go to Thanalan to continue leveling fishing but need to complete storyline quests up to 15, which I'm guessing will involve some fights. Then once 50, I want to get all my artifact armor on Fisherman, can that be done without a combat class?

Thanks for any help.
#2 Jan 09 2015 at 1:19 AM Rating: Decent
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You can, but you need level 10 at minimum to switch jobs, as well as not ever be able to progress in the storyline since it involves fights and quests only acceptable/completable by being on a DoW or DoM class.

Without the story or the dungeons, there wouldnt be much else to do.

That said, if you just want to buy/sell on the boards and craft and gather, sure, you can, why not.
It begs the question of if it is not kinda pointless to exclude yourself from 90% of the game? perhaps. But if you want to, FFXIV does cater to such a playstyle as well.
#3 Jan 09 2015 at 1:32 AM Rating: Good
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I'm already level 25 fishing. I have level 10 on Arcanist.

From what I see I cannot get to Thanalan, which is where I need to go to fish without being on my nation's 15th storyline quest which does involve some fights. Is there any other way for me to get to the main land from Limsa without progressing through the storyline?
#4 Jan 09 2015 at 1:53 AM Rating: Good
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Being a Limsan myself, you're unfortunately locked out till you unlock the airship (and ferry at the same time) for the level 15 quest of the trio of dungeons. Limsa, while an amazing city, doesnt really offer a lot job-wise. So it's kinda hanging in there till you get to the mainland :/
#5 Jan 09 2015 at 7:46 AM Rating: Excellent
Fisherman does make enough to support itself, and there are a few items that will make quite a nice bit of gil on the market boards - items used by goldsmiths and leatherworkers in particular. White, Blue, and Red Coral all sell for over a thousand gil each on our server, and Whitelip Oysters and Blacklip Oysters go for considerably more. (Blacklip was selling for 6K each the other day. Insane!)

In order to SELL on the market boards, though, you'll need to complete enough of the main story to unlock retainers, which I think happens after you finish the baby dungeons and get sent to Waking Sands the first time in the main storyline. So you might as well take your battle class on up to 20.

Dungeons are the primary way you level in XIV, and they can be quite a lot of fun if you go in with friends. (Going in with strangers in the Duty Finder is rolling the dice.) You unlock airship access in the quests immediately before the first baby dungeon at level 15. So if you get that far, you might as well give it a shot. Most dungeons can be completed in 30-45 minutes unless something goes horribly wrong.
#6 Jan 09 2015 at 10:01 AM Rating: Excellent
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Probably gonna want to at least get the chocobo in the storyline or you will have a heck of a time getting from place to place. Bop things on the head for a few days and run the quests with the shiny sun effect around them and you will b ok.

Edited, Jan 9th 2015 10:02am by Valkayree
#7 Jan 10 2015 at 11:36 AM Rating: Decent
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cant use the airship yet, but couldn't you walk to thanalan? I don't think walking would be blocked off, but i could be wrong.
#8 Jan 10 2015 at 3:14 PM Rating: Good
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Keysofgaruda wrote:
cant use the airship yet, but couldn't you walk to thanalan? I don't think walking would be blocked off, but i could be wrong.


Not from Limsa, you can't. You can get there from Gridania (the South Shroud connects to Eastern Thanalan) but La Noscea is almost (if not entirely) an island.
#9 Jan 11 2015 at 2:08 PM Rating: Default
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Okay, so I took Rogue up to 15 which I didn't want to do, so that I could get an airship pass to be able to continue to level fishing, because some of the quests, bait and leveling spots that I need to take fishing to 50 require it. So essentially yes, I HAD to level a combat class to 15 to continue to do what I enjoy in the game which is simply fishing.

I decided I wanted to make a little gil and wanted to get a retainer but low and behold, to get a retainer which is basically the only way to use the auction house system in this game, you have to complete the storyline quest up to level 17. The next few quests to get there basically FORCE YOU not only to be a combat class but that you must group with others to defeat several instances. I've been trying to get some people together for several hours to no avail just so I can complete these quests so that I can hire a retainer to sell things so that I can continue to afford to level fisherman.

Didn't Square Enix say at one time that they wanted people to be able to play this game the way they enjoy it? That if all they want to do is crafting or gathering they would enable them to do so if that's what they enjoyed? Talk about strait up lying and being hypocritical. I guess we're back to the old days of FFXI where you stand around hoping you can do content but not actually being able to do anything?
#10 Jan 11 2015 at 2:17 PM Rating: Decent
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Play Farmville or something. Combat will always be the main focus in any Final Fantasy game.
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#11REDACTED, Posted: Jan 11 2015 at 2:53 PM, Rating: Sub-Default, (Expand Post) Then why did SE add these classes to the game? Why are they as complex as they are, with their own armor, systems, quests and lore? Why did SE specifically say that if people enjoyed playing gathering and crafting classes that they would be able to focus just on that, all the way up to 50? Some one finds this not to be true, questions it and is told to go play something else? Full steam ahead on the bandwagon it seems. I guess FFXIV is in that moment of glory where if anyone points out a problem the fanboys will knock them down, seen this a bit already on many forums.
#12 Jan 11 2015 at 3:42 PM Rating: Decent
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DoH/DoL jobs are essentially very fancy professions. Maybe in the past the plan was to make them more 'equal' to combat jobs in terms of how far they can progress and the amount of content they'll get, but that plan died a looong time ago. If you want to progress past a certain point in XIV you will have to kill things. No way around it.

Edited, Jan 11th 2015 5:00pm by BrokenFox
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#13 Jan 11 2015 at 4:07 PM Rating: Decent
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BrokenFox wrote:
DoH/DoL jobs are essentially very fancy professions. Maybe in the past the plan was to make them more 'equal' to combat jobs in terms of how far they can progress and the amount of content they'll get, but that plan died a looong time ago. If you want to progress past a certain point in XIV you will have to kill things. No way around it.

Edited, Jan 11th 2015 5:00pm by BrokenFox


I totally agree 100%, if you want to do the main storyline you should have to kill things. No argument there. My point is, if I don't care about the main scenario and quest lines, one should be able to do as they originally said and focus on their crafting and gathering profession. It is set up just like any other class in this game with armor, abilities and functions. Maybe gathering/crafting classes could have a separate quest they could do at X_Level to allow them to wander around Eorzea so that they may continue what it is that they do. I don't understand why at level 31 Fisherman I can't do Fishing Leve's for my level because I haven't taken a combat class to that level yet. It goes against what SE originally said. I sure don't understand why I need to find a group of people to do a few missions (without even given the ability to solo at whichever level) just to be able to sell something via the "auction house system" in the game.

Edited, Jan 11th 2015 5:11pm by AlmightyApkallu
#14 Jan 11 2015 at 5:47 PM Rating: Excellent
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Don't you need to get to the waking sands to unlock retainers?
#15 Jan 11 2015 at 6:00 PM Rating: Excellent
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Quote:
It goes against what SE originally said


While that's technically true, SE also released a catastrophe of a game to go with that promise.

I don't remember Yoshi P ever saying anything about leveling purely through gathering or crafting in A Realm Reborn.

I realize you'd like the game to be different than it is... but it's not. Combat is a central focus of this type of MMORPG.

You might be happier in a more sandboxy game like ArcheAge. Otherwise you're probably going to have to knuckle down and play the game in front of you.
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#16 Jan 11 2015 at 6:18 PM Rating: Decent
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Apkallu would have loved Star Wars Galaxies in its heydey. Crafters were basically gods.

Edited, Jan 11th 2015 7:30pm by BrokenFox
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#17 Jan 11 2015 at 7:43 PM Rating: Decent
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I played FFXI for 10 years and counting. I enjoy Final Fantasy games, no other MMO's really interest me at all. Final Fantasy is a bit special to me. So if I have to level a combat class a bit I will. I don't recall them ever saying that every idea they had in 1.0 was null, void and scraped but I understand what you're getting at. Either way, I think -that- aspect could have been carried over and would have been really nice. In a age of evolving mmo's it's kind of neat to step just beyond the box without going to absolutely crazy. I think more self sufficient gathering/crafting classes like it already is in FFXIV is a neat concept, kind of giving more depth to the entire realm and world without just "FIGHT FIGHT KILL WIN FIGHT SOME MORE." I think it's an idea that should not have been abandoned.

Either way, the BIGGEST ISSUE that -whomever- is at the top of the foodchain needs to realize is what ultimately lead to FFXI's downfall, standing around waiting to do things instead of actually doing them. I'm not saying FFXIV is anywhere NEAR as bad as FFXI and many other MMO'S once were, but again, in this age it's kind of an odd sight to be standing around, shouting for hours to try and get help with something that you are flagged for, level enough for and being unable to. Again, all this just to be able to use the AH?
#18 Jan 11 2015 at 7:55 PM Rating: Decent
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The main point of the game is to FIGHT FIGHT KILL WIN FIGHT SOME MORE. A very small minority wanna play this game entirely as a pacifistic fisherman or whatever. You're attacking the game for not providing a game plan that most players simply do not want.

Edited, Jan 11th 2015 9:01pm by BrokenFox
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#19 Jan 11 2015 at 10:09 PM Rating: Decent
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BrokenFox wrote:
The main point of the game is to FIGHT FIGHT KILL WIN FIGHT SOME MORE. A very small minority wanna play this game entirely as a pacifistic fisherman or whatever. You're attacking the game for not providing a game plan that most players simply do not want.

Edited, Jan 11th 2015 9:01pm by BrokenFox


A very small minority says who? There were a TON of crafters and Gatherers in 1.0, all the way from Alpha on. A lot of people really enjoyed it and that's the way the game was ORIGINALLY designed. You can't use the word "most" just for the sake of your argument when you really don't know how many people care to play that way. Obviously, there's plenty of Gatherers and Crafters and I know a lot of people were originally excited that they could focus on such things.

In the real world, a lot of people are "pacifist" as you say and find more joy in casting a rod and reel on a stream in the mountains than flying around a curve on a motorcycle or skydiving. Some people DO enjoy a more laid back approach to things and a MMO that gives people different playstyle options is what FFXIV was originally intended to be. I think it still is and does a fine job, there just so happens to be a few "roadblocks" in the way of making it a perfect system. Also, why do you assert that -however- many players "do not want" such a system? I DOUBT 99% of the people playing this game as combat and magic classes care if a fisherman can get to 50 without leveling a combat or magic class.
#20 Jan 11 2015 at 11:02 PM Rating: Excellent
Unfortunately, the way they built the game, they want you to focus on at least one combat class to 50. After that, you can do whatever the heck you want. The gathering and crafting classes have their own special levequests and gear and such, but you have to unlock them all using a combat class first. Even the Ixali beastman tribe quests, which are all 100% crafting, require that you have a combat class leveled up enough to advance through the story to the point where you can unlock the beastman tribes.

A few parts of the world remain under lock and key until you reach a certain point in the story. This includes areas you'll want to access as a fisherman, such as the Isle of Umbra.

Trust me, I feel your pain. Many times I got my fisher up and then had to pause and do some more of the story on my conjurer / white mage in order to advance my fiserhman more. Fisher was my first class to 50; WHM was at 46 at the time. Then I got into crafting, and I have far more crafting achievements than I do battle ones. (My in-game title is "Lady Creator" which was awarded after I got all the crafting classes to 50.) I really do consider myself more of a career merchant than I do an endgame player. But in order to fully play the game, I had to have at least one battle classes properly geared, and I discovered along the way that I like black mage and bard and scholar, and even tanking with warrior.

That said, your first class to 50 levels fast, mostly via quests. Just work on it at a reasonable pace. I've found a level a day is fair.
#21 Jan 11 2015 at 11:47 PM Rating: Decent
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Yeah, I think at this point I'm set up enough that if I can just get a stupid party together for the instanced scenario quests (15-17) I can get a retainer and will be set, otherwise I should be cleared to get my Fisherman to 50. I dabbled a bit with Rogue and enjoyed it, just didn't enjoy how Squishy it is, I imagine it gets more evasion as it levels up but it makes me wonder how useful it is end game and at higher levels. I love the way the AF for Rogue looks, but I've heard AF actually becomes gimp fairly quickly, which kinda saddens me. I feel a lot of the end game armor is WAY to "gaudy" looking and overly flashy where as the AF looks way more "realistic."
#22 Jan 12 2015 at 4:26 AM Rating: Excellent
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If you simply want these instances out of the way, I would suggest using the Duty Finder function. The x-hours you spent shouting for a party would be more than sufficient to clear Sastasha, Tam Tara Deepcroft and Copperbell Mines (each take about 30 mins tops). It's in the main menu under Duty Finder, just click the dungeons you want to do, click the button at the bottom of the menu to queue, and away you go! The only instances that require a pre formed party at the moment are the top tier end game raids (and possibly Shiva EX, can't remember if that changed yet).
#23 Jan 12 2015 at 6:42 AM Rating: Good
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AlmightyApkallu wrote:
...needs to realize is what ultimately lead to FFXI's downfall, standing around waiting to do things instead of actually doing them.


Care to explain which downfall you're referring to? I mean, you've played the game, by your own admission, for the past ten years and they've recently released a new expansion. Sure, they may have experienced a subscription drop-off, all MMOs do, moreso twelve and a half year old ones. For a game that was designed and released when it's only real MMO competition was Everquest I feel FFXI is still holding its own. Yes, some of its mechanics are fairly antiquated now but compared to EQ it's next-gen. The fact it lost subs when WoW launched two years after it released isn't surprising, the fact that it survived that subscription cull is however.

Also, while I can understand partly your frustration at not being able to level solely as a non-combat class I have to scratch my head at your huge resistance at wanting to play the main scenario through on a combat class. You played FFXI for ten years, presumably you enjoyed the storyline in that game. I can't begin to fathom how anyone could come to a Final Fantasy game and not want to play it for the story. The fact that you clearly have experience of both the MMO genre and at least one other Final Fantasy game makes it even more perplexing.
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#24 Jan 12 2015 at 8:05 AM Rating: Excellent
AlmightyApkallu wrote:
Yeah, I think at this point I'm set up enough that if I can just get a stupid party together for the instanced scenario quests (15-17) I can get a retainer and will be set, otherwise I should be cleared to get my Fisherman to 50. I dabbled a bit with Rogue and enjoyed it, just didn't enjoy how Squishy it is, I imagine it gets more evasion as it levels up but it makes me wonder how useful it is end game and at higher levels. I love the way the AF for Rogue looks, but I've heard AF actually becomes gimp fairly quickly, which kinda saddens me. I feel a lot of the end game armor is WAY to "gaudy" looking and overly flashy where as the AF looks way more "realistic."


You can look as plain or fancy as you want to on any job at 50. The Glamour system lets you overlay the appearance of one piece with the status of another. So you can be wearing a set of top tier armor but have made yourself look like a level 1, if you really want to. And of course, you can re-apply your AF appearance to your upgraded armor.

We nicknamed ninjas the "glass buzz saws" when they first came out. They do great damage, but they are a bit squishier than the other DPS classes. It just means at endgame you have to be on top of dodging. No class is really useless at endgame, but bard is the bandwagon job because it's the easiest to play (unlike all the other classes, you can attack at range while running.) Bard, summoner, and black mage are the big "AOE all the things!" jobs used for large groups of trash mobs, whereas MNK, DRG, and NIN all put out better damage on single targets.

As mentioned above, Duty Finder eliminates all the annoyance and shouting for parties that plagued XI. XIV is a "theme park" game - you stand in line to ride certain rides. Higher level players roll into something called "duty roulette" and get matched up with lower level players to fill in needed spots, in exchange for a daily bonus. So you won't necessarily be with other newbies - there are good odds you will have someone more experienced there. Just explain it's your first time, and someone will probably explain what to attack and what to watch out for.

Basic party rules in XIV that are different from XI:
1. The tank is the puller with very few exceptions, and also leads the party
2. Attack weaker mobs first OR attack them in the order of most annoying abilities
3. Tanks will usually mark kill order with 1, 2, 3 if they want something killed first
4. Dungeons are a series of trash mobs + mini bosses, with a final boss at the end. Bosses always have a gimmick, and usually adds
5. As a DPS, watch your hate. There are enmity meters in two places. One is a bar by each player's name, and one is a color code by the mob's name. If it goes to red and you're not the tank, stop attacking it.
6. If something is attacking the healer, get it off them by any means necessary. Sleep, bind, stun, whatever.

Like XI, eat food while leveling. Food gives you a straight up 3% exp bonus.



Edited, Jan 12th 2015 9:05am by Catwho
#25 Jan 12 2015 at 6:19 PM Rating: Good
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AlmightyApkallu wrote:
BrokenFox wrote:
The main point of the game is to FIGHT FIGHT KILL WIN FIGHT SOME MORE. A very small minority wanna play this game entirely as a pacifistic fisherman or whatever. You're attacking the game for not providing a game plan that most players simply do not want.

Edited, Jan 11th 2015 9:01pm by BrokenFox


A very small minority says who? There were a TON of crafters and Gatherers in 1.0, all the way from Alpha on. A lot of people really enjoyed it and that's the way the game was ORIGINALLY designed. You can't use the word "most" just for the sake of your argument when you really don't know how many people care to play that way. Obviously, there's plenty of Gatherers and Crafters and I know a lot of people were originally excited that they could focus on such things.

In the real world, a lot of people are "pacifist" as you say and find more joy in casting a rod and reel on a stream in the mountains than flying around a curve on a motorcycle or skydiving. Some people DO enjoy a more laid back approach to things and a MMO that gives people different playstyle options is what FFXIV was originally intended to be. I think it still is and does a fine job, there just so happens to be a few "roadblocks" in the way of making it a perfect system. Also, why do you assert that -however- many players "do not want" such a system? I DOUBT 99% of the people playing this game as combat and magic classes care if a fisherman can get to 50 without leveling a combat or magic class.


Although i agree that there are people who enjoy crafting and gathering only in the game, from 1.0 to 2.0, but it is true that the majority of the people who play an MMO do it for the combat and not just simply crafting. If the game was crafting without combat, the game would tank very quickly.

I don't need stats to backup my claims on this one. A simple look at everyone in my FC who has combat skills and crafting skills will tell me what i want to know. Everyone has combat classes leveled up while some have a few crafting classes up. No one in my fc has just crafting classes, and those that have crafting classes leveled up are usually doing combat related things.

If you want a crafting game, minecraft is the closest thing you will get to a craft only game that i know of. You can build just about anything you can imagine. Ffxiv is a combat focused game and probably wont change.

This next pat is simply my opinion, but crafting currently (and has been since 2.0) is virtually useless. No crafting gear is worth buying compared to using tomes. Yeah, you can meld gear to be close and perhaps in some situations better, but the investment to make the gear compared to gathering and using tomes is on complete oposite side of the spectrum. Crafting gear should be between coil and tome gear because of the investment required. However this brings with it its own problems such as RMT, which square seems hell bent on shutting down no matter what the cost. Nevertheless, once they make crafting worthwhile the game will be better off i think. I leveled All classes to 50, and have the gear and melds back during the 2.1 days. Havent touched crafting since and until such time that it becomes useful, i pr bably wont touch crafting at all. I also think that most people have the same opinion as me, but this statement may be inaccurate.
#26 Jan 12 2015 at 10:24 PM Rating: Excellent
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No crafting gear is worth buying compared to using tomes.


The exception that proves the rule here is Kirimu Coat on BRD. Only iLvl 110 but you can stuff as much accuracy on it as you're willing to risk breaking materia to get.
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