Catwho wrote:
Is XIV's release cycle really so different? It gives patches with story infusions every 1.5 to 2 months. FFXI did so on a 2-3 month cycle
It's not any different really. Some of the updates main appeal are content that doesn't even benefit you. If a XIV's update comprises of Hard Mode Dungeons, a Primal and Story progression, only the Story Progression and Primal (Extreme) matter to you as the Hard Mode dungeons usually drop gear 20 ilvls under you or the max, meaning you're running it for completion sake and not the sake of progression. Even gearing Alts you still have Syrcus Tower and uncapped Soldiery tomes making it even more of a worthless addition, since being technically obsolete on introduction makes it even more obsolete on the next patch.
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The base story at 2.0 was completed, but look how much stuff they've added since then. I'm not a fool to think Heavensward is not going to be any different. We will get a chunk of base story for 3.0, and another infusion of patches for the next year.
The irony is Yoshida even stated that 3.x will have a different update pattern. It will generally be 3-4 months but the content will be more spread out. I don't know why people have the delusion that every expansion in XI took 4 years to finish when only WoTG did because of XIV's development. Every expansion's main content came fairly quickly, Seeker's were added ON launch with only the Outer Raz content coming later.
Not to mention that most of 2.x's content came from 1.x to begin with.
Archmage Callinon wrote:
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We talk about FFXI but the major upgrades offered something new like dynamis, campaign, besieged etc. It bothers me that they have not mentioned anything or even in the form of a new raid.
You mean like the new raids they've announced? Alexander as the high-end raid with two separate difficulties, and an as-yet unnamed 24-man raid.
How about the FC airships venturing to unexplored areas in the sky to fight raid boss-type mobs?.
Kind of like how they announced free companies will be able to summon Primals that they slay on the overworld? How FC housing and Private housing would be different and have different costs? Kind of like how WoD was to have 3 separate paths? What else do you know about Alexander? The 24 man raid will be worthless like the CT raids were in a sense because he has said time and time again it has to be designed around 24 people doing it through the duty finder but the only thing he went into detail on is that Alexander will be delayed 2-3 weeks after HW launch so people don't rush to it/through it.
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My issue with FFXI's thing was more that their content releases weren't whole stories
The way FFXI was, the actual content remained relevant which means the while the story wasn't released whole, the CONTENT was the appeal, which is opposite in XIV because a lot of XIV's patch content is obsolete on implementation. HM dungeons only served as a tome source, the gear it drops, while some looks nice, is usually 20-30ilvls behind current progression making it obsolete in that manner. In XI, you could still do BCNMs/Sky/Sea/Einherjar etc at 75 cap for gear as each offered something that would enhance you. In XIV, there's zero reason to do Primal Focus or Leviathan EX weapons etc. Hell there's ALMOST no reason to do Second Coil Turn 4 for weapons. Almost.
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but you never really have that sudden TO BE CONTINUED thing that FFXI tended to do
You do, actually. You did with the CT raids, you did with 2.1-2.5 and you still do. It's actually more apparent in XIV than it was in XI because when you complete an arc in XIV you get a nice black background with text shortly after a cliffhanger or just because a "preview" of the next arc. In XI, it's usually an NPC telling you to "come back tomorrow" in a sense.
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Just like we aren't going to get absolutely all the Heavensward content at launch. That's what content patches are for while they work on the next expansion.
And yet the way some people are stating things Heavensward will be release complete on June 19th/23rd, since "only XI broke up content." When the guy in charge even stated that it will progress JUST LIKE 2.x, with less content in the patches to space out content better..it's really hard to say XIV is that different XI. Especially when it technically took just as long to complete 2.x as it did to complete 1 of XI's expansions if you're considering update pacing, with WotG being the exception. The funny thing is, if ARR didn't have 1.x to build on, they'd still be patching in basic content to this date.
Catwho wrote:
I don't know, the menacing grin of that one Lalafell on the syndicate was a big fat "to be continued..." to me. I think that was at the end of 2.3.
But I definitely agree, XIV's point release chapters are much more solid in terms of storytelling.
FFXI did release the whole story of missions 1-5 (the Shadow Lord arc) with the initial game, I thought. We didn't get the real conclusion to that story until the addition of Dynamis-Xarcabard a few years later.
Yeah, the way XI's was setup was more like an overarching story. In XIV, aside main elements, they're all self-contained storylines for the most part. Especially since almost none of the stories outside of Coil has to yet to touch on the "5 year stasis".
Edited, Mar 25th 2015 7:24am by Theonehio