Montsegurnephcreep wrote:
Things have plateau'd graphically for sure. That being said, The Last of Us looked significantly better then anything previously released on the PS3, and the PS4/Xbone are being bogged down by their predecessors, since there's no point in making the one version THAT much better than the next (financially, it makes no sense). I think once the ps3 and 360 die off, we'll start seeing companies push the engines a little more.
Every system always takes its entire lifespan (or close to it) to reach it's full potential. Even the SNES had the FX chip towards the end to give those amazing 3d graphics à la Star Fox! PS2 with Shadow of the Colossus and what not did some impressive things. ****, I loaded up Dragon Age Origins the other from 2009, it looks horrible compared to what's out now. I think the problem is we can't jump from 3d to anything else short of virtual reality to notice a massive difference.
There's also the leap that it takes a development team to really dig into the capabilities of a system. A big example is the graphical difference between Final Fantasy X and Final Fantasy XII. Same platform, but with 5 years extra development experience (and another major game) in between them.
I've previously classified the FF series into a set pattern for games on each console:
1. New platform, innovation (FF1, 4, 7, 10, 13, 15)
2. Experimentation (2, 5, 8, 11, 14 1.0, XIII-2)
3. Polish (3, 6, 9, 12, ARR, XIII-3)
XIV kind of messed up the pattern since it was released twice, and was thus both the failed experimental phase that never actually made it to PS3, and the final polished version. Since XIII also had three games released, it could be said that XIII-2 and XIII-3 also rolled down into the other buckets as well.
But the difference in the capabilities between each game on a platform, especially starting with the SNES, is almost as great as the difference between the games on different platforms. It was FF8 that introduced realistically proportional character models, but they dropped back to sprite-sized for FF9 before bringing it back in FFX. It was FF4 that introduced the idea of a named protagonist (which they retroactively applied to FF3 on the rerelease), but FF6 that pushed the SNES to its absolute limits.
I have a friend who was a PS3 developer and is now a PS4 developer (he works for Q games... still waiting for Tomorrow Children to come out. There is, um, a lot of math involved in the lighting they've done in that game. A LOT of math.) He said it usually takes 3-4 games before a development team has learned enough about a console to really push it to its limits. That matches the pattern that SE has for most of its FF games.