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#52 Mar 24 2015 at 6:45 AM Rating: Excellent
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The problem with consoles at this point is that they just can't advance that much further without actually just being gaming PCs.

That's why this phenomenon we're seeing now where consoles are trying to be multimedia centers. They just can't get that much more powerful and still pretend to not just be a PC. If we're just talking about processing and graphical muscle, they've peaked.

Nintendo is the only one that seems to have the right idea for how to hold on to a console concept by trying to innovate on control designs. The motion control of the Wii was kind of a bust, but the Wii U's tablet controller is actually pretty clever and has a lot of potential (hopefully they actually do something clever with it).

I don't know if FFXV is really going to be the "last hope for console gaming" the way SE seems to think it is, but I do think that console designers need to innovate more and "MOAR POWAH" less.
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#53 Mar 24 2015 at 8:24 AM Rating: Excellent
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Things that I take for granted on PC after upgrading like higher framerate/resolution seems to be a paid premium on consoles.

Since I own a gaming PC, I don't see much of a point in getting a PS4, Xbox One or Wii U. I can get most of the generic triple A titles on Steam, if I want to.

Going from Playstation to Playstation 2, my family finally got a DVD player in the house. It was not an amazing DVD player, but it was still miles ahead of VHS. Playstation 2 later on got upgrades such as hard drive and online gaming which I found very interesting since I had never played any games online prior to PS2. I never really got to play with the online features of the PS2 and the hard drive got canned in Europe and I never got the chance to play FFXI on the PS2.
Going from Playstation 2 to 3 was an upgrade in many ways. Going from analogue signal to digital video signal made the games much cleaner and crisp and looked like games played from a PC monitor which was amazing. Since the PS3 came with both network adapter and hard drive preinstalled it was possible to store saved games and play with others online, a feature I missed out on the PS2. The biggest leap was probably the ability to buy games online and download them directly to the PS3, if I found a good deal on the PSN store I would be able to just download it from my own living room and save myself a tripe to the store. You could also use it as a media server, but I eventually stopped doing so as it doesn't support file formats such as .mkv.

And then comes current generation, or "next generation". Besides a faster machine that does not run any of my older games as it's not backwards compatible, there's nothing here that makes me think "this is amazing!" or "I have waited a long time for this!". Since I own a very decent gaming computer, I can just get the games I want from there as most of the good games from this gen are multi - platform. I don't game in the living room and if I did, I would look for one of those Steam machines rather than the consoles available today.
#54 Mar 24 2015 at 9:06 AM Rating: Decent
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Archmage Callinon wrote:
The problem with consoles at this point is that they just can't advance that much further without actually just being gaming PCs.


Except for the cost factor. Gaming consoles also tend to have the larger library (just browse steam and see which games out of 6000+ even interests you compared to console games/crossover titles.)

The thing holding them back is trying to push the graphical end forward rather than focus on actual gameplay. This is why Nintendo is always seen at the forefront because they actually care for gameplay besides just graphics. Yet when they go for graphics it looks and plays damn good. Look at Mario Kart 8. It's not innovative yet it's damn fun to play and looks amazing.

You can rarely hear "Looks amazing and has awesome gameplay" in the same sentence these days outside of indie games and even then, as said, they take retro to the extreme atari levels sometimes.

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That's why this phenomenon we're seeing now where consoles are trying to be multimedia centers. They just can't get that much more powerful and still pretend to not just be a PC. If we're just talking about processing and graphical muscle, they've peaked.


Problem with this line of thinking is they've always been a type of computer, even back in the 80. The "next gen" consoles with PS2 and so on started becoming multimedia centers because it started including the ability to view movies on them alongside games. Xbox one took it to the extreme, but PS3 and PS4 introduced ore afforable BLU-RAY players outside of a BR Drive for your PC.

Consoles are also usually more affordable than a gaming PC. One designed purely for gaming will always cost way more than owning a game console and, quite frankly, you don't need an amazing PC for work related stuff unless you're a programmer or 3D modeler, so there's still plenty of room for advancement, the problem is they continue to focus on the wrong things. Nice graphics is all well and good, but the main gripes gamers start having is: "SHORT GAMEPLAY!" "LINEAR GAMEPLAY!" "TOO SCRIPTED GAMEPLAY!"...which are all the outcomes of focusing purely on graphics. Last of Us was linear as **** but it had the gameplay and story to back it up so it wasn't pushed to the forefront.
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#55 Mar 24 2015 at 9:54 AM Rating: Excellent
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Since I own a gaming PC, I don't see much of a point in getting a PS4, Xbox One or Wii U. I can get most of the generic triple A titles on Steam, if I want to.


On this line of thinking, you shouldn't lump in the Wii U with the PS4/Xbone.

The Wii U is a horrible system for playing the generic triple A titles, because major third-party developers have pretty much abandoned the Wii U. What makes the "U" so enjoyable though are its superb Nintendo exclusives that you can't play on any other system or find on Steam. Mario Kart 8, as noted above, is simply amazing -- and it looks fantastic despite gamers' gripes that it's on a "less powerful" system. I can't wait for the new Zelda game to come out! I still need to get Hyrule Warriors, too.

Also, totally agree about the Wii U's tablet controller... it's a little wonky at first, but totally easy to use once you get used to it. And the ability to play games off the TV is awesome (you have to pay hundreds more dollars to do that on a smaller screen on the ps4).

Another failing of the video game industry (outside of Nintendo) is the sacrifice of couch/living room co-op gaming in exchange for "multi-player" games. Yeah, multi-player games are great -- obviously, I play them -- but there's something to be said for being able to play the same game with the person sitting next to you. Most of Nintendo's games feature some kind of couch co-op gameplay, which is probably the biggest reason why the Wii U is so much fun. Multi-player games are social in some ways, but they're also very isolating. True co-op games are purely social, and most people enjoy that whether they'd like to admit it or not.

Edited, Mar 24th 2015 8:54am by Thayos
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#56 Mar 24 2015 at 11:10 PM Rating: Good
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Any console game can easily be ported to PC, but it's not a two way road. XI and XIV are prime examples. XI played much better on PC and was capable of improvements on even the most modest hardware. The ability to use programs and plugins with windower was also a big bonus. XIV on PS3 however, well... yeah. That plan forced SE to heavily nerf the PC version for lackluster performance on the port to console. I'm a big proponent of gameplay being more important that graphics, but I still can't justify a sacrifice for a performance decrease. It makes the case for PC vs console pretty straightforward.

I think the underlying problem is that technology is far outpacing development of software running on the hardware it's designed to run on. The closer you move toward the future, the easier it becomes to 'future-proof' yourself. While it's possible to produce media of a higher quality than the current standard of CD and DVD, it's not practical. Is it really important to people that the music or movies they listen to or watch are higher quality even if they can't audibly or visually discern a difference?

I'm always hopeful that soon, what you see and hear in a game can't be improved upon. Maybe the focus will shift back to the experience rather than just an amazing demonstration of the latest lighting technique in an otherwise uninteresting game Smiley: dubious

Edited, Mar 25th 2015 1:12am by FilthMcNasty
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#57 Mar 25 2015 at 4:56 AM Rating: Default
Theonehio wrote:
Runespider wrote:
Well final fantasy 11 obviously isn't making enough profits anymore, let's hope final fantasy 14 doesn't see a similar fate if profits drop.


It's still extremely profitable so that isn't the case at all, it's just SE wants to put all of their focus into XIV. Hopefully now with even less to distract them they'll reevaulate some decisions for HW, like keeping the same progression format for 3.0 that a lot of people disliked in 2.x.


If you disliked it, it's fair to say SE is on the right track.
#58 Mar 26 2015 at 6:01 AM Rating: Decent
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FilthMcNasty wrote:
Any console game can easily be ported to PC

The problem is: most won`t.
Damn Nintendo managed to coerce me into buying a stupid Wii U just to play Zelda, Mario Kart and SM World 3D (...some of the levels really deserve that name...) only 3 weeks ago.
#59 Mar 26 2015 at 6:03 AM Rating: Default
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Hey! Why is damn on a god damn blacklist? Damn you all, damned damsels!
#60 Mar 30 2015 at 5:54 AM Rating: Default
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Lonix wrote:
Runespider wrote:
Well final fantasy 11 obviously isn't making enough profits anymore, let's hope final fantasy 14 doesn't see a similar fate if profits drop.


Well the game is old, I remember playing that when I was with a certain ex and well that was many many many years ago.

It was never going to last forever just like the original CS. Personally I hope they release it opensource/free some way then I may be interested to go back. Its been over a year now since I quit - pretty much not long after the recent expansion pack. Was a special game for me, it was the only MMO that lasted more than a Year for me and I have been through them as well.

The mobile version will be interesting but I am assuming it will be a severe cut down version but who knows.

The PC version may now allow them to tweak in to how they want but again who knows.

Will always miss the Social Side of XI, with long term parties or groups, spending hours in a single zone with a group of people is one thing that XIV doesn't have quite just yet.


You say it's old like that's a negative, when it's a positive.

You know the most profitable MMO's in the world are all old titles right? many of them are older than FFXI.
#61 Mar 30 2015 at 6:30 AM Rating: Decent
lass5 wrote:
Between this and the news about Nintendo going the smartphone route, I'm just feeling kinda empty. I'm not mad, I just feel sad. I think some of what I loved about gaming is fading away and dying and I just can't do anything but watch it go.

It feels helpless

Edited, Mar 22nd 2015 7:49pm by lass5


Although I some what agree with you, people play Apps for different things. It takes seconds to load up and you can play it while you wait for a train.

Big games are going to exist for a long time, kind of reminds me of those that claim Consoles are dead but guess what we not long had an XBOX/PS releasing a brand new console. There was talk that they were not even going to be made yet they did. Consoles are being adapted for the average gamer and hard CR gamer.

Games/Consoles like many things are going to be around for a long time. For SE and XI - that's one game that's very old, very large and let's face it require a lot of maintenance to keep alive. Being responsible for multiple servers here at work, even though most of them just sit there and run - when you add up the man hours a year to maintain them and configure throughout the year it is a lot of work. That's effectively a 1-2 man salary and not a simple fresh out of College Student can maintain.
#62 Mar 30 2015 at 6:41 AM Rating: Decent
Runespider wrote:

You say it's old like that's a negative, when it's a positive.
You know the most profitable MMO's in the world are all old titles right? many of them are older than FFXI.


Not negative but not positive either more like a neutral. OLD tends to rely on the fan base, XI and FF being a large one.

Problem is though, new customers tend to go for the New instead of the OLD. Although you are right the highest profits long term are from old games but if you start reviewing the income from FFXIV vs FFXI from 2014 March to 2015 March which is the most profitable?

You are right FFXI is SE's best profit game but it's obviously not gaining enough profit anymore...

My comment was more sad because I was remembering...
#63 Mar 30 2015 at 7:40 AM Rating: Default
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Rinsui wrote:
FilthMcNasty wrote:
Any console game can easily be ported to PC

The problem is: most won`t.
**** Nintendo managed to coerce me into buying a stupid Wii U just to play Zelda, Mario Kart and SM World 3D (...some of the levels really deserve that name...) only 3 weeks ago.


Yeah it's mostly licensing more than anything, but at the same time, some concepts simply work better for consoles when you get down to it. Hell a lot of reason people love using gamepad for certain PC games is because M+KB controls simply don't work for that type of game and usually on the PC, despite all the power available seem to struggle with some games. So while any game can be ported to the PC a lot of them simply don't work well on the PC compared to designed on the console.

Not to mention while a lot of people have a PC of some kind, game consoles are still more readily available to your consumer base which means more overall money and more potential buyers for even obscure type of titles...but then again given the crap that gets past Steam Greenlight these days,, who knows.

Edited, Mar 30th 2015 6:42am by Theonehio
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#64 Mar 31 2015 at 4:59 AM Rating: Decent
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Rinsui wrote:
FilthMcNasty wrote:
Any console game can easily be ported to PC

The problem is: most won`t.

The only point I was really trying to make was that SE knew that XI and XIV were going to be available on both console and PC. They got it right the first time in making the console version and porting to PC, but for some reason they did it backwards with XIV. Don't get me wrong because it still looks good on PC, but it's not nearly what it was if you saw it in eye candy mode during 1.0 version. They intended 1.0 to run on PS3, but they had to nerf the engine just to get it to run moderately well on PS4.

Theonehio wrote:
So while any game can be ported to the PC a lot of them simply don't work well on the PC compared to designed on the console.

There isn't really anything unique to consoles anymore that isn't manufactured. Consoles are more accessible but only because their price isn't based on the cost of production. Nintendo, MS and Sony essentially inflate their consumer base by selling their consoles at a loss. Consoles are a more attractive option for developers, but mostly because the consumers are almost solely interested in gaming.

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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#65 Mar 31 2015 at 10:13 AM Rating: Excellent
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They got it right the first time in making the console version and porting to PC, but for some reason they did it backwards with XIV.


In my opinion, hindsight shows they did it backwards with FFXI. They designed a game for the PS2 and locked themselves into years of PS2 limitations with a game that was difficult to upscale. With FFXIV, they customized a different game engine to make a better-performing game client specifically for the PC, and then they created a lower-end client that would run on the PS3.

In the short term, that meant making a few design decisions that would accommodate the lower-performing PS3 client -- decisions such as making smaller zone maps. In the long run, though, SE can drop support for the PS3 and go bonkers with content for the PC and PS4 clients. Growing the game into the future will be much easier. And Yoshi-P has strongly implied in interviews that the PS3 may not be part of ARR's long-term plans.

The alternative to all of this would have been just kicking the PS3 to the curb when developing ARR, but I personally think that would have been very unwise for a couple of reasons.

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#66 Mar 31 2015 at 8:18 PM Rating: Good
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I'm hoping one day console makers will get over themselves and consolidate into one platform. Some might argue that's PC, and perhaps one day it shall be so (which will require a major overall price drop for tech--people don't want to shell out $1000+ every 5 years or so for a high end gaming rig), but I still can't help but feel some games suffer due to exclusivity deals or the need to cross-platform (and not always well) to turn a profit.


I think what people need to realize here is the fact that PS4 and XB1 are both PCs with proprietary OS and BIOS.

That's all they are.

They are a budget PC with a special box, with a special BIOS and OS. The rest of its hardware can be interchanged with any PC today, as it uses the same architecture. This is unlike older consoles, such as the NES or SNES that had custom-built hardware just for them.

Seeing that PS4 and XB1 are just PCs in a fancy box, I would have to agree that Sony and XB should just migrate to Steam Machines or something. To be honest, PS4 and XB1 hardware is "meh" compared to gaming PCs on the day of their release, let alone a gaming PC one to two years later.

Continuing with separate consoles only hurts the consumers and game developers both -- game developers need more time to produce games over multiple platforms, and platform exclusives titles ALWAYS hurts the game developer (they get less sales because of people not buying the exclusive platform).

It could be a major reason as to why fewer game developers are willing to do platform exclusive titles, and why you are seeing fewer of them outside of Nintendo's titles (and why you see fewer exclusive non-Nintendo titles for the Wii U).

I think, to be honest, Game Developers are realizing that this exclusive crap is hurting them in the end run, and fewer are willing to do it without huge payouts to make up for the loss in sales. As more and more games are released on PC and Consoles, more people will go "Why buy a Console, when a PC can do everything a Console can, plus more?"

Maybe someday they'll drop the console idea (except for maybe Nintendo if they can keep innovating the way they do... but surely even that has limits).

Heck, Wii can be emulated through Dolphin with some special equipment. And wouldn't you know it, Wii titles at 1080p look beautiful.
#67 Apr 01 2015 at 1:10 AM Rating: Good
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Lyrailis wrote:
As more and more games are released on PC and Consoles, more people will go "Why buy a Console, when a PC can do everything a Console can, plus more?"

And then when they try it, they'll realize how much more work (and additional money) it takes to maintain their gaming PC. If you buy a PC today, you don't know how well it's going to run a game that comes out in 3 to 4 years. If you buy a console today, you know it's going to run whatever new games come out for it in 4 years.
#68 Apr 01 2015 at 6:04 AM Rating: Good
svlyons wrote:
Lyrailis wrote:
As more and more games are released on PC and Consoles, more people will go "Why buy a Console, when a PC can do everything a Console can, plus more?"

And then when they try it, they'll realize how much more work (and additional money) it takes to maintain their gaming PC. If you buy a PC today, you don't know how well it's going to run a game that comes out in 3 to 4 years. If you buy a console today, you know it's going to run whatever new games come out for it in 4 years.


This is why I try to invest decent money into a rig the first time around, so it actually lasts more then a couple years. People often skimp out on certain parts (motherboard, CPU), and realize it's not upgradeable without a massive overhaul leading to spend year after year. Those who bought the q9xxx series back in 08, could still be using those and probably still running new games with graphics as good or better then current gen consoles. Those CPUs may bottleneck a newer GPU some, but it can still handle some beefy enough GPUs.

I bought a used 3570k a couple years back and I have 0 intention of upgrading it for a few more years. Which means I won't touch the motherboard, ram, etc. Only thing I might upgrade is my GPU, even then I just crossfired my 7950 for cheap which will run most games for years to come. But I do agree, the initial cost is what kills the thought of a gaming pc. Which is why things like a great PSU, Case etc go a long way cause those can last you for years and probably through several builds.
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#69 Apr 01 2015 at 8:00 AM Rating: Excellent
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The biggest issue with PC gaming is that building a gaming PC is a remarkably user unfriendly thing to do. It's great for people like me that enjoy doing it, but if you just want to play cool games it sucks quite a lot, and there are about a bazillion ways to F it up.

There are services that have been popping up in the last few years that help to take care of this for you, but they're still pretty new and many are unreliable right now. I think this is probably the biggest hurdle that PC gaming is going to have to overcome before consoles are declared obsolete and the PC master race rules over all mankind.
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#70 Apr 01 2015 at 8:02 AM Rating: Excellent
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I bought a used 3570k a couple years back and I have 0 intention of upgrading it for a few more years.


I bought that same chip when building my rig for FFXIV 1.0 launch, and I love it! Still love it. The only thing I'm thinking about doing with my gaming rig anytime soon is adding a new SSD drive (current drive has got to be getting old) and replacing the video card (cheap upgrades are available now for the 560ti).

Unrelated, but am I better off replacing my 560ti with something a few steps up the hierarchy, or should I find another 560ti to run SLI?
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#71 Apr 01 2015 at 9:23 AM Rating: Good
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svlyons wrote:
Lyrailis wrote:
As more and more games are released on PC and Consoles, more people will go "Why buy a Console, when a PC can do everything a Console can, plus more?"

And then when they try it, they'll realize how much more work (and additional money) it takes to maintain their gaming PC. If you buy a PC today, you don't know how well it's going to run a game that comes out in 3 to 4 years. If you buy a console today, you know it's going to run whatever new games come out for it in 4 years.


This. Not to mention a lot of the install base of computer gaming also usually do it on the side, which means there's a good chance unless they have the money to blow, they're going to be upgrading parts fairly slowly which means that GTA V they've been waitin for since they don't own consoles will likely run assy till they drop $200-$400+ on a new card or even processor.

So you could invest in a good rig, like my $600 custom built one runs everything perfectly fine on max settings (that even matters to be maxed, some games on max/ultra doesn't really change much but the ones that does makes it worth it) and I've had it for over 4 years now and only upgraded the GPU simply because the XFX 5x line were long outdated.

Consoles are cheaper, fully supported by (most) companies you like usually and you're guaranteed to save more money since computers are more prone to minute issues that consoles aren't. Either path is fine but console gaming/handheld will never truly phase out because it's just the best way to reach gamers. "PC Master Race" usually tend to be: "yay graphics! yay mouse and keyboard control!"..ok. Now about that gameplay. That's why I feel PC gaming isn't really the platform to go to for 'innovation', and why console gaming still pretty much will be what keeps pushing gaming forward...at least used to. Right now we're too fixated on pretty graphics.
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#72 Apr 01 2015 at 10:42 AM Rating: Good
Thayos wrote:
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I bought a used 3570k a couple years back and I have 0 intention of upgrading it for a few more years.


I bought that same chip when building my rig for FFXIV 1.0 launch, and I love it! Still love it. The only thing I'm thinking about doing with my gaming rig anytime soon is adding a new SSD drive (current drive has got to be getting old) and replacing the video card (cheap upgrades are available now for the 560ti).

Unrelated, but am I better off replacing my 560ti with something a few steps up the hierarchy, or should I find another 560ti to run SLI?


General consensus is that one card is always better then 2. SLI/Crossfire always causes problems with certain games, stuttering, more power, etc. I guess it would depend how much you could get a 2nd 560ti for. I myself just did a 7950 crossfire for fun (had never done it, so figured why not). So far, of the games I play, only Crysis 3 has ran significantly better then the single card. FFXIV, Bioshock Infinite, Advanced Warfare have all been better with the single GPU.

That being said, SLI is apparently better then Crossfire, but these things (much like nvidia vs amd) tend to go back and forth over the years. The heat dissipation and PSU are other concerns, depending what you have. You can get used 560s here in Canada for like 30-40$, so I'd imagine even less in the U.S. If it works well, it'd be increased performance, probably on par or better then a 7950 3gb. Hard to gauge how it compares now with new drivers since benchmarks aren't that common on the 560 anymore.

Personally, I won't be doing crossfire again, the gains on Crysis 3 were huge, but that's ONE game. Everything else has been underwhelming. I guess it depends what you're looking to spend. For 25$? Could be fun.
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#73 Apr 01 2015 at 1:11 PM Rating: Excellent
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Theonehio wrote:
So you could invest in a good rig, like my $600 custom built one runs everything perfectly fine on max settings (that even matters to be maxed, some games on max/ultra doesn't really change much but the ones that does makes it worth it) and I've had it for over 4 years now and only upgraded the GPU simply because the XFX 5x line were long outdated.

I'm betting that most first time gaming PC builders couldn't successfully stay under a $600 budget AND have a machine that ages that well over 4 years. Someone with experience could probably plan purchasing various components at the right time and from the right sources to get the best bang for their buck. Someone trying to build a PC for the first time is probably going to wind up paying far more than that, or settle for lower quality components, or both. And then there's the possibility of getting components that are defective right out of the box. A novice PC builder isn't going to have the experience to know whether the component is bad or if things aren't working because they're doing something wrong.

Another factor that hasn't really been touched on is availability when multiple people share a PC. Sure, you could invest $600 or more on making a gaming PC that also does a lot of other things. But all those other things it can do is precisely what makes it difficult to share among family members. The wife is on Facebook, writing an email, or doing some online shopping? Can't play games until she's done. The kids want to watch some stuff on Youtube or play some web based games of their favorite cartoon? Can't do that at the same time as your gaming. Relying on a gaming PC for all your gaming needs makes sense if you live by yourself. But it starts to become less attractive as a solution when you have to start sharing time on that PC with other people. I suppose you could have multiple PCs around the house. But that cost starts to ramp up really quickly. It's probably much cheaper to have a PC plus one or two gaming consoles for a family, particularly if they already have a couple of TVs around the house to start with.
#74 Apr 01 2015 at 2:12 PM Rating: Excellent
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I respect all of you who custom build your own gaming PCs, but after spending the early 90s messing with config.sys and autoexec.bat files to get games to run (and each game seemed to need its own tweaks), there's a reason why I have mostly given up PC gaming.
#75 Apr 01 2015 at 2:21 PM Rating: Default
Lyrailis wrote:
Quote:
I'm hoping one day console makers will get over themselves and consolidate into one platform. Some might argue that's PC, and perhaps one day it shall be so (which will require a major overall price drop for tech--people don't want to shell out $1000+ every 5 years or so for a high end gaming rig), but I still can't help but feel some games suffer due to exclusivity deals or the need to cross-platform (and not always well) to turn a profit.


I think what people need to realize here is the fact that PS4 and XB1 are both PCs with proprietary OS and BIOS.

That's all they are.

They are a budget PC with a special box, with a special BIOS and OS. The rest of its hardware can be interchanged with any PC today, as it uses the same architecture. This is unlike older consoles, such as the NES or SNES that had custom-built hardware just for them.

Seeing that PS4 and XB1 are just PCs in a fancy box, I would have to agree that Sony and XB should just migrate to Steam Machines or something. To be honest, PS4 and XB1 hardware is "meh" compared to gaming PCs on the day of their release, let alone a gaming PC one to two years later.


This isn't entirely accurate. Yes, technically the current gen consoles are PCs with proprietary OS and BIOS. However, the difference is that game devs can push the console hardware to a much greater degree than a PC with similar specs. This is because the system is completely standardized and thus there is no need to take into account million hardware configurations when creating games. With that said you can't just look at the console HW and PC HW and make direct comparisons based on that info.

My next gaming hardware will most definitely be a PS4. I am freaking tired of having to micromanage practically ALL my new games for hours before they function correctly. ARR was a nightmare in this regard, the micro stuttering was completely out of hand. I've lost count how many days I've spent trying to make my gamepad work correctly on some of the games I play. PC allows more flexibility but I'm honestly not feeling the trade off.
#76 Apr 01 2015 at 4:51 PM Rating: Decent
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I respect all of you who custom build your own gaming PCs, but after spending the early 90s messing with config.sys and autoexec.bat files to get games to run (and each game seemed to need its own tweaks), there's a reason why I have mostly given up PC gaming.


Some folks are just more software-inclined rather than hardware-inclined. I fall into the former group and based on comments like that it sounds like you do too.

I couldn't put together a Lego set, let alone my own computer.
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