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Bored devs make the best stuffFollow

#1 Apr 25 2015 at 1:53 PM Rating: Excellent
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I mean, seriously.

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#2 Apr 25 2015 at 2:52 PM Rating: Excellent
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Why isn't this real? Smiley: cry
#3 Apr 25 2015 at 3:37 PM Rating: Good
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Exodus wrote:
Why isn't this real? Smiley: cry


Because you touch your abs at night. Smiley: lol
#4 Apr 25 2015 at 4:27 PM Rating: Excellent
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Hyrist wrote:
Exodus wrote:
Why isn't this real? Smiley: cry


Because you touch your abs at night. Smiley: lol


Smiley: laughSmiley: lolSmiley: laugh
#5 Apr 26 2015 at 3:37 PM Rating: Decent
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I hope he gets bored and make Final Fantasy XIV Tactics too! Smiley: nod
#6 Apr 26 2015 at 3:43 PM Rating: Good
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sandpark wrote:
I hope he gets bored and make Final Fantasy XIV Tactics too! Smiley: nod


I know, right?

They make one awesome, awesome game... and they... don't make a sequel.

A game that was loved by quite a few people, and they only make 1. Then they do a bunch of spin-offs in the same universe, and they finally, years later, make another game along that line, but they add stupid rules that detract from the fun that was in the first one.

They had a formula that worked, all they had to do was come up with another awesome plotline, keep to the formula, perhaps add a little more, but keep the formula intact and they would have had another awesome game.

But nooo, they had to go changing everything around. I understand innovation, but there's no need to re-invent the wheel every time you release a new game, either.
#7 Apr 26 2015 at 5:52 PM Rating: Good
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Quote:
They had a formula that worked, all they had to do was come up with another awesome plotline, keep to the formula, perhaps add a little more, but keep the formula intact and they would have had another awesome game.


Not... always.

Screenshot


Sometimes it's best to let a game NOT get a direct sequel.

I thought of posting an FF13 image but... low hanging fruit and all
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#8 Apr 26 2015 at 6:09 PM Rating: Decent
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There was honestly nothing wrong with After Years but I never played the 3D one or western ports, so maybe it was terrible then.
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#9 Apr 26 2015 at 8:53 PM Rating: Good
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It's been more than 10 years now and I still don't understand why people dislike FFTA so much. Yeah, FFT has a better story, no arguments there, but FFTA's story isn't bad, and pretty much everything else about the game is an improvement.
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75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#10 Apr 26 2015 at 9:20 PM Rating: Decent
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Karlina wrote:
It's been more than 10 years now and I still don't understand why people dislike FFTA so much. Yeah, FFT has a better story, no arguments there, but FFTA's story isn't bad, and pretty much everything else about the game is an improvement.


I quite enjoyed the FFTA games. My only gripe with them was that some of the laws were complete bs.

Picture:

Knockbacks are forbidden
You have a monk in your group, but because knockbacks are forbidden, you're being careful and just using his abilities to attack with
Rando jerk from opposing team walks up and clocks the monk in the side of the head
The monk turns, punches the guy square in the face
The monk crits
Dude gets knocked back
You get a penalty

Sometimes this penalty removes your monk from the battle entirely. This part of the game I could've done without and been perfectly happy.
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svlyons wrote:
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#11 Apr 27 2015 at 12:55 AM Rating: Good
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Theonehio wrote:
There was honestly nothing wrong with After Years but I never played the 3D one or western ports, so maybe it was terrible then.


It feels very similar to FF4, same events occurs, same boss encounters, same music and looks the same.
#12 Apr 27 2015 at 6:28 AM Rating: Good
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Theonehio wrote:
There was honestly nothing wrong with After Years but I never played the 3D one or western ports, so maybe it was terrible then.


I didn't get to play a lot of it, but I didn't see anything wrong with After Years either?

Maybe someone can enlighten me as to what was wrong with it?

Quote:
Picture:

Knockbacks are forbidden
You have a monk in your group, but because knockbacks are forbidden, you're being careful and just using his abilities to attack with
Rando jerk from opposing team walks up and clocks the monk in the side of the head
The monk turns, punches the guy square in the face
The monk crits
Dude gets knocked back
You get a penalty


This is the exact reason I hated the abomination that was FFTA.

The whole idea of getting penalties for stuff you can't control (and from what I've been told, the penalties are either always, or sometimes, random and you don't know before you go into battle) is just plain ridiculous.

That is what I meant by the above -- they had something awesome going with FFT -- it was one of the best of the Final Fantasy series, even though they took a bold move and shifted the game's genre. It was a nice little gaiden game to the FF series. Then, FFTA comes, and they take basically the same formula, but add some stupid mechanic on top of it to try to tie it in with FF12 or something with the whole "judges" thing (even though there were no mention of said judges in FFT) and now you got people telling you how you can or can't fight a war. Seriously? lol. The whole thing just sounds so ridiculous. I can't count the number of game franchises that have one or two entries in the franchise that were utterly ruined because of some unwanted game mechanic that nobody asked for, and nobody likes.

How many people hate FF8 because of that stupid magic siphon/junction grindwall, for example? Can't say it is fun doing MMO-style grind in a singleplayer RPG... Draw Draw Draw Draw Draw Draw Draw Draw kill it, refine, get into another battle Draw Draw Draw Draw Draw for the first 3+ hours of the game isn't fun. Especially when at the beginning of the game, since only 1 GF even has Junction Spirit (IIRC that's what it was called), only 1 person can draw more than 1-2 at a time. So yay, that's fun. You gotta do all that drawing 3 times, because it takes forever to get 99 of something doing 1-2 at a time, lol.

I don't get where they thought that system was a good idea...

Edited, Apr 27th 2015 8:35am by Lyrailis
#13 Apr 27 2015 at 11:28 AM Rating: Decent
Lyrailis wrote:
sandpark wrote:
I hope he gets bored and make Final Fantasy XIV Tactics too! Smiley: nod


I know, right?

They make one awesome, awesome game... and they... don't make a sequel.

A game that was loved by quite a few people, and they only make 1. Then they do a bunch of spin-offs in the same universe, and they finally, years later, make another game along that line, but they add stupid rules that detract from the fun that was in the first one.

They had a formula that worked, all they had to do was come up with another awesome plotline, keep to the formula, perhaps add a little more, but keep the formula intact and they would have had another awesome game.

But nooo, they had to go changing everything around. I understand innovation, but there's no need to re-invent the wheel every time you release a new game, either.


I can't disagree with them not taking advantage of the Tactics universe being a bad move, but personally I was more than satisfied with the Tactics Ogre remake they came up with a few years back. It was such a pleasure to play, especially since I only played a little bit of the original. The story was great, too. I hope the game did well so they could come up with a true sequel.
#14 Apr 27 2015 at 11:13 PM Rating: Excellent
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LOL Thancred is awesome xD
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