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Damn You Bioware!Follow

#1 Jul 23 2010 at 10:41 AM Rating: Decent
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You're run by a bunch of evil geniuses. >.<

So, last night, I was playing a second run through of DA:O. I bough the CE initially, which gave me the Shale DLC, but I had heard that there was great gear (and additional skills) available from the others, which scaled with level.

So, naturally, before I knew it I had spent like $15 to buy Ostagar/Warden's Keep. I'm surprised I didn't just grab EVERYTHING there.

All in all, I've already spent a ton of money on this one game. And I will very likely be grabbing Awakening, another 30, and the Darkspawn Chronicles DLC, for another 5. >__<

Even worse, my little Mage just found herself in the Fade, and I looked up to see the Black City in the distance. And my first thought was "They should totally make an expansion where you investigate and then enter that place..."

And now they've announced DA2! I'm so f*cked.

To the evil overlords over at Bioware, ***** you and stop making addictive games!
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#2 Jul 23 2010 at 11:16 AM Rating: Good
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idiggory wrote:
All in all, I've already spent a ton of money on this one game.

how long have you been playing wow?

some douchebag executive (not kotick) announced last week that he figured out how to combat piracy and make a killing at the same time: release a broken game for $30 and then charge for all the dlc that makes it playable.
#3 Jul 23 2010 at 1:37 PM Rating: Good
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At least they didn't go down the same path of failure as Ubisoft with their constant internet connection requirement. Even now that I've opened the ports needed for the launcher, whenever there's a slight hiccup in the connection, the game(s) will just pause for 1-5 minutes while the connection is reestablished.

It sucks because Ubisoft makes some nice games, but this anti-piracy crap is killing them.
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#4 Jul 23 2010 at 5:01 PM Rating: Good
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At least they didn't go down the same path of failure as Ubisoft with their constant internet connection requirement. Even now that I've opened the ports needed for the launcher, whenever there's a slight hiccup in the connection, the game(s) will just pause for 1-5 minutes while the connection is reestablished.

It sucks because Ubisoft makes some nice games, but this anti-piracy crap is killing them.


Yeah, I'm quite happy with my PS3 when I read stuff like this. No piracy crap, just push 'n play.

As for Bioware, I loved Dragon Age (up to the point of feeling bad for killing the elves who hadn't done any wrong and deciding not to continue and get the trophy as a result). I've spent days trying to get the DLC to work (pigeon chats with Shale are hilarious!) but I gave up after I found out I needed to get US PSN credits. I've found an alternative but I simply haven't gone out of my way to pick a US PSN card up at the local gamestore. It's still definitely on my list to platinum.

I'll admit, I feel kinda annoyed about the fact that I paid 60 bucks for it when I bought my PS3 a month or so back, and it's recently dropped to 30 bucks. It did, however, give me the incentive to wait for Awakenings to drop in price.
#5 Jul 23 2010 at 6:37 PM Rating: Decent
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ps - any bioware/ rpg fans need to play the witcher if they haven't done so already. at least jump on it when steam puts it on sale again.
#6REDACTED, Posted: Jul 23 2010 at 6:54 PM, Rating: Sub-Default, (Expand Post) Bioware sucks
#7 Jul 23 2010 at 11:29 PM Rating: Good
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It's still definitely on my list to platinum.


You don't actually need the DLC to platinum it, I THINK. I'm pretty sure getting all the trophies available in the regular game will give you it (but, unlike most games, having platinum doesn't necessarily having 100% on trophies).

I'm just gonna do an evil playthrough to get all of the less pleasant achievements out of the way.

I know no one cares, but I hate that you can't romance Alistair as a male, because I find him super adorable. :(

Besides, it isn't gay if it's an elf.

The only real problem I have with the game is the assortment of available characters. Not so much because of personalities, though I REALLY think there should have been a "middle ground" character for Rogues and Mages.

The game has:

Two Mages, one with a default healer spec the other with the most worthless spec in the game.
Two Rogues, one DW and one Archer.
FIVE Warriors. 2 2-handers, 1 Sword and Board, 1 Dog (special skills but a Warrior at the core) and 1 Golem (who is kinda a blurred line between Warrior/Rogue, but a Warrior at the core so it can't pick locks).

Just a little too skewed for my tastes. And the Mages/Rogues are basically one lawful good character and one chaotic neutral one. Would have been nice to get some middle ground there.
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#8 Jul 24 2010 at 11:54 AM Rating: Decent
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Professor shintasama wrote:
Bioware sucks

Bioware>Your face

idiggory wrote:



Just a little too skewed for my tastes. And the Mages/Rogues are basically one lawful good character and one chaotic neutral one. Would have been nice to get some middle ground there.

There is a respec mod for origins, its not perfect, but it works.

#9REDACTED, Posted: Jul 24 2010 at 1:38 PM, Rating: Sub-Default, (Expand Post) Are real books not wordy enough for you? Is getting to see a 20 second, PG-13, animated "sex" clip really that big of an appeal? Do you like getting reamed on DLC costs?
#10 Jul 24 2010 at 2:34 PM Rating: Good
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Professor shintasama wrote:
MasterOfWar wrote:
Professor shintasama wrote:
Bioware sucks

Bioware>Your face
Are real books not wordy enough for you? Is getting to see a 20 second, PG-13, animated "sex" clip really that big of an appeal? Do you like getting reamed on DLC costs?

It's overrated garbage.

Reamed on DLC cost i dont have to pay?

Sounds like bioware raped someones dog and burned down there house.

Bioware games are great, get over it.
#11 Jul 24 2010 at 2:34 PM Rating: Excellent
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Are real books not wordy enough for you? Is getting to see a 20 second, PG-13, animated "sex" clip really that big of an appeal? Do you like getting reamed on DLC costs?

It's overrated garbage.


It's opinion! I don't care about Bioware as a company much, but I don't mind paying for extra content for a good game. Seems I might not be the only one. Nudity isn't what makes a good game.
#12 Jul 24 2010 at 3:35 PM Rating: Decent
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If I felt like I hadn't been delivered a full game, and needed to buy DLC, I'd agree. However, DA:O feels pretty well-designed from a story and game standpoint without any of it. All you get from the additional content is really extra gear and some nice new insights to the story that are irrelevant to your main mission. Like one gives you some back story to the wardens as to why they were once exiled. Another allows you to go back to Ostagar and kill the darkspawn that took out Cailan, lay him to rest if you wish, and recover some of his and Duncan's gear.

Only Shale is really deeply involved in the story, as it was originally going it be a default character. And, even then, that's only for one sub quest that it isn't required for (it just adds more depth). Even if you download the character, you don't even have to bring them with you.

But there's a DLC where you get to play an alternate story where your MC dies early on and you are a Darkspawn instead. No reason that should be included, but it's a great little addition if you liked the game.

DLC is here to stay, for all games, really. I'm fine with that, as long as the initial product is worth its price. If I'm paying 60 dollars for the husk of a game, I'm gonna be pissed.

And you know what, there are games that have pitiful DLC that give less replay and first-time value than DAO. The Force Unleashed, for example. It thought it was fun, yeah. But I finished it in like half a day. One more play through for the other ending and I'd be done. At least with DAO you get to experience different story lines with each one, if you want. There are a few different endings, many different epilogues and tons of ways to get there.
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#13 Jul 24 2010 at 3:39 PM Rating: Decent
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Shintasama I also think Bioware games are pretty terrible, but there are a lot of people here who are into them and they're not very interested in hearing anyone say otherwise. It's best to leave it be.
#14 Jul 24 2010 at 3:55 PM Rating: Decent
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It's because there's no point in it. Why would you bother going up to someone and saying "I hate the games you like" and then argue with them nonstop about it? I didn't enjoy DA:O at all, but I don't see any reason to come here and start telling people how wrong they are for enjoying it.
#15 Jul 24 2010 at 4:36 PM Rating: Good
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Majivo wrote:
I didn't enjoy DA:O at all, but I don't see any reason to come here and start telling people how wrong they are for enjoying it.

That's what people DO on forums. That's mostly what you were doing in the Alien Swarm thread. It's fine... but only if fans can stand teh thought that not everything else thinks their particular fancy is god's gift to humanity.
#16 Jul 24 2010 at 4:52 PM Rating: Good
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There's a big difference between making a two word post of "<company> sucks" and saying, "I didn't like it because A, B, C..."

Ones just a crappy attempt at a +1, the other actually brings conversation into the thread.
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#17 Jul 24 2010 at 4:57 PM Rating: Excellent
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idiggory wrote:
There's a big difference between making a two word post of "<company> sucks" and saying, "I didn't like it because A, B, C..."

Ones just a crappy attempt at a +1, the other actually brings conversation into the thread.

this.

If he had given even a hint at a reason in his initial post as to why he dislikes bioware, then I doubt he would have been rated down.
#18 Jul 24 2010 at 5:39 PM Rating: Excellent
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Lady Bardalicious wrote:
idiggory wrote:
There's a big difference between making a two word post of "<company> sucks" and saying, "I didn't like it because A, B, C..."

Ones just a crappy attempt at a +1, the other actually brings conversation into the thread.

this.

If he had given even a hint at a reason in his initial post as to why he dislikes bioware, then I doubt he would have been rated down.
He probably still would have been rated down, but at least he could have been justifiably grumpy about it!

I enjoyed DA:O. I don't think it was the greatest game I ever played, but I did enjoy it. I didn't purchase any DLC for it, and feel that I got my money's value out of the main game. I didn't find the game to be too wordy, and the sex scenes only happen once anyhow (and you don't even have to pursue the relationship-building to play through the game).

#19 Jul 24 2010 at 6:04 PM Rating: Good
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my only beef with the game was that the Warden doesn't speak his/her own lines.

I would have gladly given up the useless voice choice (only used for those combat 1-liners) for voice acting from my character.
#20 Jul 24 2010 at 6:12 PM Rating: Decent
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Allegory wrote:
Majivo wrote:
I didn't enjoy DA:O at all, but I don't see any reason to come here and start telling people how wrong they are for enjoying it.

That's what people DO on forums. That's mostly what you were doing in the Alien Swarm thread. It's fine... but only if fans can stand teh thought that not everything else thinks their particular fancy is god's gift to humanity.

I made a couple of posts describing specific issues I had with Alien Swarm. I wasn't going up to people who liked it and saying "no, you're wrong". The last time we had one of these Bioware threads, you spent the better part of two pages trying to convince people how bad their tastes were. I agreed with you but the thread itself was still irritating.
#21 Jul 24 2010 at 6:54 PM Rating: Good
Spoonless Delivers on Time wrote:
Lady Bardalicious wrote:
idiggory wrote:
There's a big difference between making a two word post of "<company> sucks" and saying, "I didn't like it because A, B, C..."

Ones just a crappy attempt at a +1, the other actually brings conversation into the thread.

this.

If he had given even a hint at a reason in his initial post as to why he dislikes bioware, then I doubt he would have been rated down.
He probably still would have been rated down, but at least he could have been justifiably grumpy about it!

lets see!

Their 'games' are 99.9% massive wall'o'text

The camera is obnoxious (particularly in DA:O)

The "RPG" elements are bland and stereotypical

Their games drag on for soo freaking long without anything notable happening I just don't care anymore about 1/3 of the way through

The characters/plots/quests within are about as interesting as stale, regurgitated toast (blatant LotR rip off go!)

AI is complete garbage

Enemy design is bland and repetitive

DA:O is the only 360 game I can recall where I had all sorts of weird graphical glitches and crashs.

They overcharge for crappy DLC and advertise for it in game (Look at this awesome golem! You can have one just go blow more money on x-box live! Why didn't we include it in the game you already payed for as we obviously had it planned out and in the game before release? Because we're greedy corporate *****, that's why!)

The actual gameplay is clunky and uninteresting, ME was the sort of stuff I'd expect from a RE and hear people go "it adds to the horror atmosphere!", well wtf is it doing in a non-survival horror game? In DA:O I'd either sleep through encounters pressing one button or get instantly owned without being able to touch my opponents (stun lock, 1-shot kill spells, etcetc). Not fun, just obnoxious. Particularly if I hadn't saved in awhile and ended up having to repeat 2hrs of boring dialogue because I get insta-killed in a fight with no warning.

None of the billions of decisions you make in your giant choose your own adventure book make any ******* difference at all, no matter what you do the plot proceeds the exact same ******* way +/- some items/teammates. In a lot of cases the results of my decisions don't make any sense at all and no matter how hard I try I can't make certain events turn out any different. The illusion of free choice isn't any better than a CS with no choice at all, it just slows everything down.






If I was masochistic enough to play through them again I'm sure I could come up with many more, but I'm not, so is someone going to tell me why Bioware/DA/ME aren't over hyped pieces of garbage? (also, the next time someone goes, "Maybe X was that way, but this new Bioware game is really good after you get through the first bit" I'm just going to call them a liar, possibly hit them, and be done with it.)
#22 Jul 24 2010 at 8:00 PM Rating: Decent
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Majivo wrote:
you spent the better part of two pages trying to convince people how bad their tastes were. I agreed with you but the thread itself was still irritating.

People asked me why I didn't like Bioware games; I told them. Don't really remember telling people they had bad taste for liking them. Heck last time I posted about DAO it was mostly constructive criticism and quite a few people seemed to agree.
#23 Jul 24 2010 at 8:31 PM Rating: Good
The only Bioware game I've ever played was the original KotOR, but that was pretty good. A little easy, and about half the evil choices were cartoonish stage villainy (the other half were a mix of amoral survivalism and a gang-leader-esque fixation on being shown respect), but I've yet to see authentically good morality system in any game yet; it wasn't intrusive, as it was easy to max out light side for cheaper heal/knight speed.

But no, I enjoyed it. The story was pretty good (twist telelgraphed a little too much) and I liked the way they handled scale. The combat was pretty fun and the AI made good use of frost grenades and such to keep you in place. The environments were well thought out and varied, though too small for my liking. I mean, as you can see, I can find plenty of faults with the game, but not a single thing on your list was applicable.
#24 Jul 24 2010 at 8:41 PM Rating: Decent
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I'll be honest, I don't like bioware and valve games because of how the company designs them. I like them because they have the good sense to recognize that on rare occasion the community might figure out a better way to do it, and fully supports the mod community (atleast on the PC). Atleast, where DA:O is concerned, in Bioware's case. Its amazing how much a different feel the game has if you have a play around with mods. Same with Fallout 3. That said, I do agree with some of the things said on the game's downsides. I think it comes down to if you liked the old Baldur's Gate style games. Personally, I did not. The only game of that style I really liked was Planescape Torment, just because the story was really fun. That's my 2 cents on the matter.

I am glad you actually outlined your reasons, Shintasama, because honestly there are a lot of people who hate on things purely because they are popular, and it saddens me when I see people know don't stop to think. These kinds of people tend to be the type who will pop on a forum just to say "x sucks" without a reason, because they have none. I think it is good to stay as far away from being associated with such mindless drivel as they.
#25 Jul 24 2010 at 9:18 PM Rating: Good
Kav wrote:
KotOR
Admittedly have not played KotOR, and I've been told it's good, but I was told by the same people ME/DA were good, so given my experiences with those games I feel like I can't trust them. Presumably in that game going "good" (jedi?) vs "evil" (sith?) actually made a noticeable difference in the overall outcome/path of the story?
#26 Jul 24 2010 at 11:57 PM Rating: Good
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my only beef with the game was that the Warden doesn't speak his/her own lines.

I would have gladly given up the useless voice choice (only used for those combat 1-liners) for voice acting from my character.


Apparently, your only option for race in DA2 (which was just announced) is a human. As such, the entire game is going to be VA-ed by a male or female based on your chosen sex (at least, as far as I know you get to choose). I have to say I like that.

I think my BIGGEST complaint about DAO is that the voices you can choose from are just generally annoying. I hated all the male human ones, and my current character is a female elf. Hers is way better, but I still think I'd mute her if I could (I play on my PS3).

Quote:
Their 'games' are 99.9% massive wall'o'text


That's pretty unfair, imo (exaggeration aside, of course). Is there a lot of conversation? Yes. But everything but your own choices are voiced. And you still spend a lot of time exploring/killing stuff. I'll give you that the written quests are kinda irritating, of course. I wish there had been a better way to implement them. But I can't think of a way to do it without actually adding a quest giver for each one. And I can't help but feel that it would just be overwhelming to have that many people seeking your help in each town.

Quote:
The camera is obnoxious (particularly in DA:O)


It could definitely be approved, but there was 2 or 3 times I found it actually annoying. And that's true of just about every game I've played. Even ones with controllable cameras can be irritating at times. But, I'll admit I generally prefer the latter. DAO is somewhere between controllable and automatic. You CAN control it, but you pause the game and potentially change targets in doing so.

Quote:
The "RPG" elements are bland and stereotypical


Fair, to a certain degree. But no more so than any other game I've played in the last 5 years. And, on the other hand, no game has given me as much freedom to play as *I* wanted to be. Idk, maybe I just haven't played them? But it was really refreshing to actually cultivate my own character from the provided back story.

Quote:
Their games drag on for soo freaking long without anything notable happening I just don't care anymore about 1/3 of the way through


I do think the "recruit the armies!" thing was a little boring at the end. But I also found out there's actually an intended order that I didn't really follow (it's arranged by min levels for enemies). Looking at it after the fact, I could see how it would actually improve things to a certain extent. I think my real problem was that the quests were essentially isolated conflicts. Nothing about the Dalish had anything to do with Orzammar. I wish your choices there influenced how your interactions with OTHERS worked. That would have made everything more interesting than "pick who you want to help in the final battle."

Quote:
The characters/plots/quests within are about as interesting as stale, regurgitated toast (blatant LotR rip off go!)


What ISN'T a LotR rip off? 99% of what the West produces is so clearly based on Tolkein's work that it's ridiculous to attack Bioware, specifically, for it. But I actually respect that, when you really look at the lore they've established, it feels REALLY different from LotR. The ambience and feel may be incredibly similar, but the actual history of that universe is pretty interesting and "un-Tolkein"

Quote:
AI is complete garbage


I 100% disagree here (at least about DAO). If your AI sucked, it's because you sucked at setting up the AI. I've had NO problems with it, and have managed to create some really well-oiled tactics for my characters to execute nice strategies without me needing to direct them at all. The ONLY gripe I have is that you can't tell them to use an ability based on a status conditional. And the reason for that is because Bioware wanted Spell Chains to be a conscious decision.

Quote:
Enemy design is bland and repetitive


THIS is fair. Darkspawn are only so interesting. Yeah, you get 4 different types based on 4 different races. Add bears, wolves, giant spiders and regular races. Yup, that's not that cool. But I will say that some of the boss encounters were extremely interesting, even if the regular designs weren't so much. Though I find the enemy design of Awakening, besides being the same in general as Origins, to be far more interesting because of the villain.

Quote:
DA:O is the only 360 game I can recall where I had all sorts of weird graphical glitches and crashs.


Recent patches have fixed the vast majority of them, but fair. I would probably feel differently if I played then.

Quote:
They overcharge for crappy DLC and advertise for it in game (Look at this awesome golem! You can have one just go blow more money on x-box live! Why didn't we include it in the game you already payed for as we obviously had it planned out and in the game before release? Because we're greedy corporate @#%^s, that's why!)


1. Shale was available free for all the initial purchasers of the game. He was DLC, yes, but still free. You only had to pay for him if you got your copy second hand. And, in that case, it was because Bioware wasn't getting anything from you anyway. I VASTLY prefer some DLC that isn't free for used copies than other DRM out there. By a loooooong shot.

2. The game release was delayed after he had been cut. The rest of the development for him happened after the final disc versions were being tested/prepared. They aren't going to hold up all that just to include him. He was originally planned to be released a month or two after release.

3. The only way, then, to include him in the game was to make the DLC for him free. But, either way, you'd need to sit there and download it--they wouldn't have made something like it a patch--it's just too big. The system they chose means ALL people who buy the game from them get Shale, and anyone who buys it from someone else has to buy him.

4. All the rest of the DLC is reasonably priced, IMO, and far from being necessary for the original game. None of it has anything to do with your main mission, it just develops the lore more in a side direction. And they frankly couldn't really do much more of that in the original game without bombarding new players with info. DLC was a nice treat for people that were interested in learning more, but not game-changing enough to make it necessary. I paid $5 for a DLC that gives me new gear and adds a whole new level to the game lore, because I cared, and is actually quite a bit of game time (I'll get more from that $5 than I got from 1/6 of The Force Unleashed). If you don't care, there's NO reason to buy it.

5. I see pros and cons to in-game advertising. On the one hand, it points out that it exists, when MANY people would probably never click that DLC button otherwise. And, for something like Shale where there's a good chance you already have a free DL, it's a reminder to use it. I think that was a good choice. I think the Warden's Keep guy shouldn't have been in the party camp, though. I'm not sure how best to handle that. There are definitely ways where advertising DLC inside the game can be a great decision for the player's enjoyment and for the company. I don't profess to know how to do it. But it's also important to note that ONLY these two are advertised. Nothing else is found in game.

Quote:
The actual gameplay is clunky and uninteresting, ME was the sort of stuff I'd expect from a RE and hear people go "it adds to the horror atmosphere!", well wtf is it doing in a non-survival horror game? In DA:O I'd either sleep through encounters pressing one button or get instantly owned without being able to touch my opponents (stun lock, 1-shot kill spells, etcetc). Not fun, just obnoxious. Particularly if I hadn't saved in awhile and ended up having to repeat 2hrs of boring dialogue because I get insta-killed in a fight with no warning.


It just sounds like you sucked, no offense, which could be because you weren't interested in it. But it's a STRATEGY game. If you are getting stun locked, it's because you didn't even bother to plan out a strategy for an encounter. And I was constantly hitting different abilities on my Rogue and DEFINITELY on my Mage.

As for saving, that's what you get for playing on an Xbox. PS3 automatically saves regularly. And you DO know that you can skip every single line, right? Don't blame the game maker for your own mistakes.

Is Bioware perfect? No. Do you have some valid points? Yes. But I think you are definitely being unfair in a lot of ways.
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