Forum Settings
       
1 2 3 Next »
Reply To Thread

Assassin's Creed: BrotherhoodFollow

#52 Jan 09 2011 at 5:45 PM Rating: Decent
*****
13,048 posts
Eske Esquire wrote:
Shaowstrike the Shady wrote:
Vataro wrote:
Eske, Star Breaker wrote:
Setting an Assassins Creed game in Japan would strike me as completely unsuitable. Why do a complete setting 180 just because everyone associates assassins = ninjas = Japan? Such a a change could only be woven into the plot with flimsy story contortions. The only natural connections are gameplay related; it'd be at the expense of all else.

Besides...there are enough ninja or feudal-Japan themed games. The first two AC games stood out to me as much for their unique historical settings as they did for any other factor.

Let's see revolutionary France or England next. They're both much more natural fits for the series.


Agreed. I like ninjas as much as the next guy, but I don't think it would work for this series.


It's still a possibility. In one of Shaun's emails he mentions an Osaka branch of Assassins. Maybe they won't be ninjas but a future game/DLC might show how that branch was founded.


Don't get me wrong, I'm intrigued by the gameplay potentials. And part of me pines for a good stealth-based ninja assassin game in the vein of the old Tenchu games (not that AC is really stealth based though, I suppose). In that regard, the venue suits AC well. All you'd really have to do was reskin the game.

But I just don't want see it for all the other reasons. No reason to try to jam a cube-shaped block into a circular hole. Best to leave that to the cylinders.

I play pretty much all AC games in a stealth/MGS/Tenchu style. It's more fun and challenging that way, IMO.
#53 Jan 14 2011 at 9:53 PM Rating: Decent
Ken Burton's Reject
*****
12,834 posts
I feel like the odd duck out here... But I can't say I'm getting into AC:B.

It's the first time I'm playing this series and I find the controls downright awful. I'll give a couple of examples from where I am (very early in the game, before anyone ******* me out).

So, on one of the very first Rome missions, you need to take out a guard captain. So, I do the obvious and scale the building, skulk over to a nearby rooftop guard, and backstab him. Totally sweet, feeling like a real goddamn assassin there! But then, I go over to where the captain is, set back inside a building I can't seem to access, and guarded by two soldiers.

I think, "Hey, the game just made me buy these throwing daggers..."

So I lock onto one, figuring I can fling a couple daggers, down the soldiers, and the captain will come out to see what's up, then I'll leap down on him and assassinate him too. Instead, Ezio throws the dagger straight ahead, not at the guard...

Bleh.

So I see a haywain across from them.

"Ah," says my assassin mind, "I'll dive into the hay, toss my daggers from there, then leap out and off the guard captain and make my escape up the scaffolding. So I dive into the hay... and I can't take any action. I play with the sticks a bit and wind up standing outside the hay, and attract a lot of unwanted attention.

Fine, I'll just kill people. I had practiced the flawless hidden blade by this point, and had my silver medal from it, so I figure I'm fine. I start working over the guards, and I notice the same thing as I did in the training: The game as the oddest idea of a counter...

Twice I'm smacked upside the head with a sword from a guy that leaves themselves completely open by doing one of those roundhouse swings. Why is it Ezio doesn't just jam home a blade directly into their chest when they leave themselves so wide open? And why, if I wait for the downswing, do I actually block instead of standing there like a moron?

The counter function feels wonky and broken, terribly inconsistent and unreliable. Yet, the alternative of being smart and playing the game like an assassin doesn't seem to be there. I mean, why can I not skulk into the stable from a rooftop, or throw daggers DOWN as opposed to straight ahead? Why can't I assassinate someone with a stiletto equipped (happened my first try when I had followed the game's instructions and forgot to switch to the hidden blade again)?

I'm used to very precise controls, and I did get the hang of some of the timings, but at the same time there's either something I am missing or they made a really poor control setup for this game.
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#54 Jan 14 2011 at 10:11 PM Rating: Excellent
Gave Up The D
Avatar
*****
12,281 posts
You need to lock onto the enemy first. The PS3 button for lock-on is L1, you'll know if you're locked on when the red arrow above the enemy's head turns into a bunch of red dots; these represent the enemy's health. Throwing knives are used on lock-on targets, you can still throw them normally if the guy is right in front of you. Haystacks are for hiding, cushioning falls, and surprise assassinations with the hidden blade. You will get the option to assassinate when a guard move close enough to the hay bale you are hiding in, same goes for hiding in wells, hanging from ledges, or from standing over the target.

Just a head's up, the tower captains are armored so it takes several daggers to kill one. If you want a sure fire instakill lock onto them and use the hidden gun. Hold down the firing button until you get a straight beam of light from you to the target then let go of the button, this will ensure 100% accuracy on that shot.


Also you should play AC: 2 first since Brotherhood is the storyline sequel, and AC: 2 actually trains you on how to use all the weapons and controls through in-story training.

Edited, Jan 17th 2011 1:58pm by Shaowstrike
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#55 Jan 14 2011 at 10:44 PM Rating: Good
*****
10,564 posts
Quote:
It's the first time I'm playing this series and I find the controls downright awful.


Well, I would highly recommend playing the others first...
____________________________
◕ ‿‿ ◕
#56 Jan 15 2011 at 12:17 AM Rating: Decent
Keeper of the Shroud
*****
13,632 posts
Yeah, play 2 first. Not only will the story make a hell of a lot more sense, but you'll learn how to actually play, something you seem to be having problems with. I would also recommend playing the original. The fighting mechanics are quite a bit simpler, so you can get the hang of the counter timing, which is pretty much the only way to kill the final targets. The problem with one is that the mission structure is very poorly done. It's incredibly repetitive, something that was fixed in 2 and Brotherhood. You don't have to play one to understand the story, but it helps understand the first few hours of 2.

Edited, Jan 15th 2011 1:24am by Turin
#57 Mar 31 2011 at 6:30 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
Pre-post edit: Sorry about the necro, but I thought it was better to resurrect it rather than clone it. The PC version was released over here a couple of days ago, hence the late entry.

So, finally got and finished the game. PC release took its sweet time.

On the story. Cliffhanger endings... hate them. They make me want to play the next game, but the next game isn't due for another year or two. Ubisoft Montreal mentioned they were going to take a break from the AC series. And I hate those twisted plots that answer two questions and present a dozen new ones, like the number 72 and who Subject 16 is. Also, I've got a feeling they're pulling an Inception on us with regards to Desmond's situation, and I'm not sure I like it.

Spoiler alert: During the credits, for those who skipped them, two men are heard arguing over whether or not Desmond should be put back in the Animus, Desmond being semi-conscious and moaning 'No' in the background, implying that what we've played so far (in AC2 and ACB) was in fact an Animus session within an Animus session. That Desmond is reliving his own memories of him reliving Ezio and Altaïr's memories, which might explain the "Truth" session (if you complete all the glyph challenges) where Subject 16 says that everything that is going to happen already has happened.

Other than that, the game was a blast. A bit of a shame that you work to rebuild Rome and train your brotherhood and then it doesn't get any real use other than to take out stuff if you're too lazy to swing your own sword. I had seven Assassins by the final sequence and they were utterly useless by then.

As for the combat, I honestly don't remember much from AC1 these days, but I felt that the game still favored counterattacks. Hammering away on someone with my sword just caused them to block my attacks and counterattack themselves. As such, most of my fighting involved me blocking until I could get a killing blow in an then using the kill streak mechanic to take out 5+ enemies at once (until someone attacks me, grr).

Overall, the game was a great sequel, or expansion, to AC2. Graphics are stunning, as usual. Some of the camera angles were annoying me, especially during those acrobatics sessions on a timer. Nothing like doing a complicated string of jumps only to fall down because the camera decided to change its angle just as you hit the jump button. And sometimes I found the trajectory line to not be accurate. I accidentally caused quite a stir at The Banker's carnival because of some misplaced poisonous darts. Smiley: grin

I guess that's about it. I like the route they went with the outfit as well, making it more simplistic and showing off more armor. It's just a shame that the game expects you to use the "Assassin White" color scheme for your outfits when I preferred the Wetlands Ebony color scheme. Normally I don't mind red and white (I wonder why Smiley: rolleyes), but black and red coupled with the silvery armor pieces was just sexy.

Edited, Apr 1st 2011 2:33am by Mazra
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#58 Mar 31 2011 at 7:11 PM Rating: Good
Muggle@#%^er
******
20,024 posts
I'd really, really like to finish AC:B sometime. I have such a huge pile of games to get through--the problem is that I have no time to play them. D:
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#59 Mar 31 2011 at 8:46 PM Rating: Decent
Keeper of the Shroud
*****
13,632 posts
idiggory wrote:
I'd really, really like to finish AC:B sometime. I have such a huge pile of games to get through--the problem is that I have no time to play them. D:


Quit your job/school, alienate all friends and family, and give up sleep.
#60 Mar 31 2011 at 9:24 PM Rating: Good
Muggle@#%^er
******
20,024 posts
Quote:
Quit your job/school, alienate all friends and family, and give up sleep.


Lol, my friends have been alienated and my sleep schedule destroyed because of school, so that option's already more attractive than it has any right being...

I should really do school work this weekend, but I'm burned out. D: I'm probably going to end up trying to get some gaming done instead (:D), and only do whatever work is necessary for monday.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#61 Apr 01 2011 at 3:32 AM Rating: Excellent
*
185 posts
I really like AC:B, there's just something about it that makes me want to do every possible achievement, and get every possible percentage of completion to 100. I like the Virtual training challenges, especially the freerunning ones. Those were hella fun! I also enjoy the puzzles and the tombs, albeit the puzzles feel a bit less exciting (exciting puzzles, wait, what?) than in AC2.

The combat is far too easy though. You can kill an endless amount of enemies and never ever die if you play your cards right. Medicine is just way too OP, Assassins are...well...OP. Really wish they had changed combat up a bit.

But if there's one thing I despise in this game, it's all the little unskippable cutscenes. Wanna talk to Leonardo? Wait 50 seconds for Ezio to sit on a bench. Wanna restore a shop? Wait 50 seconds for flashy lights, and then be unable to run for another 5-10 seconds. I just want to bludgeon whoever implemented that.

Haven't touched the multiplayer, so I can't comment on that!

EDIT : Maz, is this what you've been doing while you were supposed to be playing SC2?

Edited, Apr 1st 2011 11:33am by Delinja
#62 Apr 01 2011 at 6:19 AM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
I started to play AC:B after our last SC2 session. Sat up until 8 in the morning, slept until 3 in the afternoon and finished the game at around 3 o'clock last night.

The Romulus lairs were fun, but kinda hard to beat at 100% sync without replaying them, which I didn't feel like. I also didn't like how you were pretty much handheld to the first two or three lairs and then the remaining were up to you to find. I didn't find one until I stumbled across one on another mission and got the "Memory not available" thing. And another lair I spotted during one of the final sequences, so I never unlocked the Brutus armor, or whatever it's called.

Would be nice if they put a breadcrumb quest somewhere so that you don't miss out on half the game if you only go for the exclamation mark on the map. Didn't get to finish any of the shop quests either. The items are a pain in the **** to find. To get the Exotica quest done you have to open 12 treasure chests in Antico and do the sixth Romulus lair. Neither of which happened because I couldn't destroy the Borgia towers without first progressing some in the storyline.

Eventually I just decided I had the health and weapons I needed and went to do the storyline only. With your recruits and the core armor, you've got plenty of health to deal with any combat situation. The trickiest part of this game (and the primary source of my frustration) were the missions you had to do without being detected. Kind of hard to stealth around when you can't crouch or hide in the shadows. And restarting a memory because a guard saw me through a pillar had me raging real bad.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#63 Apr 01 2011 at 8:06 AM Rating: Decent
Keeper of the Shroud
*****
13,632 posts
We clearly have very different play styles. I put in a good 40 hours before finishing the main story. After that I did probably another five just wrapping things up.
#64 Apr 02 2011 at 4:35 PM Rating: Decent
I just can't get into any of the assassin's creed games. I guess its cause im not one for sneaking around, i usually like guns blazing style games
#65 May 14 2011 at 9:36 PM Rating: Good
Keeper of the Shroud
*****
13,632 posts
Hmm, this is some tasty necro.

This month's Game Informer cover story is on the next AC game, Revelations. For those that missed it, Ubisoft is promising to wrap up all the loose threads for all three of the main characters, Desmond, Altair, and Ezio in this game before moving on to AC3. Apparently there is a reason why Ezio has been so important to the story, and that will be a main part of the this game, but we'll also get to play as Altair. As for Desmond, after what happened at that end of Brotherhood, he's trapped in a backroom of the Animus, and has to find his way out.

The main city for this game is Constantinople and several outlying areas. When Ezio first arrives there, the leader of the assassin's guild there gives him one of the first new pieces of equipment, a hook attachment to the hidden blade. With it, we'll be able to use ropes as zip lines, be able to climb much faster, and grab enemies to either initiate combat, or just yank them out of the way to continue running on. There are also a number of bombs that Ezio can make that will have various effects. Some will work like the smoke bomb in previous games, others can scatter caltrops to slow down pursuers. There will recipes for all sorts of these bombs that can be earned in various ways. The control scheme will be altered slightly as well to allow for the use of sub weapons without having to switch between them.

The taking over of parts of the city will return from Brotherhood. This time around the mechanics of taking over an area will be more varied than just killing the leader and burning a tower. Then once you've taken over an area, you'll have to fight to keep it, sort of like the taking over of neighborhoods in GTA: San Andreas. If you don't want to have to continually defend your areas, you can install one of you master assassins to do the job for you. Speaking of your assassins, instead of random missions to various lands, the missions you send them on will have a more direct affect on the story, and they can level up to level fifteen instead of ten.

Multiplayer will also return, with improvement to being able to find games faster (one of my only complaints with Brotherhood was in how long it could take to find a game) as well as incorporating some elements of story into the online experience. As you level up, you gain access to Templar files that will have little bits and pieces of hidden information.

From what I've seen so far, I'll definitely be picking this one up when it comes out in November.

Edited, May 14th 2011 11:40pm by Turin
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#66 May 15 2011 at 8:24 AM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
Sounds sexy.

Lucy better not be dead, though! Smiley: mad
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#67 May 15 2011 at 8:35 AM Rating: Good
Muggle@#%^er
******
20,024 posts
I should probably stop reading the posts in this thread, since I haven't finished AC:B.


>______<
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#68 May 15 2011 at 8:35 AM Rating: Good
Gave Up The D
Avatar
*****
12,281 posts
Screenshot


She was never real, the fish lips prove it.
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#69 May 15 2011 at 9:22 AM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
idiggory wrote:
I should probably stop reading the posts in this thread, since I haven't finished AC:B.


>______<


You're slow.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#70 May 15 2011 at 10:24 AM Rating: Good
Muggle@#%^er
******
20,024 posts
I know. :(
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#71 Jun 07 2011 at 5:07 PM Rating: Decent
Keeper of the Shroud
*****
13,632 posts
Did I just bump this thread again? Hmm, it seems I did. Well, since you're here, you might as well watch this this trailer and this six minutes of game play from Revelations.

P.S. To whoever rated this down, go f**k yourself.

Edited, Jun 12th 2011 2:44am by Turin
#72 Jun 07 2011 at 6:00 PM Rating: Good
Muggle@#%^er
******
20,024 posts
That trailer was so f*cking awesome. :D I love that old Ezio can still kick so much ***. And the song choice was perfect.

And the game looks even better than the previous 3, which I thought were amazing.

Sooooo, all in all, quite excited.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#73 Jun 07 2011 at 6:39 PM Rating: Decent
Official Shrubbery Waterer
*****
14,659 posts
Delinja wrote:
EDIT : Maz, is this what you've been doing while you were supposed to be playing SC2?

Who? What?

http://www.zam.com/forum.html?forum=22&mid=1296192541191787165&page=1
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#74 Jun 08 2011 at 10:38 AM Rating: Decent
Ghost in the Machine
Avatar
******
36,443 posts
Unless you're European, you're on the wrong side of the pond for us. Smiley: frown

____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#75 Jun 08 2011 at 1:08 PM Rating: Decent
Muggle@#%^er
******
20,024 posts
Wait, even SC servers are segregated? Okay, I get it with latency and all, but you should still have the option to play with friends around the world. Just have the matchmaking system only work on your local zone...
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
1 2 3 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 180 All times are in CST
Anonymous Guests (180)