Turin wrote:
If you like the game, great, but let's not pretend that it's eerily similar to WoW. If someone has played WoW and is looking for something different, Rift just isn't it. The controls are the same, the UI is the same, the basic gameplay is almost identical, many of the abilities have the same effect but different names, same with the stats, and the crafts. The only real differences between them are the character customization, the graphics, and the Rifts themselves.
The Rifts are nice little gimmick, but will get old very quickly. Do you really want to keep fighting off the same silly sky based tentacle monster spawner a year from now? The graphics are nice enough, but don't compare to non-MMOPRGs, and the character customization is so complicated that there were character builder tools before the game was even released, which depending on your outlook could be either a plus or a minus.
The point is that the things about the game that are unique are wildly outweighed by the things that are the same as WoW and every other game out there trying to be the next WoW.
Edited, Apr 21st 2011 3:21am by Turin
Locke responded well, so let me just add this. Some aspects of the game are similar to WoW (especially if you specify Vanilla WoW), but most of these similarities are superficial and anyone who actually plays the game knows that the differences are what makes the game great. The similarities are simply those which have been proven in WoW and other MMOs to be successful. You want to call Rift a WoW clone? That's fine, but don't dismiss it because of that. If someone wants something different from WoW, there is still a good chance they'll like Rift. Rift was never advertised to be something innovative. Instead, they took basic formulas from different MMOs and brought them together into a solid product.