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Test Realm Patch Notes are upFollow

#1 Apr 12 2007 at 10:46 PM Rating: Good
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http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

Mage Specific:

Quote:
- Added a new rank of "Ice Barrier" to mage trainers.
- "Arcane Brilliance", rank 1, is now available from trainers.
- "Arcane Brilliance": Rank 2 of this ability now has the same range
as rank 1.
- "Arcane Missiles": Rank 3-11 will now consistently pulse 5 shots of
arcane damage.
- "Arcane Missiles": This spell is now affected by "Spell Haste".
- "Arcane Missiles": This spell will now obey line of sight
restrictions during its entire casting.
- "Arctic Winds" (Frost Talent) now also increases all Frost damage
caused by 1-5%.
- "Cold Snap": The tooltip has been adjusted to indicate it only resets
cooldowns caused by "Frost spells". e.g.: "Cold Snap" will not reset
the cooldown caused by "Dragon's Breath".
- "Conjure Mana Emerald": This spell now triggers a global cooldown as
intended.
- "Counterspell" duration reduced to 8 seconds, and the cooldown reduced to
24 seconds.
- Fixed some data errors that caused "Arcane Blast", "Ice Lance" and
"Molten Armor" to generate more threat than intended.
- "Frostbite" effect is now subject to diminishing returns in PvP.
- "Frostbolt": Damage on rank 12 has been increased slightly to ensure
it did more damage than rank 11 at all levels.
- "Ice Armor": Rank 5 will now still trigger when all
damage received is prevented by a damage shield, such as "Mana
Shield".
- "Ice Block": This ability no longer makes mages immune to "Weakened
Soul" from "Power Word: Shield". However, using this ability now
causes "Hypothermia", making the mage unable to cast "Ice Block"
again for 30 sec.
- "Improved Fire Ward": This talent will now work correctly with rank
6 of "Fire Ward".
- "Invisibility": Clarified the tooltip on this ability to indicate
any action breaks the invisibility affect.
- "Molten Armor": This ability will no longer be triggered erroneously
by some non-melee attacks, such as "Feral Faerie Fire". It will also
no longer break crowd controlling affects such as "Polymorph".
- "Spell Steal": Stolen buffs that affect specific spells from the
original target's class will no longer have any effect for the mage.
- The "Arcane Blast" debuff can no longer be dispelled.
- "Water Elemental": This pet will now come into the game with full
health and mana, including that gained from a percentage of its
master's stamina and intellect.


#2 Apr 12 2007 at 11:09 PM Rating: Decent
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Quote:
"Ice Block": This ability no longer makes mages immune to "Weakened
Soul" from "Power Word: Shield". However, using this ability now
causes "Hypothermia", making the mage unable to cast "Ice Block"
again for 30 sec.


Ouch. Just, ouch.

Quote:
"Molten Armor": This ability will no longer be triggered erroneously
by some non-melee attacks, such as "Feral Faerie Fire". It will also
no longer break crowd controlling affects such as "Polymorph".


Yay.
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#3 Apr 12 2007 at 11:36 PM Rating: Good
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Yup, just wished they'd fixed Molten Armor's proc of Ignite.
#4 Apr 12 2007 at 11:37 PM Rating: Decent
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the ice block change kinda makes me speechless, I know water-elemental, iceblock, cold-snap, water-elemental, iceblock gives a frost mage free damage and is immune to damage for 20 secs(??) but its not like i can cast anything in iceblock. the change just looks like a bandaid to all the nerf iceblock whines on O-Board.
#5 Apr 12 2007 at 11:39 PM Rating: Good
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Quote:
"Arctic Winds" (Frost Talent) now also increases all Frost damage
caused by 1-5%.


I kinda like it. Makes the talent worth getting. Also makes frosties able to do a bit better damage, which will be nice, though they still likely won't catch up to fire mages.
#6 Apr 13 2007 at 12:25 AM Rating: Decent
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Full frost is good if you have the spellpower for it, otherwise it looks like 40 into Arcane is better than deep. According to our resident 40/0/21. He seems to do pretty good against me though, usually right behind me or so.

Edited, Apr 13th 2007 1:52am by MYteddy
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#7 Apr 13 2007 at 1:11 AM Rating: Decent
They're making mages even MORE of a pve tool.
And here i was hoping we would be viable in PvP again..

Is it just me or did they completely looked over the ice tree because of the previous FN nerf?
Also, Arctic Winds is still useless. I would have wanted a debuff on chilled targets to make them hit slower (anti-rogues). 5% damage for a tier 7 talent is just stupid. Fire power (tier 6) gives double of that. and 5% dodge is useless anyway.
#8 Apr 13 2007 at 1:24 AM Rating: Decent
Quote:
"Ice Block": This ability no longer makes mages immune to "Weakened
Soul" from "Power Word: Shield". However, using this ability now
causes "Hypothermia", making the mage unable to cast "Ice Block"
again for 30 sec.



naaaa !! :'(

i was planning on starting a mage, now blizzard make me doubt to :/
#9 Apr 13 2007 at 1:28 AM Rating: Good
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MYteddy wrote:
Full frost is good if you have the spellpower for it, otherwise it looks like 40 into Arcane is better than deep. According to our resident 40/0/21. He seems to do pretty good against me though, usually right behind me or so.

Edited, Apr 13th 2007 1:52am by MYteddy


I wonder if anyone has crafted some sort of graph like the triple point one they did for fire to compare the two.
#10 Apr 13 2007 at 1:31 AM Rating: Decent
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Quote:
- "Conjure Mana Emerald": This spell now triggers a global cooldown as
intended.

I hope you are all as outraged as I am. I also hope nobody takes that last sentence seriously.

As a fire mage, I do not have anything bad to say about this update, most of the ones that affect me are welcome fixes.
#11 Apr 13 2007 at 1:38 AM Rating: Good
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Limeblue wrote:
Quote:
- "Conjure Mana Emerald": This spell now triggers a global cooldown as
intended.

I hope you are all as outraged as I am.


That's it. I'm going to go ***** on the Oboards. How could the Devs do that to us? Smiley: motz

Smiley: cry




Limeblue wrote:
I also hope nobody takes that last sentence seriously.


I didn't.
Smiley: laugh

Edited, Apr 13th 2007 3:39am by Poldaran
#12 Apr 13 2007 at 1:54 AM Rating: Decent
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Quote:
"Ice Block": This ability no longer makes mages immune to "Weakened
Soul" from "Power Word: Shield". However, using this ability now
causes "Hypothermia", making the mage unable to cast "Ice Block"
again for 30 sec.


I can't see the patch notes for some reason >.<

The changes are pretty decent and logical.. Except this one.. I hate it when they change stuff people have played with forever just because ROGUES AND ONLY ROGUES cry because they can't kill frost mages in ice block with the elemental shooting them.


Seriously, rogues pretty much are the 'cause of every nerf I've seen, they are the most overpowered class ever and still whine about the fact that most are semi-retarded and totally lack skill.
#13 Apr 13 2007 at 2:00 AM Rating: Good
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Karamonde wrote:
I can't see the patch notes for some reason >.<



Odd, I clicked the link and it's now showing the old patch notes.

Check out the Main WoW Forum here. Someone's posted the full patch notes on a thread there.
#14 Apr 13 2007 at 4:24 AM Rating: Default
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253 posts
Yeah they removed them both from the US and EU sites :<

Overally I'm quite happy for my hunter, REALLY annoyed for my mage. New rank of Ice Barrier is obviously good but adding a beefed up "weakened soul" debuff to Ice Block is really annoying.

Also having diminishing returns in Frostbite is simply wrong as with EVERY other skill subjected to diminishing returns there is no proc involved while frostbite depends on a proc.

Strangely enough they were HELL BENT to nerf the frost mages as they left the Impact talent unharmed.

Also, typically rogues get buffed as they reduce the chance the silence effect of garrote is resisted...

#15 Apr 13 2007 at 5:06 AM Rating: Decent
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Quote:
"Arcane Brilliance", rank 1, is now available from trainers.


You don't need to train in Arcane Brilliance, Rank 1. I only picked up the book for AB II, and got it just fine. Wouldn't want to use AB I and it's not a pre-req.

IB stuff stinks... sounds like the Devs want all bg mages to be AP-POM-Pyro mages, but then ppl will whine about the damage they get from that 1 AP-POM-Pyro and dev'll have to nerf it...
#16 Apr 13 2007 at 5:29 AM Rating: Decent
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No, they don't want you to be immune to ALL damage while still dealing a great chunk of damage with your elemental.
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#17 Apr 13 2007 at 5:32 AM Rating: Default
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The weird thing is...

If they spent so much damn time playtesting in beta, then we played like that for a couple of months with the 2.0 patch, then some more months into TBC and NOW they decide to change it?!?!?

All this is OBVIOUSLY the result of rogue and rogue only whining about frost mages in the Arena. Before the Arena nobody bothered.
#18 Apr 13 2007 at 5:47 AM Rating: Decent
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I thinks its anyone against a mage whining. Not just rogues.


And rogues shouldn't have a problem with that.


Scenario:

Mage summons elemental, iceblocks. Rogue vanishes.

Coldsnap, repeat. Rogue vanishes again.

At that point the rogue shouldn't have a problem.
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#19 Apr 13 2007 at 6:53 AM Rating: Decent
Quote:
Scenario:

Mage summons elemental, iceblocks. Rogue vanishes.

Coldsnap, repeat. Rogue vanishes again.

At that point the rogue shouldn't have a problem.

Ok this is true, but i hate ppl who keep ******** about every class. One time that rogue who got angry at warlocks for having fear and another time mage having ice block. Well this affects AoE grinding in a way. If I'm getting owned, i'd cold snap and ice block like if i'm solo'ing SM cath or w/e. Yeh i don't have a mage since I switched to EU servers so I'm less likely to start one now. lol this is kinda offtopic, but i had to say it ^^ I guess some ppl will agree and don't flame me about this, but it's business, how online games usually make money is cos it's fun and they make you level up slower which means more play time which again equals more money.

btw can someone fill me in about what
Quote:
Weakened Soul" from "Power Word: Shield"
is?
#20 Apr 13 2007 at 8:32 AM Rating: Default
frost mages still have the most survivability of any of the talent tree's. Blizzard has also now said that rounding up 30 mobs and AoE'ing them is against the rules and can result in banned accounts, this mass AoE is a exploit and Cannot be used, so the Ice Block nerf is not a huge Deal.


Makes me happy to know I am going 40 / 21 at 70 for Arena, until they nerf Fire.... Then I'll just quit WoW all-together.

GL frosties

(PS, I am frost now and its good for grinding, just not soo good at 70)
#21 Apr 13 2007 at 9:01 AM Rating: Good
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473 posts
This sucks...

Quote:
Dungeons and Raids
"Polymorph" spell duration has been changed from 20 seconds to 8 seconds.

Is this for mages or mobs CCing us? If for Mages we are going to spend more time performing CC than DPS.


Edited, Apr 13th 2007 1:06pm by Wales
#22 Apr 13 2007 at 9:03 AM Rating: Good
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This was in the general section:

"Blizzard" wrote:
Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage.
#23 Apr 13 2007 at 9:19 AM Rating: Decent
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355 posts
Wales wrote:
This sucks...
Quote:
Dungeons and Raids
"Polymorph" spell duration has been changed from 20 seconds to 8 seconds.

Is this for mages or mobs CCing us? If for Mages we are going to spend more time performing CC than DPS.


Nope, that's NPC polys. Ours are still the full 50 second variety.
#24 Apr 13 2007 at 9:51 AM Rating: Decent
16 posts
Why does Blizzard hate me?
#25 Apr 13 2007 at 12:00 PM Rating: Decent
30 posts
Quote:
General
Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage.


Did I miss something, or are they ninja'ing FN back to what it was?
#26 Apr 13 2007 at 12:21 PM Rating: Decent
Quote:
Did I miss something, or are they ninja'ing FN back to what it was?

Only for innocent mages under level 60 who didn't even hear about ice lance and got their primary means of escape nerfed.
This is good tho. Might level that undead mage a tad more. Funny how that frost nova would break from a 100 fireball crit EVERY time :P
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