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#23352 Aug 08 2013 at 4:45 PM Rating: Good
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That was in WotLK somewhere with some freaky Disc/Smitespam build. I could keep most tanks alive through a bossfight with a single shield and maybe a heal so I spent most of my time DPSing.
#23353 Aug 08 2013 at 4:48 PM Rating: Excellent
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Yeah, those were some nasty builds. IIRC my bear spec ended up being more like a kitty spec so I could do more damage and hold off those over-zealous DPSers in heriocs.
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#23354 Aug 08 2013 at 4:57 PM Rating: Good
Yeah, I liked the extra elements of a class too. That was one of my favorite aspects of Cata. Going from playing an Arcane mage in Wrath where I only ever had to press 3 buttons to play my class to going to a balance druid and then a shadow where the play style was more technical and complicated (in fun ways) AND there was CC and other stuff to do too. Made for a much more fun experience.

Damn it, you guys are making me miss WoW a little...
#23355 Aug 08 2013 at 5:09 PM Rating: Good
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I regret using that tank example to make a point.

His Excellency Aethien wrote:
Pff, you can even blow up sh*t when you're a healer:
Screenshot


Those numbers are loooooowwwwwwwww.

Edit: If you enjoy the little "beyond the current role" type bonuses in WoW, Pigtails, you might want to look at coming back. I regularly get a spot in my raid group because Shadow is capable of both good damage and backup healing in healing-intense phases. They went for a more "eleven classes" instead of "thirty three unique spec" feel, but have also done a good job at keeping the specs playing uniquely.

Edited, Aug 8th 2013 7:12pm by IDrownFish
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#23356 Aug 08 2013 at 5:17 PM Rating: Good
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Low numbers now perhaps but respectable for WotLK heroics (pre ICC) as a healer.
#23357 Aug 08 2013 at 5:19 PM Rating: Good
Is it active healing or passive healing? Because I hate the pressure of healing with a passion. I didn't even really like having to use that one long *** timer group heal (divine gift I think it was?) when I was raiding. Thankfully I didn't have to think about it, the RL would just tell me when to hit it. I enjoy buffing and doing CC stuff because there's not as much pressure. Healing, if I **** it up I could cause a wipe and that makes me uncomfortable lol.

Maybe after I finish my degree I might come back to WoW. We'll see. Only one more term left, and I'm not going to risk ******* it up.
#23358 Aug 08 2013 at 5:23 PM Rating: Good
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If EQnext works I'll probably give that a spin. I don't ever see myself playing WoW agaib though.
#23359 Aug 08 2013 at 5:24 PM Rating: Good
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Hydroplaned into a parkway median today. That was fun.

Fortunately, no damage to the car or my body. But still REALLY not a fun addition to my already-three-hour commute.
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#23360 Aug 08 2013 at 5:50 PM Rating: Good
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Just pretend it was on purpose and use your new found bad-assery to pick up guys.
#23361 Aug 08 2013 at 11:06 PM Rating: Excellent
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His Excellency Aethien wrote:
If EQnext works I'll probably give that a spin. I don't ever see myself playing WoW agaib though.

I'll probably poke my head back into WoW for a bit if it ever goes F2P. Until that point I really can't see spending $15 on it.

idiggory, King of Bards wrote:
Hydroplaned into a parkway median today. That was fun.

Fortunately, no damage to the car or my body. But still REALLY not a fun addition to my already-three-hour commute.
Ouch, well glad you're okay. That's like 2 ZAM peeps in the last couple of weeks now? Don't bad things come in 3s? I'm so staying home if it rains...
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#23362 Aug 09 2013 at 5:42 AM Rating: Good
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someproteinguy wrote:
His Excellency Aethien wrote:
If EQnext works I'll probably give that a spin. I don't ever see myself playing WoW agaib though.

I'll probably poke my head back into WoW for a bit if it ever goes F2P. Until that point I really can't see spending $15 on it.
I doubt WoW will ever go free to play, they still have a crapton of subscriptions and I think if it sinks low enough where they'd consider going F2P they'll just pull the plug instead.
#23363 Aug 09 2013 at 6:53 AM Rating: Good
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His Excellency Aethien wrote:
That was in WotLK somewhere with some freaky Disc/Smitespam build. I could keep most tanks alive through a bossfight with a single shield and maybe a heal so I spent most of my time DPSing.


Rift allows you to do something similar. I usually queue as support/damage and usually end up top damage and second healing, with almost as much healing done as the healer.
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#23364 Aug 09 2013 at 7:01 AM Rating: Good
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His Excellency Aethien wrote:
someproteinguy wrote:
His Excellency Aethien wrote:
If EQnext works I'll probably give that a spin. I don't ever see myself playing WoW agaib though.

I'll probably poke my head back into WoW for a bit if it ever goes F2P. Until that point I really can't see spending $15 on it.
I doubt WoW will ever go free to play, they still have a crapton of subscriptions and I think if it sinks low enough where they'd consider going F2P they'll just pull the plug instead.


I doubt it. F2P would essentially just allow them to continue making money off of assets they've already created.

I think they'll end up laying the groundwork for a F2P transition in the next expansion or two with stuff like level scaling dungeons, player housing, etc.

That way, when they finally decide that it's not worth chasing the sub model, they'll do a switch to F2P and already have most of the work done (and financed by subs). F2P would mostly be about continuing to milk free money out of the game.
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#23365 Aug 09 2013 at 7:41 AM Rating: Good
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I'm half expecting them to come with a new MMO in time which would probably make them want to pull the plug on WoW and offer a discount to WoW subs to move to the new game rather than letting it slowly die off.
#23366 Aug 09 2013 at 7:44 AM Rating: Good
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Didn't they already announce that Titan is being completely retooled into a F2P game?
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#23367 Aug 09 2013 at 7:59 AM Rating: Good
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I think they only announced that they threw all of Titan in the bin and were starting over. That said, I haven't really been paying close attention.


All in all, I think I'd rather play a game I have to pay $15/month for as I don't really trust F2P games.
#23368 Aug 09 2013 at 8:08 AM Rating: Good
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His Excellency Aethien wrote:
I think they only announced that they threw all of Titan in the bin and were starting over. That said, I haven't really been paying close attention.


All in all, I think I'd rather play a game I have to pay $15/month for as I don't really trust F2P games.

Realistically, if you're willing to pay $15 a month, you should just be looking at a F2P game and evaluating whether or not $15 a month would be sufficient for you to enjoy it. If not, don't bother. If so, you're good.

My evaluation point is well below that. And obviously, to enjoy it, it can't be P2W.

But after all their changes, the TOR store is finally to a point I more-or-less find it agreeable. The "pay for rez" probes price is absurd. I'm fine with it conceptually, but you die way too often in TOR to make that price acceptable. But it's also true that, since the game wasn't designed from the ground-up for a RMT store, they're kind of limited with regards to what they can sell for reliable profit.

The LOTRO store, on the other hand, is ridiculously over-monetized. To the point where you essentially need to pay to unlock zones, dungeons, quest chains, etc. That's just annoying at its core, even if the prices were reasonable (which I don't remember feeling like they were).

I also prefer my F2P games with a sub model option.

I'm most happy with GW2's store. But at the same time, GW2 was a one-time fee, not a pure F2P model. So that was a guaranteed $60 for them.
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Anyways, you all are horrible, @#%^ed up people

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#23369 Aug 09 2013 at 8:17 AM Rating: Good
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idiggory, King of Bards wrote:
Realistically, if you're willing to pay $15 a month, you should just be looking at a F2P game and evaluating whether or not $15 a month would be sufficient for you to enjoy it.
Sometimes. You could also look at it as "I'm only willing to pay $15 a month" and a subscription is easier to keep you from impulsively spending more, something an FTP lacks. And let's be honest, there aren't many adults with impulse control as it is, but kids as well? That's just a formula for a fight.
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#23370 Aug 09 2013 at 8:19 AM Rating: Good
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I just meant that relative to Aeth's only position of being willing to pay $15.

The sad truth is that I'm probably not going to play a F2P game that requires me to pay even $10 a month to enjoy it.

So if I've accepted an approximate fee per month of $5, the chances of me grossly exceeding a sub-level fee is slim. And I have **** poor impulse control. I'm amazed I haven't just caved and bought all the ME3/DA2 DLC yet. But I think I've entered into this emotional standoff with BioWare, for them to put their points on sale...
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#23371 Aug 09 2013 at 8:21 AM Rating: Good
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Yeah, my impulse control is pretty bad as it is and I'm not exactly swimming in money so that adds to my hesitation to play a F2P game. With a subscription model you at least know exactly what it costs.
#23372 Aug 09 2013 at 8:42 AM Rating: Good
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But I'm not sure I really understand the argument. After Blizz started selling mounts and pets in their store, I had to keep myself from buying them. That's pretty much the same stuff you'd buy in an RMT store in a F2P game. So it's not really any different?

Now, to be fair, the RMT store is going to have a lot more stuff to choose from. But (and I can't speak for anyone else), this actually has the effect of making me more discerning. Because I'm only likely to buy something if I really want it, not just because it's super shiny and exclusive. I haven't bought any item skins from TOR or GW2's stores. But the funny thing is that I wanted the skins in the TOR store way more than I wanted the ones in the GW2 store, but I came closer to purchasing them in GW2.
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#23373 Aug 09 2013 at 8:48 AM Rating: Good
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Yeah, I never bought anything in the WoW store because all that was was fancy mounts that everybody and their grandma had. I just can't shake the feeling that a F2P game is going to have things that are more important to the game in the store. Hell, even if it's just gold like in Diablo 3 that helps inflate prices.
#23374 Aug 09 2013 at 9:06 AM Rating: Good
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All I can tell you is that you have no reason to directly conflate P2W with F2P. None of the major Western F2P games on the market right now give any significant bonus to people who pay against those who don't.

Well, within reason, at least. To be competitive in TOR, you will have to unlock artifact armor, which is a one time fee. And gearing up will be slower, since you can only have a chance for end-boss gear three times a week (or reduced honor rewards).

But someone willing to drop $100 a month into the game isn't going to be any more powerful unless they also play way more than you and actually get that gear through drops, or buy it from the market.

It's the same with GW2. GW2 gives you item skins, rate boosters, transmutation stones, dyes, outfits, etc. You can also use real world money to buy Mystic Forge Stones, which you can use in place of a piece of equipment in fusion recipes at the forge. These stones are 100% available in-game, though, for completing your daily, weekly, and monthly quests. It's also randomly assigned an item type at the point of fusion, which means using an actual item is always better. They're also only used to help make the materials for your legendary recipes, so the vast majority of the actual mat gathering is (at best) going to be cut by 10% or less by using mystic stones.

I honestly can't remember if the LOTRO store sold items. I don't THINK they did. But they pretty much put a price tag on every bit of content in the game, so I wouldn't actually be surprised.
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#23375 Aug 09 2013 at 9:25 AM Rating: Excellent
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idiggory, King of Bards wrote:
I doubt it. F2P would essentially just allow them to continue making money off of assets they've already created.
Yeah, as long as they aren't losing money on there's good reason to keep the drives spinning. There's people who I could see playing for decades, constantly dropping money for all kinds of sparkle ponies.

His Excellency Aethien wrote:
Yeah, my impulse control is pretty bad as it is and I'm not exactly swimming in money so that adds to my hesitation to play a F2P game. With a subscription model you at least know exactly what it costs.
Note on the impulse control. Cash shop stuff can usually be resold on the in-game auction house for gold or whatever. This means you can get the sparkle pony, sexy outfit, XP boost, etc without ever paying a dime.

There's no way I'd play SWTOR if I had to actually pay to unlock the content. But paying credits for something someone payed cash for? Yeah ok. I picked up a couple of artifact-level unlocks last night for 100k credits each. That's like $20 worth of unlocks for 15 minutes worth of time spent flipping items on the GTN. While that's a better deal than I usually find it's not too hard to get what you want. As an added bonus the ability to in a sense "buy gold" from the company means there are fewer gold sellers running about.
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#23376 Aug 09 2013 at 9:43 AM Rating: Good
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Quote:
Well, within reason, at least. To be competitive in TOR, you will have to unlock artifact armor, which is a one time fee. And gearing up will be slower, since you can only have a chance for end-boss gear three times a week (or reduced honor rewards).
So basically, unless you pay you're crippled compared to those who do pay. Which is exactly what I really can't stand about the whole "free" to play thing. It just grates my nerves.
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