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Rising Prices/Inflation: Solutions? Ideas?Follow

#1 Dec 21 2005 at 2:25 AM Rating: Decent
Just wanted to get everyones ideas or suggestions on how we can all collectively stop the price explosion of many items/equipment on our server and also what SE might be able to do.

One suggestion I have is small, but might help new players to make money a little easier to help pay for items (instead of buying gil, the REAL problem when it comes to the gilsellers) is to raise the amount of gil dropped by regular mobs. If SE raises the amount of gil dropped by mobs, it might help things a bit. This is by no means THE solution to our inflation problems, but maybe a start? My thought here is that new players might start, see the ridiculous prices on equipment and may just get frusterated and buy gil. But, if they can make decent money by just farming regular, low level mobs, they can be less tempted to just give up and buy gil. If less people buy gil, then gil sellers will not be able to sell gil to websites because this server will be overstocked with gil on the cannotlinkto sites etc.....and the gilsellers will not be able to unload their gil to those sites for our server. With less gilsellers at certain nm camps and other areas, regular players have a better chance of getting the rare items they want WITHOUT paying the high price on the AH set by the gilseller. Kind of a domino effect, see?

Basically, lessen the temptation for a player to buy gil and this will in turn lower the gilseller population and lessen the amount of gil sold from our server to the ige/whatever websites that sell it to people.

Anyways, post your ideas and thoughts on how we can maybe slow the inflation, if not reverse this effect.
#2 Dec 21 2005 at 2:51 AM Rating: Good
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173 posts
It's funny actually, but inflation doesn't make it harder for new players.

It makes it easier in a lot of cases.

For example, when I started, I was selling my fire crystals for 2.5k-3k a stack, and then going and buying my equips from an NPC for a set price.

My friends started some 14 months after me and they were selling the same stack of crystals, which took them the same amount of time to farm, for 5k, and buying equips from the NPC for the same set price.

Early on with this type of difference it's a lot easier for new guys.

Monsters dropping more gil would increase inflation though.

For example, if a level 5 Goblin outside Sandy, Windy or Bastok were to drop 50 gil, instead of 5, then that's 45 extra gil that EVERYONE would get from killing it. So farming beastmen in the lower levels could become an easy way to make money, and it's money that has just been created, not traded from someone else.

The more money that gets created lowers the value of the currency around and thus produces inflation.

The only thing you need to explain to new people is that they don't need to have all the awesome +1 items to level, but if they get enough money for certain ones, they are a nice luxury to have. Leaping boots and Emperor's Pin are now easier to obtain than they used to be, and any newbie would need friends to get anywhere in the game anyway so they can ask for help camping those rather than saving up a few mil to buy them.

Either way, the biggest problem isn't inflation exactly, it's moreso greed from players, both charging high prices and paying high prices.

It's cool to have a 10mil+ item, and show it off, and it's cool to get 10mil+, but goddamn, that's a lot of gil guys :P

Some items are worth the gil they sell for, some just simply aren't. Astrals are a good example - not really neccessary unless you are maybe a galka mage, up until level 40 and at level 40 there are alternatives in the form of electrums (25k a piece) and and the ether ring (less than 1/2 the price of an astral, and when used with one electrum gives the effect of 2 astrals).

I don't mind working hard to achieve something though, so long as it's worth it. And I know there is always an alternative, that may not be quiet as uber, but will do nicely and won't break the bank.
#3 Dec 21 2005 at 10:23 AM Rating: Good
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1,255 posts
I couldn't have said it any better than Xamer. It's like I put in my "theory of inflation" thread:

It's no different than if the government gave us all $1mil. Sure, we'd finally have $1mil...but so would eveyrone else. The market would have to adjust accordingly. It wouldn't be long until you start finding eggs for $3,000 an milk for $12,000 at the super market. Those would be the values "adjusted for inflation."


Increasing money/gil in the system causes inflation, while decreasing it causes deflation. The only way you're going to beat inflation is with deflation--not more inflation ;).


p.s.--If you don't believe me, talk to Soviet Russia. Their answer to curbing inflation was to make more money. Ask them how far it got them ;)
#4 Dec 21 2005 at 1:11 PM Rating: Good
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418 posts
byrnie went from 5mil-8mil in one day. And now you see crafters, like agm who sold 2 for the inflated price. Thus erasing more of the history of it at 4-5mil.

Let's go burn some gilsellers!
#5 Dec 21 2005 at 1:42 PM Rating: Good
i know the perfect way to curb the inflation. stop being ******* stupid and paying the high prices. after a couple weeks of their **** being returned to them people might think twice about posting an S harness for 11 million gil
#6 Dec 21 2005 at 2:05 PM Rating: Good
/clap ayazz
#7 Dec 21 2005 at 7:14 PM Rating: Decent
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2,727 posts
ayazz is so far the only person's who is right


in order to get rid of "inflation", we're gonna need to wipe the AH's history of high bid sells. basically grab a group of people who want the item, and just sell it back and forth until the AH history clears (no more than once a day for each person, repeated names are a dead give away)

of course this idea will only halt it temporarily...to truely destroy this mad gil phase we're gonna need an account/mule that grabs up EVERY bit of gil in the economy and destroys it periodically. this way, 999 million gil is effectively destroyed and lowers the price of EVERY item significantly
#8 Dec 21 2005 at 10:23 PM Rating: Decent
Hi.. for those who don't know me.. my gn name is ahjir and in ls: nanofaces. I think I have stated this on vnboards about this issue. Anyways, the main reason for inflation is because of the Gilsellers monopolizing the $$HNMs such as serket, roc, simurgh, bune, cassie... etc. Monopolizing = they can raise the price whatever they want thus more gil for them and more gil on ige and that means more gilbuying. Most people cant afford a serket ring what is it now? 13-15mil? and don't feel like spending 3hrs everyday camping so they go the easy way which is to buy gil. I believe the only thing we could've stopped this is by getting them banned. Getting banned = they'll have to spend real money they earned to buy more accts and once the money spent to buy accts is more than the money they make from selling they'll stop. That means no more excessive gil to buy, even if you gonna buy, it won't be like what? $1 per 1mil? However, no one can mpk now so how we gonna get them banned? lol... i sure remember stealing is ok. And really, who really mpks like 80% of the time? Gilsellers. Anyways, sorry for typing so much and the typos... XD
#9 Dec 21 2005 at 10:46 PM Rating: Decent
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689 posts
Camping NM/HNMs does not, create a substantial amount of gil. People pay as much as they do, because plenty of people have more than enough gil to afford the high prices. The prices raise, and your average player sells for the higher price, because they need more gil to get the items they want too. A monopoly makes an item(s) harder to obtain, either via supply or price, it does not create inflation or devalue your gil.

The rusty fishing outfit in the grotto is contributing to inflation. I suspect, that some of the gardening recipes are also contributing, how many items are grown from cuttings/saplings and then sold to an NPC for pretty good money? This creates more gil in the game world, which lessens the value of everyones gil. For the few that are gaining the gil via NPCs, they're getting richer, but it's DoT for the server.

Outside of that, when you find a lot of players have 30-50M or more in equipment, some of the prices for items are not expensive for them. With the way the AH seems to be working, it's getting to the point where a base 5M could probably make you 1M+ every month just buying and reselling "perceived uber" items on the AH.

Edit: Typo ><

Edited, Wed Dec 21 22:47:33 2005 by Shanshsin
#10 Dec 21 2005 at 11:11 PM Rating: Decent
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173 posts
Inflation is actually going to occur no matter what we do.

Each time you kill a gobbie and get 1 or 2 gil, you are contributing a tiny bit to inflation. Same when you NPC dump any items you have gotten off drops.

Basically, inflation will happen no matter what we do.

The bad things here are not exactly inflation, it's market control. Trying to reduce monopolies and market fixing will solve the problems we are having with people selling and buying at ridiculous prices.

With craftable items, that will happen over time, all the items will become more and more producable and accessible and less of a monopoly will be in place to keep the prices so high. Market competition will bring the prices down to a reasonable level.

With drop items it or craftable items relying on certain drops, the prices will come to reasonable levels once SE introduces alternate methods of gaining the same items, or we figure out a better way to allow more people access to those dropped items.

If the gilsellers or a certain group of people gain a monopoly on a particular item, SE will move in and try to rectify the problem when it gets ridiculous (i.e. Raise III scroll).

I don't think there is anything that we can do, other than restrict ourselves to only paying a reasonable price for the items we want. If it's not worth 10mil, don't pay 10mil basically.
#11 Dec 22 2005 at 9:04 AM Rating: Decent
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113 posts
No way we can solve the Inflation problems. Just live with it. Erasing the price history on AH is just something people thought it might work, but when executing, no, it will not work. I think everyone is greedy. I bought a lot of low lvl eq at a very cheap price, but they all rised to over million dollar. Do you think I will sell them at the lower price?? or sell at cost?? No. Why? Because this is the economy and this is the structure of how economy flows. When there are people buy and sell, there is increased in money supply and the economy has established in a long period of time, then there will be inflation. Don`t mean to point to anyone, but ask yourself will you sell a SH for 1000k if you have one now?? Will you sell a V cloak for 1000k?? No, you don`t sell your stuff at the price you believe, you will sell your stuff at market price. You want to buy stuff cheap. My friend told me my Devotee`s mitt worth 1 mil, and i thought he was joking. and then I went and check the price on AH, it is really 1 mil. but i remember i got it for only 200k when i first got them.

No one is very willing to sell their own eqs at a cheap price and just live with the inflation. just ignore the fact that there is gil buyer and seller. Play the game, do more BCNM get your ingredient and get someone to craft for you. You know, what really make inflation goes away or certain item price drop is when every has that particular item, if everyone has a V cloak and SH, no one wants them anymore, the price will drop. Is that likely to happened?? No. Alla reader mostly from NA and Europe. I don`t think people from HK and JP really read this site. So, we are just a small fraction of the population in Shiva. What we do is very limited and people will only taking advantage of our intention to try to fix the inflation problems.

Ayazz, I know you are a very nice person, I`ve pt with you several time, I hope you remember me. It`s is nearly impossible to fix something with only handful of people. Let`s say if there is 30,000 people in shiva, how many people have you seen people really replying this thread and say they will do something?? maybe 10 or 20. do you think that 10 - 20 people can make a different?? Will this 10-20 people buy all the SH and stock them up for long period of them and sell them at a much lower price when they know SH is so scared in the market? Day to day we all go farming, killing Nm, doing mission, BCNM because we want gils. we can`t afford to buy something in high price and sell them at very low (or what you believe in lower price) just because we want to fix things up. Anyways. I am sorry. If you think this is BS.

Enjoy the game, because inflation will be more severe when xbox 360 launches the FFXI and when new expansion launches, a lot more people need eq for lvl their bluemage and a lot more gils needed for buying certain items and eqs.

#12 Dec 22 2005 at 12:20 PM Rating: Good
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1,255 posts
Phatboy, all I've gotta say is that if a person lets inflation beat them, they have no right to complain.

If you complain about something, but do nothing, you really don't want to see a change. You just want to rant ;)
#13 Dec 22 2005 at 5:15 PM Rating: Decent
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173 posts
One interesting thought I had just..

Inflation hurts gilsellers the most. Since obtaining gil will most likely take them twice as long now they have to gain 3 or 4 times the amount they used to, just to make the same amount of $US
#14 Dec 22 2005 at 5:24 PM Rating: Decent
Lets be honest, though.... would YOU pay 30k for oils? 20 mil for a Nobles Tunic? almost 1 mil for a Gluttony Sword? 25 million on an Errant Cape??? I thought not...
#15 Dec 22 2005 at 5:41 PM Rating: Good
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1,255 posts
Quote:
One interesting thought I had just..

Inflation hurts gilsellers the most. Since obtaining gil will most likely take them twice as long now they have to gain 3 or 4 times the amount they used to, just to make the same amount of $US



ACTUALLY!......

No, I'll make a new thread for it. It's another one of Sophus' kooky theories :/
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