AO Special Edition

AnarchyOnline posted their announcement of a Special Edition Anarchy Online, with some goodies included, of course! A special edition of Anarchy Online is now available in North American retail stores, and from our online store. It includes a brand new box design, an updated game client (v14.0), PDFs of the manual in several languages, a new and improved keyboard map, a PDF of the entire Anarchy Online novel "Prophet Without Honour", original artwork, a new map and illustrated beginner's guide, and more... You can get the special edition in your favourite computer store (North America only), or order it from our online store in Europe or North America.

You Want a Leet Doll?

Well then go vote! See link below, they just might make you one. The leets are contestably the most popular creatures on Rubi-Ka. Consequentially, a lot of people have asked us to make a Leet Doll for purchase through our online store. Before an endeavour like that is started however, we would like to find out if the demand is adequate to start production. Our community team has started a poll on the official forums. If you would like to see the Leet Doll made, this is your chance; stand up and be counted!

Re-doing the Online Manual

We are going to rework the online manual and would like to ask for some help and feedback. Stripped from the headlines via AnarchyOnline website Anarchy Online is a complex game, and the learning curve can be quite steep. We are aware that the online manual leaves a lot to be desired, and that there should be documentation for many things that aren't mentioned in there. We are in the process of giving that manual a complete and total revamp, and would like to get some ideas and feedback before we commence the actual rewriting. What kind of documentation is lacking? What kind of documentation is there, but inadequate, or poorly explained? What is already well explained (if anything)? Please provide your feedback here. Thomas Johnsen Community Team Lead

Expansion Announced!

Posted yesterday on Official AnarchyOnline website! Expansion! by Editor - Mon, 13 May, 2002 After the announcement that an Anarchy Online expansion pack is in production, we've been rather quiet about it. As we're quickly approaching E3, we will be putting up a new portion of the website dedicated to the expansion pack. Today, we have made the section available where you can have a look at the logo for the expansion "Shadowlands". In the near future you can expect to see updates, screenshots, concept art and other goodies as production of the expansion pack continues. With the decision to make an expansion pack came a few shifts in priority. Even though we will of course continue to patch new content into Anarchy Online on a regular basis, it has become a little more difficult to predict when certain features will be made available. As a consequence, we will remove the section of the website entitled "Envisioned Changes" as well as some of the information in the "In Progress" section. This doesn't mean that these things are no longer planned, or in development, just that it has become increasingly hard to say when, or how, they will come. We will instead focus on keeping you as updated as possible on the expansion, and the very next patch to come.

Gaute Article of the Week, we've got it early

We recieved this today from Darren "Dai-Galean" Scott, to be posted before the official site. Lots of cool stuff, check this out: Large Player Structures - Organisations. This short article will try to deal with many of the remaining issues of facilitating large groups and crowds in Anarchy Online. It is not an article filled to the brim with promises of features-to-come (there will be some of course J), but is more about where we are heading in the game with this issue. As you may have noticed during the past months, the organisation code has been rewritten. It was bug-riddled and quite bad when we launched, but is now ship-shape. We have added more functionality - such as voting. We have also finished implementation of a feature called Organisation advantages. We haven’t enabled these features yet, as we want them to enter the game in a more meaningful context. (Let me tell you more about that later.) Let’s begin with the following issues: The vision behind the large organisations on Rubi-Ka Attaching player-run organisations to story-defined organisations. Organisation Headquarters. The vision behind the large organisations on Rubi-Ka. There are many reasons why we need to support the larger organisations on Rubi-Ka. These are the important ones: It allows people to band together in a bigger structure, sharing goals, values, deciding on matters and helping each other - in short, being social. It gives people a sense of identity. You are no longer alone. It is an easy way for Funcom to measure what people are interested in - how many players join the big guilds, focused on doing particular activities? It is a good way to enter a communication, focused on story, with players. It should help people find a “safe” place and a foundation from which to grow, find friends and learn the game. As you can see from the list above, the organisations shall fulfil many goals for the game. We have “in-game” support for some of these, but not all. Today many player-run organisations have homepages with rules, lists of members, goals and so on. It is not feasible to support all aspects of running organisations as in-game features, as many have suggested. Making HTML pages is a lot simpler than anything we could support in-game. There are still many features we would like to support, and even some types of behaviour we would like to encourage. First off: Attaching Player-Run Organisations to story-defined ones. Both Omni-Tek and the clans have their own structures. Let me very briefly list them. First off, Omni-Tek. There are several Departments defined on the Omni-Tek side: Departments Omni-AF (Omni-Tek Armed Forces) Omni-Trans (Omni-Tek Transportation and Shipping) Omni-Pol (The Omni-Tek Police department / Military department.) Omni-InternOps (Omni-Tek Internal Operations) Omni-Med (Omni-Tek Medical) Omni-Sci (Omni-Tek Scientific Research and Development)] Omni-Engineering (Omni-Tek Engineering and Manufacturing) Omni-Production (Omni-Tek Production and Processing) Omni-Com (Communication, Grid, Whompas...) Omni-Reform (Omni-Tek Public Relations and Reformation) Omni-Admin (Omni-Tek Adminstrative Services) There are also several clans on the rebel side, defined by the story, so far: The Clans Terra Firma (Low-key, political-party type clan) The Knights (Brash, high-impact clan for the retro-romantics, led by Lord Galahad (a.k.a. Efren Christe)) The Sentinels (Aggressive militant clan/terrorist organisation, led by Simon Silverstone) Vanguard (A large and moderate clan with business interests across Rubi-Ka.) New Dawn (New Dawn is the largest, and most liberal, of the clans.) Gaia (The Sisters of Gaia want to create a New Eden on the other side of the planet, a peaceful and serene "Garden of the Goddess.") Eco Warriors (Voted "Least Likely to Succeed" in annual clan-gatherings, the Eco Warriors are despised by most for their militant stance on conservationist and environmentalist issues.) PFL (The Popular Front for the Liberation of Rubi-Ka. Aggressive military organisation.) On your travels across Rubi-Ka, you have probably met people whose organisations are named something like the organisational names listed above. They have, so far, not been officially “endorsed” by our Events Team. They simply name their organisations the same, and there is nothing wrong with that. The only problem is: it leaves us in a fix on how to give everyone the equal opportunity to attach themselves to the story-focused organisations without forcefully changing names or identities. How to organise this in a fashion that steps on the least amount of toes, is the goal of this article. There are several ways to resolve this issue, and I would like your feedback on which method is the best. Let me outline the alternatives: Creating two new structures on the Clan and OT sides. They might be called conclave on the Clan side and company on the OT side. These would then be the "story" organisations proper. The leaders of the various organisations would then apply to align their organisations with these structures. a. We would change no names. This means you could find a company called Omni-Med and a department/faction called Omni-Med. b. No one would get pissed off, because Funcom changed the name of their organisations, but it could be confusing for new players. c. Individual players cannot become members of the conclaves or companies, only organisations. Forcefully taking back the appropriate story names - making stronger checks on names when people make new organisations. Removing the players’ ability to have "Departments" on the Omni-Tek side - assign these as the "story level" of the Omni-Tek structures. Run the structures with specially selected players / Funcom employees. d. This would cause a lot of name-changing and thrashing about in the community. e. Individual players can be members of the story orgs. f. It would give people an equal opportunity to invest their time in story-endorsed organisations, but would make a lot of people angry as their organisation names are changed. Endorsing the existing story-named organisations, let people keep their names on a first-come-first-serve basis. Let players have complete control on leadership / elections etc., but set a "story-org" standard which these player orgs would have to follow or face the possibility of having their names changed. (Or whatever.) g. This would mean that many in the existing organisations would be happy, because they get to keep their organisations more or less intact and also keep them with an increased status. h. Other people not so quick on the trigger would respond negatively, because they never got the chance to align themselves with / make story organisations. Totally ignore the in-game structure and run the story organisations as something happening on the side on the web etc. i. Boring. j. Boring. k. Boring. OK! Please voice your opinions in the matter. I must admit that I find this quite difficult… so if you have completely new ideas of how to deal with this issue, bring them to the table! The key question is: What does it mean to be part of the story-endorsed structures? First off, it would increase the likelihood of being forced into certain types of behaviour. You might have to have an open recruitment policy, or maybe the total opposite. Omni-Tek and the Clans (a.k.a. Funcom) would have more to say on how you run things - maybe running elections on the Clan side, or not on the Omni-Tek side. The likelihood of participating in events would most likely increase - it is not a promise, though. We have many other reasons for running events, besides the storyline! We would expect more exemplary individual behaviour too. A more friendly, sharing nature - more focus on Role-Playing than power-levelling etc. I am mentioning mostly the "negative" aspects here, to make sure people will appreciate Funcom’s need to "structure" the official organisations - why else would they be official? If you have any ideas for other perks and responsibilities - please share! We are listening! Organisation Headquarters. We have promised to, and are in the process of implementing organisation headquarters. For the time being, they will have to be located in the cities around the world. We have some ideas to share with you in this matter. The normal Org. Headquarters (OHQ) will be situated in certain entrances in the cities. There will be several entrances, but many organisations will have to share. The OHQ will contain some indoors and some outdoors areas, all in one playfield. There will, for the time being, only be one standard of OHQ per side. Possibilities of upgrades are being considered. The OHQs will contain an option to upload to the Grid, but not to download. The OHQ will be more or less like an org. apartment - a place to gather and talk shop without other people barging in, as if you hold your org. meetings in a backyard / high-rise. It will have the option to apply fixtures / furniture - and more than ten units. To us these features are more or less a pilot project - a prototype of other things we would like to see. I think it is important that the OHQ has a purpose to many types of players, and I admit that for the pure power-player the OHQ lacks much purpose right now. We have thought of many possibilities, but would like to hear your suggestions also. I cannot promise any dates, but we will not launch this system until it works well! As you saw with the Over-Equipping changes - the delivery date most likely lies some months into the future. Well, that’s it for now. See you all soon on Rubi-Ka… Yours, Gaute Godager

AO Questions Answered

Here you can find the answers for the Top Ten Questions for the Neutrals and fixers. Fixers Neutrals

Newsletter Sent, exciting AO news!

A newsletter was sent today, here's what it said: Anarchy Online Expansion Announced After the recent announcement of an Anarchy Online Special Edition, Funcom has now revealed an expansion pack is also in development in addition to the regular patch updates. - - - - - - - - Anarchy Online Shadowlands The expansion pack, Shadowlands, will encompass several new playfields, the floating city of Jobe, profession specialisation, new variations of the breeds, upgrades to items, and many surprises. Go to the Anarchy Online website to read the entire press release. http://www.anarchy-online.com/content/news/pressreleases/docs/expansion.html - - - - - - - - Anarchy Online Special Edition The 21st of May a special edition of Anarchy Online will be released in the US for USD 19,99 (one month of game-time included). The special edition includes a brand new box design, a new and updated map, an illustrated beginner's guide, a new keyboard map and the latest version of the game. We have also included a bonus CD where you can find the entire novel "Prophet Without Honour" in PDF, sample music from the soundtrack, never before seen concept art, trailers, exclusive wallpapers, the Animated Series and more: http://www.anarchy-online.com/content/news/articles/2981L You can pre-order the special edition through our online store: http://www.anarchy-online.com/content/shop/ Note: The special edition will shortly be available in the European online store as well. - - - - - - - - Player Events Calendar The Anarchy Online Events Team has also released a pl ayer events calendar where the players can update themselves as they prepare new and exciting events for their fellow players. This way, it will be easy for all players to keep track of what's happening, and where. Check out the new calendar: http://www.anarchy-online.com/content/news/articles/3120L - - - - - - - - New content patch - preliminary notes 14.2 Even with all these exciting additions to the Anarchy Online universe, we haven't forgotten about the existing gaming experience, and are regularly patching updates to the game. In the next patch, huge improvements to the over-equipping system, and long awaited features like IP re-allocation are planned along with many other goodies like a new Whompa system, easier game-play for the beginners and profession updates. Read the preliminary patch notes at the Anarchy Online website. http://www.anarchy-online.com/content/game/inproduction/test/ - - - - - - - - Give Anarchy Online a 7-day try for free. Just go to http://www.anarchy-online.com and click the free 7-day tryout button to download a copy of the game and get in on all the action without giving up any cash at all. If you don't want to download the client, we'll send you the latest version of the game in the mail for a shipping fee of only $4.99.

AO expansion pack!

Exciting News AO players! Here you can find the Press release on the new and comming expansion pack. Also A small News announcement about the irc. Announcement of New IRC With the amount of people that we have coming into the IRC, we have been talking about how to change the current IRC we are using. We wanted a better system, to handle even more people, and to be more stable. As of Thursday May 2 the New IRC will be enacted. The changes will take around 15 minutes. We would like to thank the Quake Net Development team for the Use of their services system. To learn more about Q and Quake Net please visit: http://www.quakenet.org - - Best regards, Darren "Dai-Galean" Scott Community Team Funcom Oslo AS http://www.funcom.com http://www.anarchy-online.com

AO Lead gets interviewed by player2player

Hello All, Thought you would like to see the new interview with the Anarchy Online Exploit Team Lead Click here Dai-Galean

AO to hit Germany!

New Press Release from Funcom, check this out: Hello AO, MMORPG Anarchy Online to open new German server! Funcom enters cooperation with gamigo AG Zürich, Switzerland/Rheine, Germany-12. April 2002 - Good news for German online gamers: Funcom and the German gamigo AG are going to open a dimension of Anarchy Online for German gamers. This cooperation is a further step towards improving the accessibility of Anarchy Online in Germany. Anarchy Online is the newest generation of Massively Multiplayer Online Roleplaying Games (MMORPG) with several dimentions catering for thousands of players simultanously. The German dimension will be staffed by German speaking Gamemasters and ARKs (Advisors of Rubi-Ka), and gamigo will also provide regular customer service outside the game. The game itself will remain in English for now. In addition to the German dimension, there will be a new official Anarchy Online website in German keeping the players updated with the latest news and developments of the game. "We are very happy! gamigo is the perfect partner whose experiences in customer support and community building for online games will help us form ideal synergies to greatly improve the accessibility of Anarchy Online for German players", says André Backen, president of Funcom, in regards to the cooperation with gamigo AG. Recently being awarded "Best MMORPG 2001" in PC Gamer (US) as well as "Best Multi-Player Game" at ECTS 2001, Anarchy Online offers a fascinating gaming experience in a living, thriving virtual world. Players have to choose sides in an epic struggle over the control of the planet Rubi-Ka, almost 30,000 years in the future. The game particularly stands out because of its great graphics, depth of gameplay and variety in character customization. Players who own a copy of Anarchy Online already (be it retail version or magazine CD) don't have to worry about compatibility issues. All versions of Anarchy Online will be compatible with the German AO-Server. The German dimension will launch in early May. More details will be announced shortly, including information about the upcoming German betatest. Best regards, Darren "Dai-Galean" Scott Community Team Funcom Oslo AS http://www.funcom.com http://www.anarchy-online.com