Final Fantasy XIV: A Realm Reborn has some unique attributes compared to other well-known, recently launched MMORPGs. Namely, the game refreshingly offers a multi-platform experience: Playstation® 3 players are able to play, mingle and interact with PC players in the same servers, and Playstation® 4 compatibility expected to come in Q1 2014.
Generally speaking, Square Enix is considered to have "got just right" the controls and user experience of a console version. Combat, the cornerstone of any role-playing game offering advancement, skills, traits and levels to its players, has been adapted around this platform diversity.
Let's discuss combat, its features, feeling and fluidity, and attempt to answer the question:
How is combat balance affected by the developers' design decisions?