Tabula Rasa Feedback Friday June 13th

Tabula Rasa's Feedback Friday has an awesome answer to the PvP MMO question, and a look at Deployment 10 Patch Note Previews.
Q: Why are you making TR a PvP MMO? The new Wargame testmap on PTS and the balancing of the abilities tend to prove that this is the way it is headed, why?!?

A: PvP has never been and is not going to be the only direction we want TR to take. It is true that a lot of changes and additions have been made with PvP in mind and the Wargame is a good example, but in this case for instance, it is mainly because we had the systems mostly in place already and could reuse part of it in that map. The PvE aspect of the Clan Owned Control Point system needs more work done to it before we can have you test it. But it is going to be a big part of the COCP system. Another example is the attention we bring to developing instances and the storylines in general. We hope that some of you enjoyed Velon Hollow on PTS and the stories told in that instance. We have wonderful writers working with us and we will be counting on them to continue dazzling you with their narrative talents. So PvP is an important aspect but Tabula Rasa has tons of stories and plenty more to come that tie it into an obvious PvE world.

Don't forget to check out what's coming in Patch 10!

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