|
There are four kinds of Traits: Virtues, Race, Class and Legendary. You can think of traits as abilities gained by experience. Each of us follows a slightly different path through Middle-earth, and which traits become available to us will reflect that journey. Even when we are getting up in years and have all of them, which ones we choose to equip can dramatically change how well we perform certain tasks.
In a way, Traits are very similar to Passive Skills. Unlike Skills you learn from your Class Trainer, Traits are earned as soon as the appropriate quest or Deed is complete but are not active until equipped. To do this you must visit a Bard and pay a fee. There are limits to how many Traits of each type can be equipped, and although these limits increase as you level you will never be able to equip all your Traits at once. At level 60 you will have space for 5 Virtues, 5 Race Traits, 7 Class Traits and 3 Legendary Traits available to you.
Twenty Virtues are available to you through Deeds. Each Deed that unlocks a trait, and not all do, will increase the Rank of your trait by 1, to a maximum of 10. Virtues can also be increased by purchasing a tome in the LotRO Store for 295 ($2.95) but not even a tome can increase it beyond Rank 10. Each Virtue provides a bonus to 3 values that affect your life. Some will be more suited to Melee classes, while others are of more use to Magic-users or ranged classes, but there are no class-restricted Virtues. There are certain Race traits that can increase the Rank of some Virtues.
If you open the Traits panel (click on the little icon of Gandalf to the left of your hotkeys) and click on one of the Virtues the LotRO Store will open to the tome for that Virtue. Also, if you are working on a Deed that increases that Virtue your Deeds log will open to that page.
Virtue | Affected Stats | Notes |
---|---|---|
Charity | Increased Wound Resist Rating, Ranged Defence Rating and non-Combat Power Regen | good for all classes |
Compassion | Increased Ranged Defence Rating, non-Combat Power Regen and Tactical Defence Rating | good for Tank and DPS classes |
Confidence | Increased Fear Resist Rating, Will and non-Combat Power Regen | good for all classes |
Determination | Increased Agility, in-Combat Morale Regen and Maximum Morale | good for Melee and DPS classes |
Discipline | Increased Might, Disease Resist Rating and Melee Defence Rating | good for Tank classes |
Empathy | Increased Armour Value, Fate and Fear Resist Rating | good for Tactical classes |
Fidelity | Increased Shadow Defence, Vitality and Maximum Power | good for all classes |
Fortitude | Increased non-Combat Morale Regen, Might and Disease Resist Rating | good for Tank and Melee DPS classes |
Honesty | Increased Maximum Power, Armour Value and Fate | good for Tactical classes |
Honour | Increased Poison Resist Rating, Shadow Defence and Vitality | good for Tank and Melee DPS classes |
Idealism | Increased Fate, Fear Resist Rating and Will | good for Tactical classes |
Justice | Increased in-Combat Morale Regen, Maximum Morale and non-Combat Morale Regen | good for Tank classes |
Loyalty | Increased Vitality, Maximum Power and Armour Value | good for all classes |
Mercy | Increased non-Combat Power Regen, Tactical Defence Rating and Agility | good for Ranged DPS classes |
Patience | Increased non-Combat Power Regen, Wound Resist rating and Ranged Defence Rating | good for Tank classes |
Innocence | Increased Melee Defence Rating, Poison Resist Rating and Shadow Defence | good for Melee DPS classes |
Tolerance | Increased Tactical Defence Rating, Agility and in-Combat Morale Regen | good for Ranged DPS classes |
Valour | Increased Maximum Morale, non-Combat Morale Regen and Might | good for Tank and Melee DPS classes |
Wisdom | Increased Will, non-Combat Power Regen and Wound Resist Rating | good for Healing, Support and Ranged DPS classes |
Zeal | Increased Disease Resist Rating, Melee Defence Rating and Poison Resist Rating | good for all classes |