Using the Features list from
Oneiromancer's post (thanks)
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100 new Alternate Advancement abilities offer more options for character progression with new and unique skills to master.
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Looks good
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Gain leadership experience and unlock many group- and raid-enhancing tools.
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Could be useful but like most people I don't like to lead, I do it all day at work, I just want to come home and follow =).
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20 new zones, 10 new instanced zones and 10 new traditional zones including a huge ship city zone, complete with merchants, tradesman, and quest-givers, where you can gather your party and launch expeditions. The new combat zones are for characters level 50 and over.
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Sounds promising
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New Berserker class empowers you to ravage your enemies with two-handed axes or by hurling large objects.
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Do we get another character slot? I don't want to delete any characters I have now.
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Discover the newly found continent of Taelosia, which holds the secrets of Norrath's future.
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Sure just don't add another flagging system please =\.
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20 all-new NPC models make for hundreds of challenging encounters unlike anything seen before in EverQuest.
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Just built a new PC complete with a Radeon 9800XT, bring on the graphics
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New Tribute System enhances gameplay by allowing players to choose beneficial attributes, skills, or effects through offerings at their home cities.
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Hmm, plat sink? But still sounds promising. Anyways, Yantis will have enough money to run for congress after this one. LOL
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Dozens of new and exciting story-driven quests and content for the hardy adventurer.
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No Comment
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New tradeskill recipes to produce hundreds of new items.
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Hopefully this will allow for faster/easier skill ups from 200 on....
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Unearth arcane spells, mighty weapons and other hidden treasures.
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Who doesn't like phat lewts?!