Forum Settings
       
Reply To Thread

In LDoN, are Rogue only skills needed?Follow

#1 Jan 08 2004 at 6:33 AM Rating: Decent
25 posts
Good Morning,

I was wondering if Rogue skills such as pick locks and detect traps were needed moreso now than in the past with the LDoN expansion added in?

Traifin
#2 Jan 08 2004 at 9:08 AM Rating: Decent
LDON give plenty of oppertunity for detect traps. Seems like the majority of the dungeons have some sort of trap in several rooms. Some are as simple as a trap that spins you to face another direction and some are pretty nasty DOTs. If you tie your Dectect Traps skill to your movement keys you can have a pretty effective Auto-Detect thing going on. Note: traps in LDON tend to re-arm themselves after a couple seconds (very annoying) Make a note of where the traps are on your map so you know to diarm them again as your group comes back that way.

Some dungeons have chests that you need to Detect Traps on. You can also use you Disarm Traps and Pick Lock Skills here as well. Note: Not all chests can be disarmed and opened by rogues. Some have magic traps which have to be disarmed by INT Caster LDON Spells and some have Curse Traps which have to be disarmed by WIS Caster LDON Spells.

Over all, yes LDON finally makes these skills useful.
#3 Jan 08 2004 at 9:09 AM Rating: Decent
Duplicate Post

Edited, Thu Jan 8 09:39:37 2004 by Visagoth
#4 Jan 08 2004 at 9:12 AM Rating: Default
LDON gives plenty of oppertunity for detect traps. Seems like the majority of the dungeons have some sort of trap in several rooms. Some are as simple as a trap that spins you to face another direction and some are pretty nasty DOTs. If you tie your Dectect Traps skill to your movement keys you can have a pretty effective Auto-Detect thing going on. Note: traps in LDON tend to re-arm themselves after a couple seconds (very annoying) Make a note of where the traps are on your map so you know to diarm them again as your group comes back that way.

Some dungeons have chests that you need to Detect Traps on. You can also use you Disarm Traps and Pick Lock Skills here as well. Note: Not all chests can be disarmed and opened by rogues. Some have magic traps which have to be disarmed by INT Caster LDON Spells and some have Curse Traps which have to be disarmed by WIS Caster LDON Spells.

Over all, yes LDON finally makes these skills useful.
#5 Jan 08 2004 at 9:14 AM Rating: Default
LDON gives plenty of oppertunity for detect traps. Seems like the majority of the dungeons have some sort of trap in several rooms. Some are as simple as a trap that spins you to face another direction and some are pretty nasty DOTs. If you tie your Dectect Traps skill to your movement keys you can have a pretty effective Auto-Detect thing going on. Note: traps in LDON tend to re-arm themselves after a couple seconds (very annoying) Make a note of where the traps are on your map so you know to diarm them again as your group comes back that way.

Some dungeons have chests that you need to Detect Traps on. You can also use you Disarm Traps and Pick Lock Skills here as well. Note: Not all chests can be disarmed and opened by rogues. Some have magic traps which have to be disarmed by INT Caster LDON Spells and some have Curse Traps which have to be disarmed by WIS Caster LDON Spells.

Over all, yes LDON finally makes these skills useful.
#6 Jan 08 2004 at 9:08 AM Rating: Decent
Duplicate, sorry having technical difficulties this morning.

Edited, Thu Jan 8 09:42:17 2004 by Visagoth
#7 Jan 08 2004 at 9:51 AM Rating: Decent
The most annoying trap in my experience is the one that briefly stuns you. This can be really bad if you are mezzing or compelete healing.
#8 Jan 08 2004 at 9:59 AM Rating: Good
Liberal Conspiracy
*******
TILT
The rogue skills (not really "rogue only" since they're shared by bards) aren't so much 'needed' as much as somewhat useful. Most groups tend to ignore floor traps as they're usually not detrimental enough to seriously hurt, but if you have the skill it definately helps. Same with chests; if there's no rogue you usually ignore them. If you have a rogue, you give it a shot. Chest traps are much nastier than floor traps, by the way so few groups are keen on trying to bash their way into chests and boxes (besides which, bashing usually destroys the contents).

The nice thing is that you finally get a chance to use the skills. Outside of Dragon Necropolis and some places on Luclin, there wasn't much chance or reason to sense/disarm traps prior to LDoN. And pick lock serves a purpose beyond getting random invites to CoM reaver raids Smiley: wink It's even nicer for bards; prior to LDoN, our skills capped so low that the only doors we could pick were the Hole, Befallen and one of the gates in Najena. With my rogue skills capped, so far my bard hasn't found a trap or lock I couldn't solve within a couple tries and it's very rare that I set off a trap doing so (and even if I do, I keep my cure disease/poison song on myself to quickly mitigate most trap effects).
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#9 Jan 08 2004 at 9:23 PM Rating: Decent
I agree that rogues are a nice addition, but certainly not really "necessary" for LDoN missions (my experience only goes up to level 55 so your mileage may vary).

As a rogue in LDoN I bind my disarm trap to my evade key so that in combat I am constantly disarming any traps nearby. Often the party will actually be fighting right ontop of a trap but its really no problem becaue I am constantly disarming it.

I keep a separate key for sense traps because it will face you toward the trap, thus you don't really want it going off in combat, unless you enjoy constantly spinning back around to look at the mobs.

I used to try to get people not to sit right on top of traps, but now I don't care. I just constantly disarm. Disarm is pretty much line of sight, but the range on it seems far larger than sense traps.

In fact, I think the range on sense traps has been reduced a bit in LDoN, although my memories may be incorrect. I have to get pretty darn close now to sense one - like half a smallish room away - I'd say about twice the height of a human character? in distance. Maybe I'm getting harder traps now that I am level 55? But that doesn't really make sense since I bet the skill has some kind of level-independant range on it. By the way, my skills (sense and disram) are 200.

In short, yes rogues are "needed more", to answer the original question, but are not really necessary.
#10 Jan 08 2004 at 11:12 PM Rating: Decent
Apparently you haven't been hit by Haunting Curse yet :P Nothing like a 1 hour duration on a curse that drops all your stats to 1 :)
#11 Jan 08 2004 at 11:38 PM Rating: Good
Liberal Conspiracy
*******
TILT
I haven't come across Haunting Curse as a floor trap though, only a chest trap. If people are fiddling with chests without the proper classes, that's their own fault.

Of course, with my bard, Haunting Curse is a trivial annoyance. Go go Aria of Innocence! Smiley: lol
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 208 All times are in CST
Anonymous Guests (208)