Anonymous wrote:
k k. I was looking for the community opinion.
Why is there such an aversion to stuff like this? Are log parsers wrong, too? How about spoiler sites? =P
This is not a hostile thread, but I'd like to know if it's a knee-jerk reaction to "hacking" or a well thought out position based on some unarticulated principal.
Just your average Joe
Here is my well thought out position and response.
Play the game with the standard tools that SOE provide. This puts every one in the game on the same level "playing field" (sic).
If one player has a mod that by definition gives an advantage over another palyer who does not have it - that is called cheating. And the one thing that has made EQ such an enduring and enjoyable game is that there is a minimal amount of cheating and the ability to cheat.
EQ is based on the principle that all reward is gained at the cost of effort and risk, this is what keeps the vast majority of us playing. The knowlege that we all have to put in approximately the same level of effort and face the same amount of risk is a large part of what makes the community of EQ work.
If you introduce cheats that give one person an advantage over another you have started down the road to the destruction of what makes EQ the special thing that it is.
You do not need to look far to find examples of where the attempts to keep cheats out of the game have failed and destroyed games that may have once rivalled EQ. Tribes, springs to mind.
Log parsers and information sites (hardly cheat sites
) are available freely to everyone.
Parsing tells you nothing, unless you have already put in the effort and faced the risks to create your logs in the first place, a completely spurios argument.
Info sites are nothing more than a means of communication, the info stored on these sites is discovered and recorded by players, playing the game in the normal way. The could post the info on the ingame message boards, they could spam it across all servers with shouts, it is simply more convenient and community oriented to place the info where every one who has an interest can read at their leisure. Nothing at all like modifying the game code to give yourself an advantage.
As to the specific targeting mod you are sugesting;
I play a druid, cleric and enchanter, all of whom I'm sure you would agree, spend much of every battle constantly swapping from one target to another, both NPC and PC.
I also run both my computers with clip plane and graphics on full, I like to enjoy the picture. And yes, the new spell graphics are fantastic.
I never have targeting problems ever. Yes frame rate does drop once in a while, no probs just hit page down for a moment or two. Yes sometimes the second mob in the train is superimposed on the MA's mob and hard to click.
But I have never found a situation where sensible use of the F keys, my target and assist hot buttons, coupled with getting off my butt and moving around a bit, did not let me target the mob/PC I wanted. It is just one of the skills you learn as you get better at the game.