Atiba wrote:
Most of the warnings you've heard are exaggerated truths. I think what really set most people on an EverCrack rampage was the story of a 20ish college kid with a mental handicap and history of emotional problems commiting suicide. When the story was put together it all centered on the fact that he had played EverQuest for a few years, and effectively ignored most of the other problems he had had for God knows how long.
I'm not denying that EverQuest is an addictive game once one gets into it, and I have known people who have let it get in the way of other aspects of their life(i.e. work, schooling, other responsibilities). The simple fact is that it isn't necessarily EQ's unique power of addiction keeping people on it. If you do a little research you'll find that most popular online games have an addictive nature to some extent. EverQuest's has just been more publicisized.
If you're considering starting off in EQ, you can avoid letting it consume you by just exercising a little responsibility. Hell, the game has its own timer/alarm to let you know when a certain amount of time has passed, letting you set yourself a limit to play.
Im glad you brought that up. To me, AD&D was far more addictive than EQ, but neither are evil. A game is what you bring to it. Period.
Now, that said, both games are simply a way to pass time, while being in the company of people you enjoy. Yes, you CAN play solo, but the game was designed for group play.
Addictive? Sure. Dangerously addictive? No. 'Nuff said.