Caution: Pipe dream ahead, mixed with nastalgia. Pipe nastalgia.
In my first days of Everquest, I believed my later years would yield countless trophies from my many battles. My equipment would be 90% composed of these trophies, with an epic tale accompanying each. I thought someone would say, "Nice bracer... where'd you get it?" and I would recount the harrowing tail of defeating countless undead beasts for a chance at the head of their captain. I would tell of how we slew the beast and how the bracelet was ripped from his body as a token of the kill.
Nope.
Not by a long shot.
"Nice bracer... where'd you get it?".
"Bazaar. I farmed metallic liquids for most of it... must have killed about a thousand of those golem things... over... and over... and over... and over... I don't actually know what monster dropped the bracelet, though. Ask that guy over there... he gets one about every other day."
Dang, I just depressed myself... gotta go drink a Mountain Dew.
...
Okay, I'm back.
At no time in my 4 year career has my equipment been composed of over 20% items that I actually looted. For most of the time, it was closer to 0%. Until I was level 40, the only thing I had to show for my work was a cup. The stein of Moggok. I don't remember anything spectacular about the one I looted, though, because I quested about 50 of them in total.
I want there to be a moderate to large bonus to items that you looted yourself. Make items tradable, but make them better for the first person to loot them. They could even call it something snazzy, like soul forging. Say that the magic is alive, and it can only truly bond to one owner at a time. The previous owner must die at the hands of the new for a new soul to forge to the item. This is all made up on the spot, but I'm trying to come up with convincing understory for my idea =P.
I would like for items to be about 30% (fuzzy number) more powerful for the first person to loot them and always tradable at a diminished effectiveness. If you do a quest, then the result is only soul forged if all of the individual quest items are soul forged. If you want to trade anything, then go ahead, but they will be less powerful than they would be for you.
I don't think this would solve every loot problem the current system has, but it would sure make it a lot more fun, imho. I would much rather quest for my stuff than farm it.
If you have a prior claim to this idea, then let me say, "I like your idea". It's new for me. I don't think it's overly creative or anything, but it sounds good floating around my head.
I also like level limits, as well. Lets say that a group of six level 30's could take out mob x at extreme high risk. The loot they get should be better than anything that a level 30 could purchase in the bazaar.
And they all lived happily ever after...
The end.
P.S. Flame away if it's a stupid or old idea. I have thick skin.