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Plane of Sky RaidFollow

#1 Feb 02 2004 at 11:44 AM Rating: Decent
Hello, me and my guild is raiding PoSky for Swirling Sphere of Color dropped on Island 5.

I need to know some things.

How much are the keys sold for?

Does everyone in raid need a key for each island hop?

How much money do i need?

Is there anything else I should know?

Can two 2 groups of 50-65's do this?

Should have about 6 people 65'ish in level.

I find the extreme lack of information on this zone quite disturbing. Plus ive heard its been revamped, so thus, I have no idea what to expect.

I need my Ranger Epic, so I need to do this.

Anything anyone can give for advise and Information would be GREATLY APPRICIATED

Thanks. - Tonya.
#2 Feb 02 2004 at 12:28 PM Rating: Decent
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The guide here is pretty good still. No evidence of major revamping that I could see.


While I think the key seller does sell some keys you will need to kill through to the pegasus isle to key your raid. The first and second (fairies and Azaracks) are very easy so hardly worth buying even if available.

Yes each person needs a key. Unless of course you bridge with a necro. Hardly worth it for Pegasus Island.

You need around 100pp per stone to port there so maybe 400pp would do that 2-group raid (allowing for mishaps).

2 groups as you describe could do it if they were competent and reasonably skilled. If they have come straight from BoT or PoJ exit then forget it.

The third island with the Gorgalosk is the one that always catches people out. Whatever you do don't kill the named while you have any aggro from existing mobs. That halfling will flatten your raid in no time.

The ranger drop is common from the flappy horses.

By the way I am numbering islands as 1=port in, 2= Azarack, 3=Gorgalosk, 4=Pegasus. The Quest island with Noble Djoorn is bypassable and there is no point going to it.
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#3 Feb 02 2004 at 12:38 PM Rating: Good
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You can purchase the first key, it is about 110PP with best CHA. Each person will need one. Do not kill ANY NAMED until all the other mobs on the island are down. Sirran will flatten anyone that has aggro when he pops. Almost all the MOBS on each island drop NoDrop items. These are what you turn into sirran after killing the nameds to get your keys.
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#4 Feb 02 2004 at 4:06 PM Rating: Excellent
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#5 Feb 02 2004 at 6:29 PM Rating: Good
DON'T EVER TALK TO SIRRAN. unless you want to wipe.
#6 Feb 02 2004 at 8:10 PM Rating: Decent
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Gbaji covered most of the important points about this zone. I'd like to add just couple though, (having just done this raid last night...er...early this morning...)

On the first island, banning AE ANYTHING is crucial. That includes AE taunt from warriors (but these mobs are pretty weak anyway, AND spaced out pretty well, so there should be no need for AETaunt) AND BARDSONGS. We had a couple people slip up and use /say and /shout on eisland one, with no problems, but if there are keyword triggersfor aggro perhaps they simply were lucky and didn't say those.

Invising in to Azarack island is a very good idea, otherwise there's a good chance the first couple people in will get aggro and die before healers can get in. Also, try to space people out a bit going in to each new island, sometimes people will pile up and "fall" off each other for 2k+ damage.

Pulling the named Gorgalosk can be a bit tricky. She is inside the windmill, to the right. There is a heart harpy straight ahead, and an eyeball to the left. The named does not seem to be mezzable/pacifiable, though the other 2 are. NONE will aggro just from being near them, but all will aggro if you aggro any of the others. Easiest way I've seen to split them is have someone with FD (preferably a monk, as they seem to get interrupted less) pull either the heart harpy or the eyeball...NOT the named. Have him get the group of mobs about halfway to your raid force, FD, and have someone else spam the Gorg with hails (nothing else, just hails) She'll stop to try to talk to the hailer while the others path back. You can then safely pull her the rest of the way and kill her off. You SHOULD still be able to get enough keys without killing the other two in the windmill.

I THINK the ranger epic piece drops off the final mob in the split/respawn cycle of the griffins on pegasus isle. In any case, you will probably get several of these as you clear the isle, and yes, it is MQ'able if you don't have enough rangers claiming them all.

The Gale Caller (named on Pegasus Isle, I believe for Druid quest, but NOT for spawning Sirran) will charm you...make sure you have a decent magic resist unless you want to start smacking your buddies around. Keeper of Souls, the named for spawning Sirran uses a Death Touch every 30 seconds or so.Ideally, you want one epic cleric out of aggro to do chain rezzes so your tanks can cycle back in. Remember...if the cleric is healing as well, he WILL get aggro and get DT'd himself at some point...but if he's just rezzing he won't get aggro and won't get DT'd. Keeper doesn't hit all that hard, so dont' worry about rebuffing tanks as they're cycled back in....just have them loot their armor and weapons as fast as they can, give them a quickie heal, and get killed again =P

Pegasus isle is as far as I've been to date, so if anyone has any tips/tricks/strategies on higher islands, please share =)
#7 Feb 03 2004 at 1:05 AM Rating: Decent
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yes, it is MQ'able if you don't have enough rangers claiming them all.


But the looter must have decent faction with the hand-in NPC. We had one of these looted by someone who'd been exping in PoG. The MQ was not possible. Best people are those similar to rangers ie druids or HIE Clerics/paladins provided they haven't been naughty.

One other caution on the first island is don't cast detrimental spells on your group or yourself. This will draw aggro. Canni is not classed as detrimental.

And in case nobody mentioned it - the only way off is to jump.
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#8 Feb 03 2004 at 10:54 AM Rating: Excellent
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The MQ NPC does not appear to be on Tunare faction. I've done the MQ twice, she's dubious to me and I'm ally to Tunare.

Works fine at dubious faction, just don't be KOS. I assume you could sneak MQ it but you cannot be invis.
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#9 Feb 03 2004 at 4:33 PM Rating: Decent
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Cobra101 wrote:
Best people are those similar to rangers ie druids or HIE Clerics/paladins provided they haven't been naughty.



Ah, I hadn't thought of the faction issues. I'm a dwarf warrior, and had no problems MQing the item for a guildie. I've never been to PoG though, so that may have something to do with it.
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