nagafen wrote:
((BTW, many of us read but dont post. Most in fact. I refrain from posting typically because I dont believe that any of the desires or points raised in these forums have any bearing in the devolopment of the game at all. Verant at least pretended to listen to it's subscribers. SOE wont even give us that small courtesy.))
yes you might read and not post, but seriously, people who are saying this thread is the most important thread they need to put their first post in for years is someone who hasnt frequented the boards much, there have been much better discussions.
I have no problem with a solo only server, gets you guys out of other peoples hairs. The problem being is that Anything set to be soloed will be trivialized with groups. If they took away flaggings then higher end guilds would sweep through the expansions and then give it up. If they made a solo only server there would still be people grouping/raiding and exploiting the hell out of it(they might not get exp for doing so but they would do it maybe for just the drops.
Now, this server seems like an unimplementable option because of the fact that very few people solo exclusivly and that sony does not need to expend its workers and devolopers into other things like this when they have so much crap they have yet to fix/debug.
You have to remember what this game was made for, massively multiplayer interaction in a fantasy setting. It may be a good game with fun gameplay, but you choose to play solo. Solo classes are given the ability to solo to to any level attainable, and You are allowed to buy and farm cash for gear. This means that you are able to enjoy the game, but because you choose an alternative lifestyle, you miss out on some of the higher level areas and such. Even if you were given the ability to enter some of the higher level zones you would be hard pressed to get any mobs down to 20%-40% before getting killed(this is toward the higher end im talking about). So pretty much if you had access to these zones you would only gain slightly higher exp than other zones, nothing more nothing less.
If you stay around for the hunting of the game...why dont you hunt what you can. It has been stated before that it is impossible to add or modify quests to be soloable that will not be exploited by groups/raids.
This entire thread has been about "I play this game that was made to be "massively multiplayer rpg" solo, but this game that was made to be a "MMORPG" gives too much credit to the groupists/raidists who play the game to its fullest extent the way it was made. Why should I be locked out of zones that people have worked hard to access. Why should I miss out on content just because I choose too play by myself rather than face the challenges of groups/dont have the time to do groups/raids.". Why do people keep making this argument? You may not have the time to find groups, or raids, or play at all, but why does that mean that other people need to miss out on content because of a minority. That is what your complaining about here, you cant access or do things because of the way you play, so you want to see others forced to do things your way or miss out the way you have.
EQ gives you the ability to solo, it gives you the ability to experience hunting in the game, so why do you insist that it doesnt give you enough things to do when the game was centered around grouping/raiding.