FIRST... Hordes of zombified FROGS ATE your BRAINS in Guk...
THEN... TRAINS of DROVLARGS mauled your CORPSE in Karnors at the ZONE LINE...
LAST YEAR... That dips--t RANGER trained 15 STORM GIANTS on your *** in BOT...
But NOTHING could prepare you for the true HORROR that is
- W A L L S - O F - S L A U G H T E R -
( -- presented in TRAIN-O-VISION (tm) -- )
TREMOR in YOUR BOOTS as GIANT TRAINS of MONSTERS assualt the zone line!
GNASH YOUR TEETH in FURY as the named NPC is stolen from you AGAIN
by FREAKING FARMERS!
COVER YOUR EARS as screaming ARGUMENTS, CHILDISHNESS, and STUPIDITY
clog /ooc and /shout.
Starring:
THE BEASTLORD who doesn't KNOW how he manages to solo EVERYTHING
THE MONK who doesn't understand what OOM means
The Battle CLERIC
THE DRUID who's been LFG since TUESDAY
THE WARRIOR who couldn't keep agro on a LEASH
THE ENCHANTER who can only mez ONE
THE RANGER'S corpse
THE NECROMANCER saving your *** by AGRO KITING yet AGAIN
THE SHADOWKNIGHT and PALADIN who can't TANK CRAP
THE MAGICIAN who wants to tank EVERYTHING
The bits of WIZARD who thought they could QUAD-KITE named MONSTERS
THE ROGUE that still stinks like FROG ***
THE SHAMAN who KNOWS he can SOLO anything in the ZONE
THE BERSERKER who's still trying to FIGURE out what he's supposed to DO
and
THE BARD as Mr. Macro
An SOE Everquest(tm) Expansion - Directed by ABSOR - Produced by ROBERT PFISTER
Originally Created by BRAD and CO.
Nerfed to hell and back by ABASHI - Best Boy SHAWN LORD A.K.A BRENLO
Special Thanks to FUROR for all his WHINING and CRYING
This zone has been rated [ R ] (retarded) by the MPAA (moron players around Antonica)
Shamelessly stolen from the SOE veterans board. View the Original post at:
http://eqforums.station.sony.com/eq/board/message?board.id=Veterans&message.id=37831&view=by_date_ascending&page=1
And Stolen form LB's Guild board
Guide to being a successful Ranger
First, mem Snare, Root, Sow, CotP and your self buffs. (Only mem Strength of Tunare if there is a Pally in the group. It is important to cast this prior to the Pally attempting to buff the group with Brells, as SoT blocks it. With a bit of practice, you can make the Pally recast Brells multiple times, but you have to be quick on the recast after group members click it off.)
Make sure you cast snare early and often in order to draw maximum agro. This keeps the clerics on their toes and forces the MT to actually have to taunt.
Root is useful when the mob is next to any Int caster. This helps them build up their neglected defense and channeling skills.
Be sure to hold off on casting CoTP until the group actually asks for it. As this is our only truly useful group buff, it is important to let the group ask for it, so as to reinforce our importance to the group.
For melee weapons, make sure you have the fastest weapons possible equiped and, if possible, find weapons with an agro or knockback proc. The MT will appreciate this. With some practice, you can use the knockback proc to pull adds. Enchanters value this ability of our greatly, as it gives them a chance to really shine in a group.
As you may or may not be aware, we no longer are able to break mez with stray arrows. One way around this nerf is to assist the MT too early, thereby hitting the wrong mob and breaking mez. An alternative to this method is to simply not assist the MT and select mobs at random. This not only gives the Enchanter a chance to strut their stuff, it will provide a challenge to the rest of the group as well. With luck, the group will be able to practice their corpse run and recovery skills as well.
Finally, you'll want to hotkey your archery button to a number key (I use the 2 key myself). Now, sit back, relax, and start hitting the hotkey.