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Barb xp penaltyFollow

#27 Jan 22 2005 at 11:47 AM Rating: Decent
you are wrong on class bonuses, classes no longer have any effect on exp gained. the reason for this is that exp is divided up in a group based on the experience total of groupmembers and what they need to gain their next level. when class bonuses and penalties were in effect it made hybrids much less desireable to group with becouse they would take a lions share of the exp, even if they were the same level or even a level or two lower then their groupmates. so the xp penalty was actually punishing the people grouping with the person who had the penalty.

Edited, Sat Jan 22 12:01:24 2005 by lnnent
#28 Jan 22 2005 at 2:56 PM Rating: Excellent
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Over the past week the EverQuest team has been considering experience penalties in all their forms. We had many meetings where the issue was hotly debated from both sides. We had to consider not only the effect on the individual player, but also the effect of any changes on the game as a whole. Eventually, we nearly unanimously decided the following:



1. Race-based penalties are appropriate. An ogre, for instance, does indeed make a better warrior than a halfling. It is not so little that the faction and size problems make up for it, and not so much that it is really unbalancing at upper levels, but enough that the penalty should apply. Secondly, the penalty is not so severe (compared with class-based penalties) that it would cause groups to break up on the journey from one to sixty due to level differences.
2. Class-based penalties are not appropriate. Classes are roughly equivalent in power throughout the level ranges, and the versatility does not make up for that penalty. In fact, the majority of changes made to classes in the name of balance in the last year were based on the assumption that, at the high end, each class should still be roughly as needed and balanced as any other.

3. Penalties, in any form, should not be shared with the group. Players know that no one class is immensely more powerful/valuable than another, and as such it is not fair to ask them to share a burden. If classes with penalties were really more powerful or valuable than the other classes, then it might be right, but that isn't the case here. Furthermore, sharing of penalties causes people to reject potential group members on the basis of them "sucking" too much experience.

4. We're going to fix it.

5. Class-based experience bonuses (which warriors and rogues get) are also not appropriate, as they cannot be so if penalties are not. However, we've decided to leave this as-is, since the bonus is not so severe as to be unbalancing. Bottom line: we don't feel the bonus is enough to warrant a fix that could be interpreted as a 'nerf'.
(Bolding mine)
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#29 Feb 08 2005 at 10:03 AM Rating: Decent
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5. Class-based experience bonuses (which warriors and rogues get) are also not appropriate, as they cannot be so if penalties are not. However, we've decided to leave this as-is, since the bonus is not so severe as to be unbalancing. Bottom line: we don't feel the bonus is enough to warrant a fix that could be interpreted as a 'nerf'.


So does this mean the rogue experience bonus is still in effect, and if so, does it stack with the halfling experience bonus?
#30 Feb 08 2005 at 7:31 PM Rating: Excellent
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My understanding is that they removed the class penalties since they determined that class penalties were silly (something we'd been telling them for years). They didn't remove the class bonuses because they were minor (5%), and would constitute a "nerf" (as Joph's quote shows).

Racial penalties and bonuses are still in effect since (again as the quote shows) the advantages based on race do apply across the board. Iksar inate AC/Regen is a straight advantage. Troll regen is a straight advantage. Ogre unstunability is a straight advantage. Barbs only get better stats then other races, which is minor, but so is the Barb penalty.

No one really knows why halflings get a racial bonus. I tend to agree that they intended to give humans the bonus due to their relative mediocrity, but someone made a coding error and gave it to halflings instead and no one ever wanted to fix it.


The class penalties (not just hybrid) were fixed by giving them an offsetting bonus to exp gained when killing a mob. They did this because the penalties/bonuses were not multiples to exp gained. They actually set different exp amounts needed for each level. I used to know the formula for this, but have since forgotten it (Something like 100*C*R*(L^3) where C is class mod (9.5 to 14), R is racial mod (.95 to 1.2), and L is current level). Ok. Maybe I didn't totally forget it...

In any case, the calculations affected the exp needed to gain each level. It would have been really really difficult to adjust those formula since it would essentially give some classes a bunch of levels all at once (you'd have more exp then needed for your current level with the new formula). They didn't want to change anyone's level or current progress through a given level, so they chose to keep the formula intact (so I believe it's still working) but just adjust the future exp gain to account for it. So a hybrid would multiply his share of the exp by 1.4 to account for the increased amount he needs to gain a level. The end result means that hybrids gain more exp per kill, but need an exactly proportional amount more exp to gain their next level. In terms of relative exp (tics/bubbles), they'll gain the same amount as any other class of the same race and level.


They avoided the exp soaking problem by changing how they divided exp up in a group. Originally, what they'd do is take the amount each character in a group needed to gain the next level and divide the exp up in proportion to those values. So a higher level character would get more of the exp (cause he'd presumably need more exp to gain the next level, right?). The problem was that a hybrid would take 40% more exp then anyone else, even if everything else was equal purely because he needed that much more exp. So in groups, hybrid penalies were offset somewhat but at the expense of other groupmembers (which hurt hybrids because people were hestitant to bring them along since they would gain exp slower as a result).

What they did was change the group exp splitting formula to only take into account relative level and nothing else. First they multiply the exp the mob gives by the group and zone bonuses. Then they divide based on relative level (using a "straight" formula that does not take class/race into account). Each character then gets his exp. That value is then multiplied by an amount to counter that characters class exp penalty and that character gets that much exp. So now, even though a hybrid is getting more exp per kill (but needs more), that exp is not being taken from the group. It's being generated on the fly (it's free!). It works out pretty well even if it is a bit whacky...
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#31 Feb 09 2005 at 9:25 AM Rating: Good
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So does this mean the rogue experience bonus is still in effect, and if so, does it stack with the halfling experience bonus?


I never really noticed this; I can remember a group where the Paladin tank and myself dinged an AA on the same mob. A little later, we both dinged again on the same mob.
#32 Feb 09 2005 at 10:38 AM Rating: Excellent
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Isn't (wasn't) your rogue a barbarian? The 5% barb penalty would cancel the 5% rogue bonus and make it a wash with the paladin.
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#33 Feb 09 2005 at 1:24 PM Rating: Decent
Once again I find these arguements over penalties and stuff actually annoying. Though the first couple of posts are really informative, it doesn't completely matter. Play what you want to play and enjoy it.

I started a Troll SK when Kunark came out and let me tell you how hard it was to level... but I picked my character because I liked what it was described as. It is still my main and a lot of the real difficulty in leveling has been removed or lessened which has really made me happy but I never gave up because of a penalty or otherwise.

Play the character class you want and stop nitpicking the details.
#34 Feb 09 2005 at 2:11 PM Rating: Decent
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But...nitpicking the details is how you become l33t and ub3r 70+ 500AAs in just 5 days played!!@$$1`OMG

Er...ahem. Sorry, just casting my own aspersions on min/maxers (as they were called in D&D P&P RPGs)

I myself prefer to view it as a game instead of a complex mathematical formula to be cracked. But to each their own.
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#35 Feb 09 2005 at 3:27 PM Rating: Excellent
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Namblak wrote:
Once again I find these arguements over penalties and stuff actually annoying. Though the first couple of posts are really informative, it doesn't completely matter. Play what you want to play and enjoy it.
Some people like watching baseball players run around the bases and make great catches and some people enjoy following the career number of pitches and RBI. I don't think either of them is wrong for it.

I'm about as non-min/max as you can reasonably get (my main for my guild used to be an Erudite Shadowknight; not a combo one chooses to excel). But I see no harm in following the technical aspects if that's what floats your boat.
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#36 Feb 09 2005 at 4:31 PM Rating: Good
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Hey! My primary alt is a human wizard, so I'm in the same boat as Joph there (hehe. I picked that race pretty much exclusively because I wanted to use the human model with the eyepatch cause a wizard with poor depth perception just seemed like lots of RP fun to me!). Knowledge is power though. It never hurts to know the formulas behind the game mechanics. At the very least, it allows you to make an informed choice. You certainly can choose to play a less then min/maxed character if you want (and many people do because it's a game and "fun" should have some importance), but it never hurts to know *why* your character maybe doesn't level quite as fast as another.

It's useful to know this stuff if for no other reason then some people want to know it, and if you know it, then when they ask a question like: "Why does my Iksar not level at the same rate as my Half Elf?", you'll be able to give them an answer. Kinda why this forum exists...

Edited, Wed Feb 9 16:34:34 2005 by gbaji
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#37 Feb 10 2005 at 7:18 AM Rating: Good
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Joph wrote:
Isn't (wasn't) your rogue a barbarian?


No, Wood Elf. The tank was a High Elf.

I'll say playing a female char gives you more AAs than a male one. How is that for a statement? ;p
#38 Feb 10 2005 at 7:31 AM Rating: Decent
1/2 ling's are freaky any way will never play one... LOL...
#39 Feb 10 2005 at 11:47 AM Rating: Decent
another interesting idea that i have thought of but havnt tested is illusions, has anyone tested whether the game calculates your experience by the race you are at the time of the kill? or is it purely from starting race? i do know that if you do a /who command when someone is in illusion, the game reads them as the race they are currently. would be nice to know if i should buy some illusion halfling potions for leveling alts. maybe i will put some in shared bank slot and test in gloomingdeep.
#40 Aug 17 2005 at 3:43 AM Rating: Decent
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I hear some people say VS have the same 5% penalty


So basically all beastlords get an xp penalty? Harsh...
#41 Aug 17 2005 at 5:26 AM Rating: Decent
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plick, you are bumping a 6 month old thread? Smiley: disappointed

Edit: So if I play an Ogre Beastlord, I get a double penalty? Smiley: eek

Edited, Wed Aug 17 06:26:06 2005 by bbot
#42 Aug 17 2005 at 7:03 AM Rating: Decent
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What are you useing to display exp Ticks, for a more accurate display of exp?
#43 Aug 17 2005 at 7:08 AM Rating: Good
Most custom UI's have your bars represented in percantages.

Personally I use Lodidodi and Quartz. Two very nice UI's IMHO.

oh, and...channels baron von twizzle

necroposting is teh suxx0rz

should it bother anyone that there is a color named IndianRed in the color choice list?
#44 Aug 17 2005 at 7:52 AM Rating: Excellent
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bbot wrote:
Edit: So if I play an Ogre Beastlord, I get a double penalty? Smiley: eek
No, there's no class penalties and Beastlords were introduced to the game after the penalties were removed, if I recall so they shouldn't even have any lingering problems.

I think his point was that all the BST capable races are races with racial xp penalties.

Krackum wrote:
What are you useing to display exp Ticks, for a more accurate display of exp?
Was just using the tick marks, but the numbers came out exactly as people had predicted. Anyone who finds flaw in my method is welcome to test for themselves under their own conditions and post the results. At level one, the amount of xp needed to do anything is so low that you don't have the same range issues to fill a tick like you do in the higher levels.
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#45 Aug 17 2005 at 1:46 PM Rating: Good
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plick, you are bumping a 6 month old thread?

Apparently so, followed a link from here and my sleep deprived brain failed to check the dates.


/shrug

Thanks Jophiel I've had Vah Shir friends insist that they leveled faster than mine because I have a penalty and cats don't....now I know for certain that its because I'm lazy Smiley: smile

Edited, Wed Aug 17 14:45:44 2005 by plick
#46 Aug 17 2005 at 1:58 PM Rating: Excellent
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You are levelling slower than a Vah Shir BST. Ogres have a 15% penalty compared to the Vah Shir 5% (? - I never tested VS, just going off word on the street).
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#47 Aug 17 2005 at 2:06 PM Rating: Decent
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I'm a barbarian BL, bbot was the ogre ... I do level slower but its my own fault
#48 Aug 17 2005 at 3:59 PM Rating: Good
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I hear some people say VS have the same 5% penalty as barbs, but I've also heard that they don't (supposedly because they eat twice as fast as all other races).


Pay attention to the whole quote though. I personally don't think VS have any racial experience penalty. I've heard people say that they do, based solely on them being a large race, but I've heard others say they don't because they don't get an innate slam ability AND they eat twice as fast as any other race, therefor no need for a large race penalty. Of course I haven't tested it myself. If someone feels the urge to really know, they can use Joph's method to figure it out for sure though.
#49 Jan 22 2008 at 7:30 AM Rating: Default
gonna bump a 2 yr old thread but hey i dont care =)

There is currently a large exp bonus to playing a hybrid (including monks and bards) or a troll or iksar. There may be a slight penalty for halflings and or warriors.

yes, I wrote bonus, not penalty. Iksar and Troll SK's get the larget experience bonus, followed by Iksar monks.

If you dont believe me (and im sure many wont) try this:

1) make a lvl 1 troll SK, home city = crescent reach.

2) kill snakes and rabbits (all white cons, lvl 1) till you ding.

3) write down how many you killed (this will be the number 6)

4) do the same thing with a lvl 1 human warrior (this number will be 10)

bottom line:

SK's, Pally, Rangers all appear to get a 20% or so bonus.

Bards and Monks appear to get a 15% bonus

Int casters appear to get a 10% bonus

Trolls, Iksar, Ogres all get racial exp bonuses, along the lines of the old penalty, around 15% or so.

Halflings may get a 5% penalty

Warriors, Rogues, Zerks, and Wis casters get no bonus. Warriors and rogues may possibly get a 5% penalty hard to say.

what goes around comes around i guess.






#50 Jan 22 2008 at 9:24 AM Rating: Good
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Crockett of the Seven Seas wrote:
bottom line:

SK's, Pally, Rangers all appear to get a 20% or so bonus.

Bards and Monks appear to get a 15% bonus

Int casters appear to get a 10% bonus

Trolls, Iksar, Ogres all get racial exp bonuses, along the lines of the old penalty, around 15% or so.

Halflings may get a 5% penalty

Warriors, Rogues, Zerks, and Wis casters get no bonus. Warriors and rogues may possibly get a 5% penalty hard to say.

what goes around comes around i guess.





If this is the case at level 1, I can't perceive this being true at higher levels as well. I don't exactly analyze my xp gains down to the nitty gritty, but I would think that my 20% (or even more when around those getting the penalty you bring up.) better xp rate would be quite noticeable when grouped with friends and others.

I'm not saying im 100% certain of this, but that amount just seems like it would really stand out.
#51 Jan 22 2008 at 9:54 AM Rating: Decent
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Crockett of the Seven Seas wrote:
If you dont believe me (and im sure many wont) try this:

1) make a lvl 1 troll SK, home city = crescent reach.

2) kill snakes and rabbits (all white cons, lvl 1) till you ding.

3) write down how many you killed (this will be the number 6)

4) do the same thing with a lvl 1 human warrior (this number will be 10)

If testing to see about a SK bonus, both your SK and warrior should be the same race.

When I tested the paly, admittedly (and this thread proves it) it was 3 years ago, I only saw that paladins got less xp for quests.







Edited, Jan 22nd 2008 6:54pm by Elinda
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