elorianBLAH wrote:
That's another reason I did 90/10 just b/c you'd get a few AAs per lvl and that sort of makes it easier to do
I still don't agree with this approach though. Here's the reason why:
let's say for the sake of argument that a 90/10 split between leveling and AAs, will net you 2 AA points in the course of gaining one level (so a level accounts for approximately 18AA points worth of exp).
The timeline of AA/level gain will then work like this. First we assume a value X that is the total exp required to gain one level and two AA points. Then we split X up into parts to see where we get new AAs/levels. At .5X, you'll gain your first AA point. At 1x, you'll gain the second AA point and the level. Pretty simple, right?
However, had you put 100% into AAs first, you could have gotten those 2 AA points after having spent only 1/9X (about 11% of the whole). You'd then get to use those two AA points, for the remainder of the total amount of experience. This is clearly "better" in every way. You don't get your first AA point until halfway through the whole process versus getting both quite a bit sooner. Since there is *zero* benefit to having a partial AA or a partial level, you will *always* be better off going 100% one or the other. No exceptions.
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I also do 90aa/10 normal EXP normally...well untill I was a good couple yellows into 70...Just to negate raid deaths exp loss.
This is reasonable, but also mostly unecessary. And potentially counterproductive IMO. Why not just turn on 100% exp until you have a sufficient amount of buffer, then turn 100% to AA? Assuming it's only a temporary measure, and in this case your goal is to get to a specific point within a level, there's very little reason to do it the way you state. You can mathmatically argue that you'll gain AA points faster this way while working up your buffer (and you'd be right). However, that slightly faster advancement comes at the expense of having that buffer earlier.
The buffer is an all or nothing kind of thing, right? You either have enough, or you don't. If you die while slowly building that buffer at 10% rate, you'll have effectively wasted that time. You may as well have just decided not to bother with the buffer and ground out AAs at 100% rate. Another way to look at it is that you simply move the "bar" that determines where a level starts and ends at the buffer point instead of the ding point. So gaining one level means gaining exp from the buffer point of the last level, to the buffer point of the new one. The total time taken is identical. But this way, you can ensure that you wont lose a level from dying (except for the short period of time you build the buffer), and you can then focus 100% on AAs when you aren't leveling.
This one is admittedly a matter of choice. I just tend to grind 100% exp until I ding and build a buffer. I don't consider myself "done" grinding for level until I've built that buffer. When I do AAs, I turn on 100% AA exp. If I've died a few times, and my buffer is getting small, I'll turn on 100% leveling exp until I'm happy with the buffer again, then switch back to 100% AAs. In my opinion, this is just easier to manage. I always know exactly what I'm working on. I have a set goal at all times. When I reach that set goal, then I make a choice as to the next goal.
That's just the way I do it, and it seems to work pretty well. YMMV.