beastking wrote:
& ohh ya NVm YOU CANT coh in here
That's twice you've stated this (although the first one was so mangled that no one knew what you were saying). You're wrong. You most certainly can use Call of the Hero in Chardok. It's commonly used to shuffle people into the royals area. So I'm not sure what you "found out the hard way", but you're mistaken about this.
As to zone agro. Kunark is actually where they introduced the "chase range" code into the game. Mobs will not chase you across the zone, but they will retain agro on you (unlike some zones where they will just forget about you). What happens is that if you get a certain distance away from the mob, it'll stop chasing you and resume whatever normal pathing it does. If at any later point, you come within that chase range, and it's still got agro on you, it'll start chasing you again.
I remember seeing many a group wipe due to this. Someone trains a mob through a camp and to a zoneline. Mob is agroed on group now, but out of chase range. It starts wandering back. It passes its agro socially to every mob it walks next to (but they're out of chase range so they just continue on about their business passing agro to yet more mobs). Perhaps while wandering back to its normal spot, it agros on group and group kills it. Problem solved, right? Wrong. Basically, the group now has floating agro in the zone, and at random points until everyone in the group zones out, mobs will wander into chase range and then make a beeline for the group. Used to see this happen in Frontier Mountains all the time. Groups would have no clue how the social agro and chase range stuff worked and would always wonder why at some random time, a horde of goblins or something would come running over a hill and wipe them out.
So yeah. In Kunark, *agro* is zonewide, but mobs will only chase you if within a certain distance. I think Chardok is small enough that the entire thing is within the chase range of any mob. Not positive on that though. It's possible that the "Dot/Egress" method works because the rest of the mobs are outside of chase range, so they ignore the druid, but since the King is actually being actively affected by a spell from the druid, he will head towards him anyway.
Again. I've not seen anyone do this myself, so that's all speculation. We've always just fought to the king and whacked him. And yeah. We often use a druid/wizard in conjunction with a mage to form a coth chain to bring people into the raid once we're there. Makes it easy to get bits for alt clerics...