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Overking BathezidFollow

#52 Jul 07 2005 at 12:45 PM Rating: Default
this zone you can Call of hero in it we learned it out the hard way when i was helping a guildy with her epic ( 1 kill above hilol & i killed overkng & i just straight to the zone to get my 1.0)
#53 Jul 07 2005 at 12:57 PM Rating: Decent
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No offence beastking but your posts are very hard to understand.

I glean the fact that you have actually killed the Overking but I am at a loss to understand EXACTLY how.

Edited, Thu Jul 7 13:59:35 2005 by Dothammer
#54 Jul 07 2005 at 2:17 PM Rating: Decent
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I know for a fact CoH does not clear agro I had a wipe in Scantus Seru CoHing a Troll to Baki's room his invis dropped after Zone in just as the CoH summoned him had half the zone up there.
#55 Jul 07 2005 at 2:48 PM Rating: Excellent
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CoH has a chance to completely clear aggro, depending on distance (I think). It used to clear it completely all the time but there were too many pulling exploits (/whistle) associated with that.

Egress does cause you to zone and does clear aggro. As long as you're in the same zone, though, the next tick of the DoT will re-aggro him. Unless they've changed this in the past several months, this is how it used to work. So you egress but don't zone out until he's there, pis[i][/i]sed off and ready to die. Be sure to zone out before he does die, though, if you want to remain non-KOS.

Since in Kunark aggro remained zone wide, because the Kunark zones were so huge that pulling was impossible otherwise, this works in Chardok where it might not work in other expansions' zones.
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#56 Jul 07 2005 at 2:57 PM Rating: Good
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Since in Kunark aggro remained zone wide, because the Kunark zones were so huge that pulling was impossible otherwise, this works in Chardok where it might not work in other expansions' zones.


What exactly do you mean by "zone-wide" aggro. Does this mean that he will aggro everything on the way back to the enterance? I guess that is the only part of the pulling process that I don't understand.
#57 Jul 07 2005 at 3:11 PM Rating: Decent
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I have to think that if somehow the druid re-aquires hate from his DoT after zoning, every mob the Overking passes will get social aggro. He doesn't warp to the zone-line does he?

#58 Jul 07 2005 at 3:15 PM Rating: Decent
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Speaking of aggro in Kunark zones, I know for a fact that mobs in The Overthere WILL NOT chase you down if you get out of range. I have had to go back for (healthy) mobs to re-aquire their desire to chase me.
#59 Jul 07 2005 at 3:50 PM Rating: Excellent
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Outdoor Kunark zones definately do not have a zone-wide chase range. I've outrun mobs in OT, LoIO, BW, DL, etc many a time. They stay aggro'd so if you return they'll come to meet you but they'll only go so far for the effort.

Indoor maps tend to twist and bend over themselves so a mob may stay aggro'd despite the change in Z-Axis. Or maybe indoor Kunark maps are zone-wide -- I've never tried "out running" a single mob in Dalnir's or Sebilis for the obvious reason.
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#60 Jul 07 2005 at 3:55 PM Rating: Decent
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Here is a thought Nec or SK with pet hold, goes down and has pet guard at the entrance to the King. Master gets CoHed back to entrance having King targeted tell the Pet to attack, pet hold, Pet Back off, then summons companion. Not sure if this would work but with pet hold the pet would not be engaged. Then the SK/Nec can FD if its there is socail agro let the pet die as it will be the only one on the hate list.
#61 Jul 07 2005 at 3:57 PM Rating: Decent
Don't you lose your target when being CoH?
#62 Jul 07 2005 at 3:58 PM Rating: Decent
if you do that you would get summoned back to king( think) cant rember
or if it does work you would have a few hundrent mobs with him
& no you dont lose your target when COH

& ohh ya NVm YOU CANT coh in here

Edited, Thu Jul 7 17:02:17 2005 by beastking
#63 Jul 07 2005 at 4:05 PM Rating: Decent
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Quote:
Don't you lose your target when being CoH?


I think so. Bind at entrance and gate might work, not sure if you can there though.

I've seen a similar method used before in other areas a couple of times but haven't actually tried it myself. I've also seen it done without summoning the pet before, though I don't know how that would work exactly. Again, not in this particular zone, though.
#64 Jul 07 2005 at 4:10 PM Rating: Decent
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You can CoH inside Chardok I do it all the time to get to Chardok B. CoH is an instant transport to the mage there is no zone reboot and you maintain your target
#65 Jul 07 2005 at 4:30 PM Rating: Excellent
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Krackum wrote:
Here is a thought Nec or SK with pet hold, goes down and has pet guard at the entrance to the King. Master gets CoHed back to entrance having King targeted tell the Pet to attack, pet hold, Pet Back off, then summons companion. Not sure if this would work but with pet hold the pet would not be engaged. Then the SK/Nec can FD if its there is socail agro let the pet die as it will be the only one on the hate list.


Pet with aggro can't be summoned.
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#66 Jul 07 2005 at 6:23 PM Rating: Good
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beastking wrote:

& ohh ya NVm YOU CANT coh in here


That's twice you've stated this (although the first one was so mangled that no one knew what you were saying). You're wrong. You most certainly can use Call of the Hero in Chardok. It's commonly used to shuffle people into the royals area. So I'm not sure what you "found out the hard way", but you're mistaken about this.


As to zone agro. Kunark is actually where they introduced the "chase range" code into the game. Mobs will not chase you across the zone, but they will retain agro on you (unlike some zones where they will just forget about you). What happens is that if you get a certain distance away from the mob, it'll stop chasing you and resume whatever normal pathing it does. If at any later point, you come within that chase range, and it's still got agro on you, it'll start chasing you again.

I remember seeing many a group wipe due to this. Someone trains a mob through a camp and to a zoneline. Mob is agroed on group now, but out of chase range. It starts wandering back. It passes its agro socially to every mob it walks next to (but they're out of chase range so they just continue on about their business passing agro to yet more mobs). Perhaps while wandering back to its normal spot, it agros on group and group kills it. Problem solved, right? Wrong. Basically, the group now has floating agro in the zone, and at random points until everyone in the group zones out, mobs will wander into chase range and then make a beeline for the group. Used to see this happen in Frontier Mountains all the time. Groups would have no clue how the social agro and chase range stuff worked and would always wonder why at some random time, a horde of goblins or something would come running over a hill and wipe them out.

So yeah. In Kunark, *agro* is zonewide, but mobs will only chase you if within a certain distance. I think Chardok is small enough that the entire thing is within the chase range of any mob. Not positive on that though. It's possible that the "Dot/Egress" method works because the rest of the mobs are outside of chase range, so they ignore the druid, but since the King is actually being actively affected by a spell from the druid, he will head towards him anyway.

Again. I've not seen anyone do this myself, so that's all speculation. We've always just fought to the king and whacked him. And yeah. We often use a druid/wizard in conjunction with a mage to form a coth chain to bring people into the raid once we're there. Makes it easy to get bits for alt clerics...
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#67 Jul 07 2005 at 8:04 PM Rating: Excellent
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Well, whatever. Use it, don't use it. I just put it out there as a possibility.
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#68 Jul 08 2005 at 9:52 AM Rating: Decent
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I experimented a bit in Chardok last night at the zone line. Trouble was there were mobs at the zone-out (egress spot) and my druid is still KOS but I am doubting the dot/egress will re-aquire aggro.

Here is what I did:

Zone in. Past the Herald I aggroed a DB conning Sarnak. I Dotted him and egress. At egress there were a few mobs so I root parked them and waited. Original mob never came, but 20 seconds after egress I get the message my DoT has worn off, so it must have fired at least once AFTER I was in the zone again. The egress spot is not all that far from the zone in too. I won't doubt others who say it works but I am not convinced.

I think we are resolved to fight our way down anyway. After a few hours in Nurga and a couple dozen turn-ins of Salts and Skins druid is still KoS (not surprised).
#69 Jul 08 2005 at 11:18 AM Rating: Excellent
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Yeah, it takes thousands of skins/salts to get to dubious (from max KOS, anyway).

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#70 Jul 08 2005 at 12:59 PM Rating: Decent
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My monk is dubious inside Chardok at the moment. She did not kill *many* Sarnaks. No binges in the LoIO other than hunting a sarnak courier. I think I may have purposely avoided unneeded Sarnak slaughter.

I was only 'threateningly' inside Chardok at the start. I am still threateningly outside. Probably turned in 8 stacks of skins and 4 stacks of Salts. Plus killing many FM & Nurga gobbies.


Took me way longer to get Qeynos and Freeport Faction.
#72 Jul 09 2005 at 6:34 AM Rating: Decent
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If I manage to get my mage to non-KoS status, where is the safe spot to CoH the raid force? Would hate to pop people into a mess.
#73 Jul 09 2005 at 12:08 PM Rating: Excellent
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Easiest way to find it is to fall through the hole in the library floor. That's king's room.

Go up through the door, up the ramp, turn left and left again. There's a false wall that you can walk through.

That's where we usually CoH people. You'll have to time it pretty neatly, as there are some wanderers that come through. Get a tank and a druid (for heals/snares) or an enchanter down there right away.

As long as nothing runs, it's cake after that. You kill the wanderers, pull his guards, kill respawn if any, and then ice the King and you're done.

If you have any runners, though, you're pretty well screwed unless your group is very, very good - so good they wouldn't have had runners to begin with.
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#74 Jul 11 2005 at 1:29 PM Rating: Decent
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How did the raid turn out?
#75 Jul 11 2005 at 3:28 PM Rating: Good
Didn't happen due to Video Card issues. Hopefully I can get them sorted out soon.
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