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If you could "fix" any one thing in EQ what wouldFollow

#1 Jul 10 2005 at 9:53 PM Rating: Decent
Feel your class is gimped some, maybe an item you think would be kool, or how about a quest?

If you could change or add any one thing to EQ what would it be?


Personally me as a wizard....I'd either change the mobs resists at the high end or make it easier to land spells(like make lure completely irresistable and make draughts something like -300 and make the high end main nukes -150). Why you ask?? well I've been reading on graffe and seeing it in game...Rogues make wizards not as useful these days...Now on graffe they want nerfs on rogues or better items and spell for us......the simple thing is this lower resists.

Oh and if that weren't possible to do I'd just get rid of frogs >_>
#2 Jul 10 2005 at 10:00 PM Rating: Decent
hmmm. change one thing about EQ..
probably the only thing i would change is them coming out with like 10000000 expansions within 3 years.. well more reasonably like 8 or 9.. the content should have been there since day one.. and instead of coming out with new expansions.. just do more stuff with whats already there... make exp better in old deserted zones.. make lower lvl's more fun to play...
that is all =(
#3 Jul 10 2005 at 10:15 PM Rating: Decent
That's not a bad one at all =) infact you could take it to all lvls(I'd love a revamped VT!!!) and maybe add some more named mobs and quests to the lower lvling zones so you can grind and get stuff in the process(that is useable =) )
#4 Jul 10 2005 at 10:21 PM Rating: Decent
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I would remove items and npcs that are used in broken quests. They have demonstrated they don't have the time/manpower to fix them so just yank 'em out and be done with it.
#5 Jul 11 2005 at 1:24 AM Rating: Good
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I have way too much fun playing the game to worry about "fixing"
it.

It's a game...play it.

It isn't a broken down old car, that you need to budget your paycheck to repair...

or a fixer-upper house that we need to buy a gallon of paint at a time to repaint...

It is a game, it is a blast to play, enjoy it ...really....
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#6 Jul 11 2005 at 2:06 AM Rating: Decent
I would fix Manaburn
#7 Jul 11 2005 at 2:28 AM Rating: Decent
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Sony seems to have the mindset of: If it ain't broke, fix it till it is.

Someone hide this thread before one of SOE's techs sees it.

Personally I think they need to quit ******** with the classes and work on everything else they seem to be neglecting.

If you are upset because your war cant solo higher lvl's then role a class that can. Every class has it's strong and weak points. Thats the reason you have the option of picking what you want to be.
#8 Jul 11 2005 at 6:58 AM Rating: Good
I would make it so it didn't crash every time I logged in....grrr new video cards.
#9 Jul 11 2005 at 7:38 AM Rating: Decent
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The One and Only Frakkor wrote:
I would make it so it didn't crash every time I logged in....grrr new video cards.
I second this. Seems EQ, is incompatible with more and more of the common programs that run on lots of PC's. Other games, even though higher quality graphics and higher memory usage run MUCH more smoothly than EQ. It's getting frustrating.
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#10 Jul 11 2005 at 7:47 AM Rating: Excellent
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Re-itemize the world to make older zones worth fighting in or at least cause a little excitement when stuff drops instead of considering it merchant loot. Even drops from "boss" dungeon mobs at the lower levels (Najena, Befallen, Warrens, etc) are overshadowed by newbie quested gear. Whether or not they change the mobs, textures, etc they should make the drops worth hunting for.

Failing that, they should return the Tutorial kobolds to how they should look instead of those stupid-*** Muppet things they are now.
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#11 Jul 11 2005 at 1:30 PM Rating: Decent
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i would make it load faster, zoning faster and closing the program faster. this was the single thing that i liked better about WoW. It is probably impossible to redo that sort of thing at this point.
#12 Jul 11 2005 at 1:34 PM Rating: Decent
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I would like to see them change the death system to how it works in eq2. Or at least the the minimum have a shard drop instead of a corpse. It can really ruin your day if you die in a bad place.

Another nice thing would be to increase regen of health and mana while sitting down so players have less downtime. This is all mainly coming from a lower level player who has a hard time getting groups. Granted my SK can still solo, but the downtime is horrible.
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#13 Jul 11 2005 at 1:38 PM Rating: Decent
I would love it if they would instance a crap load more zones. Make it to where a group of 6 lvl50s can raid Vex Thal. Or make it to where a group of 4 lvl40s can take on Naggy. Or on the flip side, make it to where an instanced Naggy is comperable to the lvl of peeps in the group. I know there are tons of issues to think about when doing this, but I personally will probably never get to do dragon raids, and the biggest boss mob I've taken down is Drusella Sathir in HS with a friend. I would love to see some of the zones that will always be out of my reach.
#14 Jul 11 2005 at 1:41 PM Rating: Decent
Quote:
Another nice thing would be to increase regen of health and mana while sitting down so players have less downtime. This is all mainly coming from a lower level player who has a hard time getting groups. Granted my SK can still solo, but the downtime is horrible.


hence the new health/mana potions.
#15 Jul 11 2005 at 2:23 PM Rating: Good
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fronglo wrote:
It can really ruin your day if you die in a bad place.


You have no idea how much easier it is to do a CR now then it was even 2 years ago my friend. I'm not trying to flame you, I'm just stating that they are continually making it easier (I actually LOVE the guild lobby corpse summoners).

Quote:
Another nice thing would be to increase regen of health and mana while sitting down so players have less downtime.


This is in the game, and has been since... forever as far as I know. Some time ago (a year maybe?) they changed it so that you have a ramping effect on HP regen while sitting down. The longer you sit, the more you regen per tick. I actually thought it was the other way around for EQII: sitting and standing has no effect on hp/mana regen, only the food/drink you select?

The one thing I would change... allow mana regen spells to have an effect on bards. I'm not talking the full effect. I'm just saying a partial. I understand why there's a mana regen limitation on bards. Swarm kiting could get out of hand if say KEI had it's full effect on us. It wouldn't be the end of the world to give us a partial mana regen effect though, say a 20% effect for instance. 2-3 mana per tick at level 46+ isn't super unbalancing as far as swarm kiting goes, but it can have a huge effect on getting enough mana back for a fade after you die. I know there are plenty of bard haters out there though and it seems SOE lost the original notes on "coding the bard", so this change will probably never happen.
#16 Jul 11 2005 at 2:27 PM Rating: Decent
Beaten Horse I know, but you asked, give clerics friggin invis that works already, and make Qvic an instanced zone.
#17 Jul 11 2005 at 2:39 PM Rating: Good
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Quote:
and make Qvic an instanced zone.


I think that would only work if they made a long lockout timer on it. The Msha's get farmed hard and having a few guilds competing for them is an artificial way of slowing down the progression. Sucks I know, but when my guild first got there, we were 1 of 2 guilds there and we were hittin them hard (well, they were, I'm a slacker and tend not to get on until late). If you make it instanced with the lockout being the same as the current repop, an entire guild could be outfitted in Qvic gear in a week (give or take). In the end though, I guess I don't really care if it's instanced or not, so just ignore that bit if you want. Smiley: lol
#18 Jul 11 2005 at 2:42 PM Rating: Decent
I would change how long it takes to load on my comp. Guess I could leave it runnig 24-7. Other than than so far this is an amazing experience.
sorry sjames but.
Quote:
I personally will probably never get to do dragon raids, and the biggest boss mob I've taken down is Drusella Sathir in HS with a friend. I would love to see some of the zones that will always be out of my reach.
Make it an priority and you will be able to do what you want.
#19 Jul 11 2005 at 2:45 PM Rating: Decent
Quote:
Make it an priority and you will be able to do what you want.


You're right. Its not a priority. I have RL stuff to take care of.. but this post is opinions of things we can fix. Its just something I'd wish for.

Granted, its not exactly on topic of "fixing" stuff, cause its not really broke. My apologies for getting off topic. Its just a wish.

Edited, Mon Jul 11 15:53:18 2005 by sjames
#20 Jul 11 2005 at 3:08 PM Rating: Good
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I would fix the ugly luclin models (human female is ok, others are all U.G.L.Y.)
#21 Jul 11 2005 at 3:30 PM Rating: Good
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I would close whatever bug/exploit/loophole it is that is allowing common players to afford 4,000,000pp worth of armor at level 45. Upper end armor has become insanely expensive as of late and yet somehow it is still selling. It used to be you could get a few top end pieces of gear for 150K Now I would not be able to top out one slot with tradeable gear for that. Where is all of this PP coming from?

I would start with flagging any account of a low level toon that makes more than one transaction for more than 100k PP in a day for review. Im sure many of them are legit but many of them must be plat sellers. It doesn't have to be visible to the player at all. Just something that the GM's glance over at the end of the day to look for trends. (I.E. a lvl 1 toon repeatadly logs in and hands over 100k trades to completely different accounts several times a day then quickly logs off for weeks on end).

/ooc

Quote:
Rogues make wizards not as useful these days...Now on graffe they want nerfs on rogues or better items and spell for us......the simple thing is this lower resists.


Rogues always were intended to have more sustained DPS than wizards, wizards make up for it in utility (snare, root, port, etc) and burst damage . Wizards are intended to have 90% rogue sustained DPS IIRC. If you want to see a class that is alarmingly gaining DPS in the high end game, check out monks.

Now that being said I have heard of a bug lately that is allowing Rogues to Crit constantly, I do not know the details but that is a bug and not a class balancing issue.

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#22 Jul 11 2005 at 4:09 PM Rating: Good
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Here's my list in no order. None of them are major or game threatening.

I would change the barter system so you can buy and sell at the same time, at the same spot.

Change the level 65 GoD spell runes to dropable, so I can buy them.

Give me an invisible that doesn't drop with 25 nasty mobs nearby, even if you don't get it till level 50 or something, even if the duration is short.

For non-guilded people, they need a non-guild hall, so they too can have a similar place, to use transport stones, regen pools and suspended buff area, without guild bankers and so on. Just seems a little unfair to the unguilded not to have the benefits, or they could put that stuff in the guild lobby, it's certainly big enough.

#23 Jul 11 2005 at 4:54 PM Rating: Good
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Put the vendor GUIs back to the way they used to be.

It's annoying enough to have that butt-ugly line output vendor GUI. That's just an aestetics thing. I can deal with that. But then they changed the behavior so that the "common" items that any given vendor sells were at the bottom of the list instead of the top (making me have to scroll the the bottom to buy the food/drink that used to be right there at the top for example).

Then they had to ***** it up again. I noticed about a week or so ago, they change them so that all items are listed alphabetically on every vendor. Holy Crap! What the hell were they thinking!?

Make the stuff that the vendor sells natively (ie: always has) apear at the top of the list of items on that vendor. Have all other items on that vendor (stuff players have sold to them) appear at the bottom in alphabetical order. Point is that when I go to a vendor to buy specific stuff that I know that vendor has (foor/water at one, potions at another, maybe specific tradeskill stuff at another), it would be *really* nice if the same items were in the same spot every time. It used to be that way before SoE screwed with the GUIs.
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