Forum Settings
       
Reply To Thread

Best "turn on auto attack and leave" DPS class?Follow

#1 Jul 14 2005 at 3:42 PM Rating: Decent
**
480 posts
I have access to four accounts. Most of my playing lately has been in this four character group.

I can control two of the chacters (warroir and cleric) with decent efficieny. The third is currently a necro where I hit one key and it sends in the pet and casts one spell. Currently, my last character is a warrior.

So I turn on auto attack with the second warrior and use the first to position the mob so the second can hit it. Obviously, I am losing DPS in this situation.

Which class would you recommend and why?
#2 Jul 14 2005 at 4:13 PM Rating: Decent
**
274 posts
a wizard because they can do dps from range, you wouldnt have to worry about positioning. just make a macro to assist, cast nuke, then sit down again.
#3 Jul 14 2005 at 4:29 PM Rating: Good
Encyclopedia
******
35,568 posts
Yeah. Wizard would probably work fine. And you can use him to port your group around when needed as well...

You're going to have the same positioning issues with any melee class, so that's always going to be a pain, and you will lose dps because of it. Of course, a wizard is not a "click once and forget" style of dps either. However, all you really need to do is periodically hit your macro to /assist and nuke, so it's probably a bit easier to manage then constantly trying to position the mob so your melee dps can hit it.

What you choose will be up to what you personally find easier to manage.
____________________________
King Nobby wrote:
More words please
#4 Jul 14 2005 at 4:36 PM Rating: Decent
**
480 posts
What about the pet classes? With minimal casting and the pet, would that potentially be better than the wizard?

I never thought about the wizard before, so I am puzzling out some of the options.
#5 Jul 14 2005 at 4:51 PM Rating: Decent
If you're going for a box'd DPS guy that you don't have to do much with and are willing to work him up, then a Ranger.

Get the archery AA's and then it's just a matter of put him in the corner. Pull, hit auto and you're done with still nice damage.

Casters / pet classes, all that, you'll have to continually be casting spells. Yes, this can all be hot key'd, but the ranger is just 1 button push and you're done. Unless if you get bored and want to cast a smaller spell.
#6 Jul 14 2005 at 5:05 PM Rating: Good
***
1,087 posts
yep, gotta agree with the ranger recommendation, espcially if you are not looking to run any scripts or 3rd party "plug-in"
#7 Jul 14 2005 at 6:01 PM Rating: Decent
**
257 posts
Just a question, why not get a group and play the way the game was intended?
#8 Jul 14 2005 at 6:52 PM Rating: Decent
Here Here I will group and stand in the corner and shoot arrows
#9 Jul 14 2005 at 6:53 PM Rating: Good
Quote:
Just a question, why not get a group and play the way the game was intended?


I don't remember reading in the manual or the EULA that you had to play in a group.
#10 Jul 14 2005 at 6:55 PM Rating: Good
Quote:
Just a question, why not get a group and play the way the game was intended?

UAE. your ideas are not the original devs opinions.
#11 Jul 14 2005 at 10:37 PM Rating: Decent
Scholar
Avatar
***
1,074 posts
A Magician. Make a Magician. I duoed a Monk and Shaman for a few years and wanted the same thing. A sit there and do nothing DPS class. Even if you don't cast a nuke or rain spell or two, the pet alone does incredible DPS. Once you hit lv 61 and 67 Air pets. The Magician pet is better than many real players. Oh and I have not spent a copper on some that over priced Focus Effect 5 stuff. Mage can summon it all. Mage can also summon Levitate, Enduring Breath, 100% weight reduction bags, etc.

Edited, Thu Jul 14 23:49:38 2005 by Reyla
____________________________
After 16 years, I'm not listing every friggin character.
#12 Jul 14 2005 at 10:43 PM Rating: Decent
Am I missing something or did wizards get auto casting??

I'd say a ranger would be the best to turn on auto attack and leave(shoot what do you think they did during the VT era >_> )

#13 Jul 15 2005 at 2:54 PM Rating: Decent
27 posts
I would suggest a shaman or enchanter with the information you have given. Both have slows which will reduce the damge you take. Shammies can dot the mob like necro. Chanter can tash and nuke the mob and provide crown control.

I would lean more towards the shammy as his buffs will increase the warriors dps.

From the way you box it does not sound like the CC that the chanter would bring to the group would be of much use. You will be able to set the shammy up much like the necro to cast slow and send pet in and set up hot keys for casting a dot once in a while.

I 3 box once in a while and find it very easy to box with one melee a healer and a caster. Multiple melee's are more work to keep them in position while keeping the main tank alive I have done this but it is work.

My boxing combo is a Beastlord, Cleric and Enchanter.

I would suggest 4 boxing your warrior cleric necro and shammy/chanter. 3 of them would be just one keystroke away to heal or cast.
#14 Jul 18 2005 at 11:35 AM Rating: Decent
I would say keep the 2 warriors in the the group... set up a hotkey so with one keystroke you can /target War#1 /follow /assist all at once. Then all you have to do is back over the mob with War#1 and war#2 will follow and be in position. You will keep the mob inbetween the two warriors and don't have to worry about positioning the mob, only War#1.
#15 Jul 18 2005 at 1:17 PM Rating: Decent
**
429 posts
For what you are doing you would want a BL or Shaman 1 hotkey will send in a Pet to assist and slow the mob if cast is successful.
With any pet class you have the DPS of the pet and are able to get 2 or 3 spells off with a hotkey macro.

/pause 5,/assist Warrior
/pause 20,/pet attack
/pause 100,/cast Slow
/pause 150,/cast whatever
/sit


Edited, Mon Jul 18 14:24:00 2005 by Krackum
#16 Jul 18 2005 at 5:25 PM Rating: Decent
*****
19,369 posts
Go with the ranger. You get snares and if the tank goes down you could kite if necessary.
#17 Jul 19 2005 at 3:06 AM Rating: Good
***
2,514 posts
I second the ranger choice. Push Autofire and sit back. Requires less key attention than any other DPS class I can think of.
#18 Jul 19 2005 at 10:12 AM Rating: Decent
**
480 posts
Ok, there have been a few comments in favor of the ranger.

Here is my follow-up question:

Can a ranger on auto-fire without all the AA or top end gear (essentially bazaar geared) out DPS a hasted mage pet with toys?
#19 Jul 19 2005 at 4:20 PM Rating: Decent
**
429 posts
I havn't played a Ranger so I am guessing here. Higher level Rangers can do some great DPS with a bow an arrow on Autofire. I would say yes the Ranger could outdamage a Mage pet, If it was just the pet, but when you throw in the Mages damage sheild much superior over an equal leveled ranger, 1 or 2 spells the mage can cast the mage and pet will out dps the Ranger. Also one other bennifit of pets when a pet is tanking a Cleric can chain heal without drawing agro as long as he only heals the pet. I have chain healed pets in zones where I have faction and the mobs don't give me a second look and walk away after a wipe.

Edited, Tue Jul 19 17:22:18 2005 by Krackum
#20 Jul 19 2005 at 8:09 PM Rating: Good
Encyclopedia
******
35,568 posts
Wayen wrote:
Ok, there have been a few comments in favor of the ranger.

Here is my follow-up question:

Can a ranger on auto-fire without all the AA or top end gear (essentially bazaar geared) out DPS a hasted mage pet with toys?


You can, but without EQ, you'll have to restock arrows constantly. And honestly, prior to getting AM3/EQ, your dps from archery wont match melee dps either. You'd really be better off with a pet class in that case (as several people have suggested).
____________________________
King Nobby wrote:
More words please
#21 Jul 20 2005 at 3:27 AM Rating: Good
***
2,514 posts
I haven't played a ranger, nor a mage, but I do have a hard time believing a Mage pet will out DPS a ranger.

If the Mage would be actually played by someone instead of being botted, well yeah, he could give the ranger a run for his money.
#22 Jul 20 2005 at 10:22 PM Rating: Decent
-[quote][/quote]-------------------------------------------------------------------------------
Ok, there have been a few comments in favor of the ranger.

Here is my follow-up question:

Can a ranger on auto-fire without all the AA or top end gear (essentially bazaar geared) out DPS a hasted mage pet with toys
-----------------------------------------------------------------
ranja's will be a very good secondary for the autofire and aa arrows aka ulmite aa's it will be a perfect secondary ranja's are very sik to
#23 Jul 21 2005 at 1:59 AM Rating: Good
Official Shrubbery Waterer
*****
14,659 posts
Quote:
I haven't played a ranger, nor a mage, but I do have a hard time believing a Mage pet will out DPS a ranger.
While this might be true to ranger melee combat, mages will always out-DPS a ranger using archery until the ranger gets EQ/AM3, and most likely an elemental bow. I played a ranger into the mid 50's, but even with double shot (at 51 I think), rangers are still a melee class until 59.
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 154 All times are in CST
Anonymous Guests (154)