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DPS and PC speed..Follow

#1 Jul 17 2005 at 9:03 AM Rating: Decent
Our guild parses most encounters during raids. Typically the monks, rogues and wizards top the DPS charts. ( of course there ARE exceptions) but usually monks in our guild are in the top 5 in DPS. We also have one raiding berserker, and he simply blows everyone else out of the water DPS wise (When he's online, raiding.)

Now, from here on I'm purely discussing monk DPS.

My dilemma is this....Most of our monks are similarly geared, equally armed ( epic 2.0 and ArchMage weapon) and have the same offensive AA's as each other. However, on any given encounter the DPS "Pecking" order is easily predicted. My character is usually 3rd out of 5 monks. All of us strive for high damage output, and we pride ourselves on our performance. I've looked time and time again for subtle differences in our characters that might make up the Dps disparity, but I'm unable to find anything extraordinary that would merit such a wide difference from the first place monk, to my place.

We each wear Cleave ( albeit I through V)
We each wear Ferocity ( albeit I through V)
We each have similar offensive AA's
We each enter the encounter with total focus and attention.
Our weaponry is similar

Small differences could be expained through the Cleave, Ferocity differences..but some of our parses show 18-20 percent disparity in damage output. To me, this number is quite large.

Now, my final question is...Does Personal Computer Speed directly effect DPS output?

Please, only reply if you have factual information...I too can guess and theorize all day long!

Thanks,
Selphe Destruct
#2 Jul 18 2005 at 12:49 AM Rating: Good
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Does Personal Computer Speed directly effect DPS output?

Since the only thing the PC does is give the attack command, I'd have to say no. The auto attack is handled server side.
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#3 Nov 22 2005 at 6:33 AM Rating: Decent
Does the first place monk have a better worn haste item? And I think pc speed can hurt your dps if you're lagging while fighting. But I think that would be the only case in which pc speed could change dps any. I'm out of ideas /shrug.
#4 Nov 23 2005 at 9:20 AM Rating: Decent
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Since the only thing the PC does is give the attack command, I'd have to say no. The auto attack is handled server side.


I agree with Kastigir the Wise, your pc gives the command to the server (where the actual fight takes place) to start the fight, so if your connection is not as good as another player then that affects only the time you actually land your first kick/blow/bash/spell/etc. Once the server receives the command the DSP output is 'equal' for all (meaning lag or slow connecion does not influence this).


You do not say what lvl or race you are so you might want to look at the following
- Stats when undressed and unbuffed (so get your basic stats)
- Armour
- Race (isn't there a DSP bonus for certain races?)

If this does not explain the difference in DSP output then try and find a monk who has more or less the nudie stats you have (maybe one of those you hunt with) and try to have an arena fight to see how big the difference actually is.

Goodluck and let us know what you find out

Edited, Wed Nov 23 09:33:38 2005 by Maktub
#5 Nov 24 2005 at 4:13 AM Rating: Decent
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Selphe, OMG, I have not seen you for ever, but how are you?

Overhaste, take a look at your overhaste items, the ones which let you jack up haste over the cap. There are several items which proc primal guard, and I think it ranges between 5 and 10% extra attack haste. What about clicky attack buffs, like the Savage Guard effect off the Irestone Band of Rage?

Another thing you may want to look at is what buffs you have on you during the fight, and who you are grouped with. For example, does one of the monks usually group with a ranger who is clicking their epic, or is one of the monks habitually group with a bard?

Take a look at the augments on the weapons, and the proc rate of the different weapons and effects. Combat Effects is one other thing you can take a look at, since it does effect the proc rates.

Edited, Apr 9th 2014 12:55pm by leadint
#6 Dec 01 2005 at 9:02 PM Rating: Decent
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It is a fact that PC framerate does not have anyhting to do with DPS in Everquest like in games like Diablo II.

One of the huge flaws with DPS parses actually comes from when you start to attack and those few seconds during a fight when you are out of melee range.

The average DPS is calculated when the parser turns on his software. If you start attacking 2 seconds later than him, you get 0 DPS for 2 seconds added (subtracted) from your score.

Also, if a mob gets pushed and you are out of range for 2 seconds, that is 2 more scores of 0.




Edited, Thu Dec 1 21:05:21 2005 by Reyla
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#7 Dec 11 2005 at 4:06 PM Rating: Good
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There are a number of other factors that can affect DPS.

First and most obvious is your attack rating. Maybe some monks have a significantly higher rating.

Second, the differences in Cleave and Ferocity should make a marked difference in dps; if they don't, then the effects would not be desirable.

Third, it's possible to get a number of dps-enhancing tribute effects (but they're very expensive).

Fourth, as noted, a difference of just a few seconds in when you engage a mob can really affect your dps. Also, how long you engage can matter. For example, if I (as a paladin) hit a low-green mob for 800 damage and kill it in one blow, my parser will report that I have 800 dps -- which is clearly absurd. On the other hand, if I hit a raid mob once, then spend two minutes healing and curing, then hit the mob again just before it dies, then my dps will be something like 5dps, which is equally absurd.

Fifth, some types of damage (in particular, DoTs) will only show up for the caster. If anyone else does parsing, this damage won't appear. Similarly, you can debate whether damage from pets should count in your dps. This can really skew dps measurements, although it shouldn't affect monks.

Last, your parser can make a huge difference in dps measurements. Some parsers start counting from the moment the mob appears in the logs, others start when you personally hit it for the first time. Some will stop when the mob dies, others when you turn off attack. You can miimize this by using the same parser for everyone.
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#8 Dec 12 2005 at 12:25 AM Rating: Decent
I dont see how computer speed could have anything to do with it.
I mean from a geek view, the server is handling the dps you put out through random rolling just like your parse er would see from whats printed on your log. Although this could miss some things depending on if your computer were lagged to hell and not able to print it out where your parser wouldnt see it. But in all fictional reality, your computer has nothing to do with the dps just as you have nothing to do with it since its randomly generated through the eq server.

So really, i dont see any way you could loose any data to your log from the server unless (in theory) your computer was sooooo lagged that you would miss some atks, which is really very rare (i would bet, not 100% sure)

BUT, i can see where your coming from if you mean :
DOES my lagging more then someone else mean that my monk is not hitting as many times as the guy with the Suped up super computer.

In that case, possibly, but it wouldnt have to do with your graphics, and would have to do with the eq server not getting your hit data streamed to them fast enough as the other guy..

This is all in theory, but in geek terms:
You click attack..
Server makes believe your hitting for whatever it wants to randomly say your equip is dealing
Sends that info back to you regarless if your lagged or not... cause you and your computer shouldnt matter to whatever it randomly generates in fantasy land that your hitting for.
And shows that data to whoever is parseing the event.

just my 2 copper:)
But this is all in Theory! Im no Guru on eq serverside info, but only imagining how a script (you clicking attack) would work in any script.

No solid evidence, just the random thoughts of a geek not at work.
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#9 Dec 17 2005 at 5:34 AM Rating: Decent
Another good point might be leaderskills, unless you are all in the same group - with leaderskills maxed you can get a fairly substantial increase in attack (just a thought).
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