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Just curious, how do you deal with the mobs that summon in Sirens Grove?
The only mobs I have run into that summon are the named. I am mainly camping the CS entrance, for Deepwater Ink for my shaman's Alchemy Elixir of Clarity IX. I make those for around 5p ea (+12 mana regen) couple stacks of those, my mage is no longer dependent on Kei, 5-7.5 hours a stack for around 50p.
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Solo, I cannot get past the Bulthor at the entrance. (Level 61 druid by the way) Best way is to get a tank to help you there.
Invis will get you past the Bulthor, Swordfish and Seahorses can not attack if you are out of the water. There is a safe spot to surface and get out in the corner oppsite the Walrus/Manatee. I would think snare Dot, Dot, get out heal med and repeat would work on all but named. Again I play a mage there and no real exp on a Druid or Ranger.