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#1 Aug 26 2005 at 9:21 PM Rating: Decent
i havent even started AAs im a level 57 druid was thinking of waiting untill 60 does anyone think thats a good idea? and i was also thinking of getting dire charm AA if there is any druids out there with some AAs what AAs do u think i should get and if dire charm is any good ty for info
#2 Aug 26 2005 at 10:21 PM Rating: Decent
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Standard answer. Stop and get RS3 now if you do any dungeon crawling. Otherwise, level to 65 and then get a BUNCH of AA before moving on to 70. 61-65 will fly by. 66-70 is a royal pain.

Dire charm is a toy. There are much better things to get first. For example, any castor wants SCM3 first thing.

:)
#3 Aug 26 2005 at 10:48 PM Rating: Decent
im not really sure but if rs3 is run speed 3 im not going to get it i think its a total wasit i can SOW and indoor i can Shrew i know shrew weres off but i think taking a few sec to cast is worth it then the hours it will take to level teh AAs needed and i know Shrew takes up a buff spot but if im going on a raid to take down a mob that i need to have all my buff slots full with other buffs then i dont really care about how fast i run because im not going to be runing if im dieing anyways becasue not wanted to train just my thouhgts tho aslo whats scm3?
#4 Aug 26 2005 at 11:40 PM Rating: Decent
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Get exodus, innate camo, SCM3, channeling lv3 and at least 1 rank of the healing and nuke aas before getting the "fun" AAs like dire charm.

SCM3 basically lowers fizzle rate and mana cost for all spells.

DC is not very good due to the level limit and it can only be used every 75 min and of course is broken if dispelled or u go invis.

As far as levels go get run3 asap since it is a pre-req for run5 and get innate camo as soon as u reach that level. Same thing with exodus. It will help u out a lot in groups and most especially soloing. Everything else can wait till u are higher level.



Edited, Sat Aug 27 00:47:53 2005 by TheGreatSieg
#5 Aug 27 2005 at 2:43 AM Rating: Decent
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Dude, if you are going to reject the advice of your elders out of hand why bother to ask for it?

One last shot. Run speed 3 never wears off, doesn't have to be cast, doesn't consume mana, works indoors, and like the guy said, is a prereq for even faster rs, if you want to got that way. I can't count the times it's saved my *** when SoW wore off in the middle of a kite or a chase. Most notably with a pack of cyclops chasing me around the island in the OOT.

You have to do 6 points in General anyway. Most of them are worthless. Innate Run Speed, Innate Metabolism, and Innate Regeneraton are the only ones of value to most characters. 6 points gets you 2 of the 3 and a drOOd don't need regen at your level.
#6 Aug 28 2005 at 3:09 PM Rating: Decent
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my thoughts exactally on rs3, not worth 3 AA's if you can cast indoor outdoor SOW. I see the benifets of it, but ill take my 3 AA's else where. SCM = spell casting mastery
#7 Aug 28 2005 at 6:39 PM Rating: Decent
In my opinion Dire Charm is a useless investment of AA's. I got it & have only used it once just to see if it worked lol. Let's face it..you can only charm animals & they hafta be level 46 or lower. Check out the beastiaries & see how many zones it would be useful in with animals 46 or lower...especially in the newer expansions.



Edited, Tue Aug 30 00:36:53 2005 by jonite
#8 Aug 28 2005 at 8:22 PM Rating: Decent
Quote:
my thoughts exactally on rs3, not worth 3 AA's if you can cast indoor outdoor SOW. I see the benifets of it, but ill take my 3 AA's else where. SCM = spell casting mastery


To get to SCM you have to spend 6 in general,you cannot buy any in archetype until you buy 6 in general. With that in mind, what other 3 do you propose gettin that will give you more benefit then run 3, innate metab, and regen?

I hope you were just defining the abrevation SCM and not recomending it over run 3 in an effort to get to SCM faster.

I can see an argument if you use stat food for gettin metabolism instead of regen for the first 6 but really cant see it for gettin regen and metablisiom over run 3, it just even with sow is gonna give you more benefit in the long run.

In today's EQ and with the 9th spell splot available for 3AA at level 55 (iirc) then I can easily say that whoever/whatever you are its probably better to get that before run3 then regen3/innate metab but I cant think of any other purchase that should be pushed up that early.
#9 Aug 28 2005 at 8:33 PM Rating: Decent
To the OP if you do push for Dire Charm ( I agree that it really is a waste) you will not be able to get to it without spending 6 in general and 12 in archetype.

I would be curious as to what 6 in general and what 12 archetype you were proposing on purchasing other then run3, for general and if you had already planeed the archetype purchases.
#10 Aug 29 2005 at 6:42 AM Rating: Decent
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Ok, as others have said, you first must spend six AA points in the general abilities. The popular ones are Run Speed, Innate Metabolism, and Innate Regeneration. Each one has three levels and each level costs one point. Since you are dead set against RS3, I would recommend IM3 and IR3. Don't waste the points on the stat/resist AA.

Next you have to spend twelve points in archtype. For casters, spell casting mastery is the popular choice. It also has three levels and the cost for each level is as follows: 2, 4, 6. Right there are the twelve AA that you have to spend in the archtype section.

At this point you have spent 18 AA, and the class type of AA are open to you. Personally, I like dire charm for the early PoP levels since there are mobs that you can DC. Sadly, after the early levels of PoP, Sony didn't add the mobs in other zones for druids to DC. So the nine points that you spend for DC could end up being a waste unless you only hang out in the early levels of PoP or farm tradeskill items in the old world.

Before you spend the nine points on dire charm, do some researach on where you can use the ability. Namely, which zones have mobs that you can DC. Also, with other abilities like Mass Group Buff and Exodus, you might be better off spending it on these abilities and receiving better results. It depends on your play style.

Also in terms of leveling vs. getting AA, level 65 really seems to be a "sweet spot" for AA. Based on your spells and where you can hunt, the AA can really flow. I would recommend getting to 65 then taking the time to knock out some AA. Also, if you find grinding out levels to be a pain, you can switch to AA and get a point or two as mini-goals.
#11 Aug 29 2005 at 10:10 AM Rating: Decent
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If you are going to take a druid's standpoint, buyin AA regen is like buyin AA run3 (not my argument), you can cast SoW and Regen/heal.

What I did was get run3 first anyway. For a druid, zoning removes your runspeed modifer in many circumstances (wolf form, SoE in non-levitate environs). Nice to have extra speed if you find yourself without your buff (can you say 'dispelled'?).

I too was at a quandry for my next 3 Basic AAs, I went for 1 in regen and the other 2 in CHA (for charming).

Once those six are out of the way, what would be best? SCM? I may go back and get the rest of the regen and cha later.

I kind of share the opinion of DC (Level 55 charm is supposed to work this way more or less) being not all that useful (have not the AAs yet anyway).

Edited, Mon Aug 29 11:17:25 2005 by Dothammer
#12 Aug 29 2005 at 10:49 AM Rating: Good
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I had Dire Charm by the time I was level 59/60ish, it was very handy to have and not useless by any means.

I used it in alot of pop zones to my great advantage...most memorable PoJ, PoV, PoN. Other zones I used Dire Charm in are Natimbi and Dranik Scar.

At level 67 I still cast Dire charm every once in awhile in Dranik Scar to help friends farming faction, the rats there hit for over 100 and are just mean and fast.

Of course you are listening to a druid here who has never been in a rush to level/vs enjoy the game.

Edited, Mon Aug 29 13:20:45 2005 by alwayslost
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#13 Aug 29 2005 at 11:24 AM Rating: Decent
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Quote:
I had Dire Charm by the time I was level 58, it was very handy to have and not useless by any means.


Since Dire Charm is a class ability, you need to be level 59 before you can select any of those AA skills. Regardless of the typo, alwayslost points out the yes you can still use it.

My druid has DC and not exodus and MGB. I solo my druid at a relaxed pace. DC was a better investment for my druid compared to the other skills available at the time.
#14 Aug 29 2005 at 12:12 PM Rating: Good
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good catch on the typo ))
____________________________
Over the last 15 months, we've traveled to every corner of the United States. I've now been in 57 states? I think one left to go.

Barack Obama

Laen - 105 Dru
Haam - 105 Sk
Laosha - 105 Shammy
Lutan - 105 Bard
#15 Aug 31 2005 at 3:45 AM Rating: Decent
I would if i were you DEF get RS3 as sugested so you can get RS5 later and why have shrew memed when RS3 is the same speed saves you a spell slot fot something else , and as far as dire charm goes i wouldnt really both with it i got it and used it from lvl 60 - 65 soloing in halls of honor and have never used it again
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