Legends service offers, on average, three events per day. They are scheduled, so you know when the next one will be and if it's for your level. Anyone can browse the calendar here (http://legends.everquest.station.sony.com/month.jsp).
Currently, Legends is facing a low population problem. If only half the people voting for more events were to try Legends for a month or two, that problem would be solved. More word of what is offered on Legends would get out. The population would go up dramatically as people, bored with the static content of EQ after 6 years seek out something new. If this happens, then Legends will get the attention it deserves from within SOE as well. Legendary item, spell and quest requests to development might be granted a higher priority.
The Legends team of GMs are hard working and doing all they can to keep this amazing service going. They are quest-writing, role-playing, item- and spell-inventing actors, dedicated to making the dynamic events of the Stormhammer server the best they can be. (For the person that mentioned GM Viianixis - he learned how to do it from these people.) (For the person that mentioned India - the entire Legends Team is in San Diego.) They listen to and adapt to player feedback to improve things the next time. The Legends GM Team understand game balance and the old "Vision" of what the game should be about to be fair and enjoyable for everyone. They work toward that goal every day. They care. They make it worth the price.
What is hurting the service these days is not the higher subscription price; it is that people not on Legends don't fully understand what it is they'll be getting for that subscription price. Word does not get out and SOE public relations has been woefully inadequate in regards to this fine service.
You may notice that the web page for Legends is outdated and promises features that are not (and sometimes never have been) available. That is the fault of the other departments within SOE that have forgotten about Legends. But the GM Team is there. They have not forgotten and they offer as much as they can, always looking to offer even more. Here's a bit of what you DO get on Legends...
*An average of three daily dynamic events (four scheduled time slots).
*Persistent and recurring NPCs you get to know.
*Recurring and new dynamic events that build an ongoing lore and history of the Legends world.
*Every character on Legends gets use of ALL veteran awards.
*Occasional Legendary items and granted titles (these are rare, but possible).
*Near constant GM presence in server-wide chat channels and wandering through zones (sometimes as themselves or as impromptu quest NPCs).
*A GM team dedicated to keeping the Legends service clear of exploitation, cheating and harrassment.
*Average of 20 minutes or less wait time on petitions being answered.
*Low population currently means almost no competition on camps.
*As population increases, GM-run camp reservation and rotation through high level content.
*Guild recruitment events
*Town Hall Meeting player feedback events
*Fabled NPCs have been seen on Legends as recently as yesterday. (GM's whim of when and where to spawn or set as randomly spawned)
*"The Agency" events usually 2X per week, working on raid-level flagging where the players organize and run the raid, while GM-actor characters look on and support the leadership.
*Rewards for all events ranging from multiple AAs for everyone, regular XP rewards, XP x2 potions, unique legendary items, items from zones comparable to the risk of the event, titles, personalized side quests, and yes, upgrades and twinkage.
*Those staying for a consecutive paid 6 months on Legends service may transfer that character to any other standard server upon leaving.
Throw down an extra $30 for one month (minimum stay on the server) and go find out. PvEnvironment is fine. PvP is a completely different flavor and fine too. But there is NOTHING like a good PvGM.