The One and Only Frakkor wrote:
Quote:
hence why 'Project M' was possible way back years ago
???
forgive my newbishness.
As was said, Project M was a short-lived feature that allowed you to play as a monster. It was a gimmick, really as if you died or zoned you'd be bumped back to character select and it randomly picked a low level mob in a random zone to toss you into. So you'd select the feature and wind up an Orc Acolyte in Misty Thicket if you were lucky or a bull snake in Eastern Karana if you weren't.
The relevant part is that, as an orc or a snake, you had a basic PC inventory set-up. If you were a snake with a snake fang as loot, you could actually equip it and poke things. Now, it's possible that they made a special inventory for PC Monsters but, since mobs already have an inventory (hence they know they have a primary and off-hand, arms for arm armor, legs for legs armor, etc) I can't think of a reason why they'd develop a special mob inventory with only one wrist and one ear. It's just my theory but I think both PCs and mobs are built on the same "platform", they just go a step further on the mobs and assign them unique spells, procs, etc as appropriate.
Along the same lines, mobs are set up with the same stats as PCs. The old Prima Kunark guide had a bestiary including the STR, AGI, DEX, WIS, etc of various mobs. Now, I'll be the first to admit that the Prima guides were inaccurate about a
lot of stuff, but I find it hard to assume they made up stats for an entire bestiary out of whole cloth. Again, I'd figure that it's the same template as PCs, and they plug in stats as appropriate for each type of mob. That has little to do with inventory slots but it goes along with my "same template" theory.