Single best site for Chanter info is www.therunes.com
Mentalfrog Total Domination is the aaxp you are refering to. That is how they THOUGHT that TD worked, however it has been parsed to break on the allegdly skipped ticks and we got confirmation from Devs that isnt how it works.
Charm has a chance to break every tick. You should do EVERY thing you can to reduce that chance.
Multipule checks happen each tick if any check fails then the next one is checked. If they all fail then charm breaks.
1st and best chance is a check for the charm to stick based of your level vs mobs level if that fails...
2nd check is against the mobs magic Resist. DEFINATLY tash, heck have your friendly shammy/mage malo it you can. Hand the mob items that reduce have negitive Magic resist. If that fails...
3rd check is against your CHA. The higher the better. Note this has less chance of success than previous checks.
4th check is agianst Total Dominate. If you don't have you auto fail this check if that fails INC PO'd mob.
I was conviced charm was the fastest way I could kill myself for the 1st 52 levels I played a chanter. Then I did some reading and learned to charm in PoNightmare. Run 3 is faster than the mobs there, good place to learn.
BTW while on the topic of CHA... You can think of mezz workign the same way as charm except only 1 check not ever tick and there is not Total Domination aa for teh 4th check
1st check vs mobs level compared to yours (best chance to succeeed
2nd check vs mobs Magic Resist
3rd check vs your CHA
(Personally from some PVP playing around I did it kinda looked like your CHA compared to the targets CHA but I have no proof of that just my CHA was higher than the chanter I was deuling and I could mezz him easier than he could mezz me but now we are crossing into the relmn of hearsay that I would rather stay away from)
*edit add
http://www.therunes.net/forums/viewtopic.php?t=4165&highlight=
Quote:
Juwel
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Joined: 24 May 2003
Posts: 2664
Location: St. Louis MO
Posted: Wed Jun 09, 2004 6:31 pm Post subject:
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I posted this question to the Devs'
Quote:
This is posted as factual in the guides on The Runes. Can anyone confirm that this is indeed how it works?
Charm does an initial check that consists of a level of caster vs level of mob modified by MR.
Charisma affects this by adding a modifier to the MR approx 10 percent of your total charisma.. so a 300 chr enchanter gets a bonus neg 30 check. After the initial charm land..theres a per tick check based off the server clock.. ie the clock checks every 6 seconds according to the server and say your charm lands on second 4 of that 6... the mob gets a chance to break again in 2 seconds.. that's how you get instant or early breaks that don't last a full tick."
Skills like Total Domination modify the charm break by changing the interval in which charm breaks are calculated:
Total Domination 1 has a check every second tick.
Total Domination 2 has a check every 3rd tick.
Total Domination 3 has a check every 4th tick
This was the response:
Quote:
The total domination check is a secondary check that's made after you fail the first one. It's complete independant of all other calculations. It has nothing to do with lengthening the time between checks.
-Ryan
So, while the entire mystery of how exactly TD works wasn't explained. We at least know now a bit more.
Incase you are unaware Jewel runs www.therunes.com and has gotten to speak with the devs. Ryan being the Spell Guy for EQ1.
Some interesting reading on the subject. Read it all and mke your own conclusions
http://www.therunes.net/forums/viewtopic.php?t=4509&start=0
Edited, Thu Sep 29 14:36:52 2005 by sbs