this on Vox, from here:
http://eqbeastiary.allakhazam.com/search.shtml?id=2620
once again, i just cpoied this
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LADY VOX
By
Dummby/Ribbid
Of
Ayonae Ro
Lady Vox:
HPs: ……….……. 32,000
Melee: ……….…...Max 225
Special Effects: … Frosty Death (500 AE DD + Cancel Magic, Cold Based), AE Fear (Magic Based), AE Dispels (Not resistible, removes topmost buff), Heals (She can complete heal or use smaller heal spells).
Misc: …………… Vox is not tethered to her room, she can be moved anywhere in the zone.
Timmer: ...... Vox is on a 7 Day timmer + or - 12 hours. She is never up before 6 days 12 hours and never up past 7 days 12 hours. She is reset at all server crashes and patches.
Slowed: ...... As far as I know Vox can NOT be slowed, never seen it happen. And can NOT be snared or feared!
Getting to Vox:
Permafrost: Print map from EQ Atlas: www.eqatlas.com.
Make your way to the “King Room†and have everyone bind at the rock just north of area 3 on the map. Clear all the mobs up to Vox’s lair (which is marked by a 1 on the map). If you just stay along the north wall, follow it and you will come to the area where you see the ramps and the traps (marked by the boxes with X’s in them). Make sure you kill the two “ice terrorsâ€, one in front of Vox’s door and one down the hall West of Vox’s door. Don’t fall in the pit traps. If you get to close to Vox’s door you will agro the whole room so leave the door alone and don’t stand near it. Do all your fighting in the hall where all the ramps lead to the traps; this is good spot to kill. Make sure you either snare all mobs or keep them from running because they will run into the lair and agro everything. Grats, your now ready to clear the lair.
Clearing Vox’s Lair:
Method 1:
(My preferred method) Bring a druid; they make everything so much easier. Have everyone rebind at the rock just North of area 2 on the map. Druid will move to the “evac spot†which is the West end of the hallway that has all the ramps in it. Cleric is puller (must be lvl 52 or lower), they will open the door to Vox’s lair take a few steps in, get agro from anything, then turn around spamming “evac†and run to druid (evac is a 10 sec. Cast so don’t delay). After Cleric/Druid have safely evaced, the tank will move in and pull the giants (pull as many as you feel comfortable, there are 4 giants, 1 ice terror, and a Priest of Nagafen). Cleric/Druid will gate back in for heals. This works extremely well with a little practice. Things that *** this up are: Cleric hitting DA or DB … cant port while this spell is in effect, Cleric runs the wrong way and ends up in one of the pits (Ill cover pit recovery later), Cleric gets nuked or stunned on the way back to evac spot (buff the heck out of cleric MR, CR, HPs), Druid waits too long to hit evac and cleric dies at his feet. Rinse and repeat this until lair is clear, takes just a few min to do this.
Method II:
This one sucks but it is how I did it because I only had my two toons. Have cleric run into lair, get agro, run to zone out. When cleric is zoned out, tank will gain agro on mobs chasing the cleric. Cleric will gate back and resume healing. Best spot for this is next to king room (kill all the little gobbies first and the Diplomat by the doors). This takes longer because the casters are slow and usually get out ran chasing the cleric, so this will take 3-4 times to get them all. Don’t wait too long to zone the cleric or you WILL get Vox on the pull (Vox is NOT tethered to her room). Make sure you do a couple of practice runs before you attempt this so you don’t get lost and know the most direct route out of zone. Also, if everything goes wrong make sure you know “/q†command for chain deaths. By the time you log back on, all mobs should be reset and safe to log back in rez and repeat (having a clicky cleric will save you a lot of experience and time here).
Method III:
Beg, borrow, steal, a Monk/SK (must be lvl 52 or lower). If you have a friend great if not plz let the Monk/SK roll on lewts or just give him something for his time. When you FD pull make sure the puller stays down or you will have Vox eating you all.
Method IV:
Make a “ghostâ€. This is a naked toon that you buff up and park at Vox’s lair. Helps if you can bind them at the lair saves time on rezes. Just buff the ghost up and pull the giants to ramp hallway, ghost will die, then just engage giants as they come out. It’s important that you don’t attack anything until the ghost is dead. Rinse and repeat. Drawbacks to this method is you have to have a extra account or be damn good at switching toons before you tank dies.
Method V:
Send in anyone but the Tank and Cleric and let them die. See above. Really there is hundreds of methods of clearing this lair, just use your imagination and learn to play with what you got. One this is for certain, you HAVE to have someone who is lvl 52 or lower to pull the lair with.
Setup and Buffs:
Set up:
Move to the ramp leading up to Vox’s lair. Have healers bind on the lower ramp against the East wall. This wall will protect them from Vox’s AE spells/nukes/fear. Always keep a wall between the Healers and Vox! Vox will be positioned at the top of the ramp pined up against the wall of the lair. This makes it easy to avoid Vox’s wrath and still be able to heal tank. Tank will be positioned on the upper part of the ramp whacking at Vox.
Buffs:
The Tank will put on his Insta-click buff first. Followed by 4-6 junk buffs (see invis, RP, RD, KEI, etc). Then buff up the goodies: HPs, MR, CR, Seasons, DS, Fo7, etc … basically whatever you got. If you have a druid I recommend that you put the DS (damage shield) just after the junk buffs, this will allow him to rebuff it when needed or dispelled. If no druid, then you will want to put you self buff DS on very last (the DS’s will stack so use them both). If you have too many buffs loose some junks but put your buffs in order of least important to most important. Healers will want KEI as a minimum: VoQ+, SD+, Po9+ is always a bonus.
Killing Vox:
As soon as you cast you DS (stinging warts potion), run into lair until you agro Vox and run back out. Move down the first section of the ramp to the middle landing and wait there. Don’t get impatient, Vox is slow and gets stuck breaking out of her lair. As soon as she rounds the corner and is at the top of the ramp engage her. Push her against the East wall there and keep her centered there. Tip: make a macro key and set it up with your kick/taunt/insta-click you only have to spam one key instead of 3. Clerics you will want to only use your CH (complete heals) for healing tanks. Heals/HPs ratio is approximately like this: 7-8k tanks heal at 20 percent, 6k tanks heal at 30 percent, 5k tanks heal at 40-50 percent, 3-4k tanks heal at 60-70 percent. Use your first heal early then gage the rest of your heals accordingly, don’t waist mana, you’ll need it. Yes, you CAN sit between heals without agroing Vox. NO, you can’t take a peek without getting nuked. The only time you’ll see Vox is when she is dead ... healers. If your 53+ you can go up and watch the fight without being banished but you WILL get nuked/debuffed. This fight lasts for aprox 7-10 min depending. GRATS!!!
Recommended Groups:
My Best Group:
52 WAR: 7924 HPs, 1380 AC, 250+ MR/CR/FR, (raid buffed)
69 CLR: FT 16, VoQ, SD, Po9
Very twinked war easy kills, easy to clear lair with, takes me 1 hour for each dragon (Vox and Naggy), and add about 30 min travel time.
Recommended First Attempt
48-52 Tank (any class): 5k HPs (buffed), 180+ MR CR, Insta-Click item
2/ 46-52 Clerics: FT6, KEI
49-52 Druid: Evac, Clearing, Healing, Nuking, Buffing, DS, etc
This will be challenging and fun group!
Alternate Groups
Tank: Most important is MR, CR, HPs, Insta-click
Cleric: Look at the HPs 7-8k tank = 1 Cleric, 5-6k HPs = 2 Clerics, 3-4k HPs = 3 Clerics.
Druids: Druids just make this whole thing much, much, much easier!!! They offer so much in terms of spot healing, buffing, evacing, snaring, DSing, Porting for KEI/Fo7/Brells/Naggy … if you want to have fun I suggest a Druid lvl 49+ (lvl 49 is when Druids get a upgrade to there DS line of spells). Get a Treehugger!
Miscellaneous Info:
LvL Info:
The only people who have to be lvl 52 or lower are the Tank (that fights Vox) and the puller of the lair (which can be the tank). Clerics/Druids/Sham/Ench/etc that are over lvl 52 can make a huge difference. They can make clearing all the trash much faster/easier, they can buff up the tank before and during battle, they can take out adds (in the odd event you get one). All they need to do is bind somewhere close to where you want them and if they get banished by Vox all they have to do is gate back in. Having one cleric lvl 52 or lower is nice because then you always have someone with your tank … just in case. But when I ask peeps to help me I usually get one of my friends 65+ to come along.
Banished:
When a 53+ person gets banished they are ported to Everfrost at the Everfrost/Permafrost zone line.
53+ Attacks on Vox:
Nothing will hit/touch/effect Vox if it is done by a player over the lvl or 52. Yes, pets too do absolutely NOTHING even when it looks like they are attacking Vox.
CR:
Corps retrieval is a pain. If you have a corps in the “Pitâ€, you have several options. Use invis potions/items to jump down and drag corps to Vox’s lair. None of the mobs in the pit see invis except The Chilling Terror and he is easy to avoid. If your lvl 52 or less, as soon as you drop into Vox’s lair everything will agro you, I suggest you run out of the room to the ramp and die (easier to just have cleric rez you then train everything). If your 53+, as soon as you drop into Vox’s lair you will be banished and will have to have someone pull it out that is lvl 52 or lower (again just die at the top of the ramp). You can always have a Necro summon you but…. I hate waiting. Tip: always carry invis potions on you for this occasion and make sure everyone has one. Of course Monks/SKs/Rogues make great CR peeps also. Invis is your friend in here it just don’t work around Vox.
Giants:
All giants are on a 4-6 hour timer in here except the Diplomat and one other giant that isn’t near the ramps. It is the same with the giant spiders and the ice terrors, 4-6 hour timer.
MR, CR, Insta-Clicky:
MR (magic resistance) effects how often you are feared. If you are feared you cannot be healed and are usually out of range anyway. I recommend MR over 200 just to be safe. CR (cold resistance) affects how often you are debuffed (randomly) and how often you are nuked. 500 HPs DD every few seconds gets real taxing on your HPs, not to mention loosing those random buffs. I recommend CR over 200. Insta-clicky is supper nice because this is a long fight you don’t want to have 10 junk buffs on you. Insta-clicky just makes it easy to keep your beneficial buffs up longer.
Drops:
Staff of Forbidden Rites no longer drops and hasn’t for about 2 years. Scimitar of the Mistwalker no longer drops from this mob … actually I’ve never seen it drop /frown. The spell: Ice Comet never seen this drop in the last 2 years.
Equipment Suggestions: (when setting up your gear make sure that you will have MR, FR, CR over 200 then start building up HPs)
Arms: Elbow Spiked Armguards, Kizrak's Armband of Battle, Farwater Plate Vambs
Back: Lodizal Shell Shield (great saves), Heirophants Cloak
Chest: Fierce Heraldic BP, Kizrak's Chest (highly recomend for self buff)
Ear: Shrunken Goblin Skull Earring (highly recomended for insta-clicky), Bloodmetal Earring of Engagement, Iron Cog Earring
Face: Mask of the dragon slayer, Thulean Visage of Horror
Feet: Boots of the Storm
Finger: Valorium Ring of Gallantry, Steel Ring of Earthen Resiliance
Hands: Velium Encrusted Gaunts, Warlord Steel Gaunts, Kizrak's Gaunts of Battle (highly recomended for self haste)
Head: Crown of Froglock Kings (nice saves), White Dragon Helm
Legs: Ferce Heraldic, Kizrak's Greaves of Battle
Neck: Necklace of Superiorty, Shell Inlaid Collar, Black Plated Collar
Shoulder: Barbed Rubicite Pauldrons, Horn Spiked Shoulder Plates
Waiste: Runed Bolster Belt
Wrist: Crystal Acid Bracers, Kizrak's Bracer of Battle
Charm: Intricate Wooden Figurine (tag along on raids and get your flags ... worth it)
Range: Idol of Wavecrasher, Ceramic Totem of Xegony
Primary: Blade of Carnage (do ldons get your weaps auged with lifetaps)
Secondary: Splitblade of Destruction, Sceptar of Destruction
Misc: Amulet of Necopotence (insta-clicky from inventory), Ring of Dain Frostreaver IV (insta-clicky with DS ... pain in *** quest but fun), Woven Shim Choker (nice 41percent haste item that is fairly easy to get if ya got friends)
Suggestion: In order to get the PoP quest armor you are going to have to jump up to lvl 55 to do the quests ... while your at lvl 55 get your HP AAs done (I did 1-2 AAs per night), only takes a few weeks. I did this in my spare time when I wasnt raiding was a great little side adventure.
About Me:
I’ve been killing these dragons (Vox and Naggy) for over 4 years. I’ve led hundreds of raids on them back in the old days when we thought it took 30-50 peeps to kill them. After all the frustrating raids and *** ups and ninja lewters, I started to have ideas that I was making this too difficult. So I started trying new things with some very close friends of mine. I’ve died hundreds of times developing my ideas. About three years ago I set up a raid on them with 18 peeps … and won … then 12 peeps … and won … then I had the idea of pulling them instead of charging them … worked great because I could keep healers from taking damage … then I worked out the resists needed … WHOOT … I had the raid down to 5-6 peeps … for a long time I used war cleric druid, worked great, but my goal to box them was not yet achieved. Then the patch came with the new expansion and I heard about some healing potions … I gathered a few stacks and tried to solo Naggy … I died … so I gathered 20 stacks of potions (300 HPs heal/click) WHOOT soloed … then nerf (timer between potions effects) back to 3 toons. Finally, I finished cooking Ribbid my replacement WAR . I went hunting … OMG I Boxed my baby dragons! … NOW WHAT /sigh. Well, I up and gave all my sh*t away and quit EQ lmfao. My personal best record on killing sprees is 7 Vox/Naggy kills in one 16 hour period due to patches, zone crashes, server crashes. Hope ya enjoy the tactics I’ve used and I hope you invent more that I didn’t even think of. Good Luck!
Ribbid 52 WAR (7924 HPs, 1380 AC, 250+ MR-CR-FR, MAX STATS, 100+ AAs)
Dummby 52 WAR (First Dragonslayer to solo Vox and Naggy in game after cap)
Draguntalon 69 CLR (FT 16, Clicky at lvl 50)
Kerbourchard 66 RNG (First toon ever, my baby boy)
Draguneyes 66 MNK (Fixed more then one camping discrepancy)
Puzycat 67 BST (My baby girl, love to role-play da female /grin)
Avaa 12 DRU (My trader, remember the EC tunnel … T1, T2, T3)