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I had read that when considering procs, the higher the delay the more often your weapon procs. Slow also seems to affect proc rate, as my orb on my chanter procs about 9 out of ten swings if I can actually get slow to stick on myself. Keep in mind I am swinging alot less, though, so I do not know if, over time, I am actually procing more, but it does appear that I may be.
This reasoning is why, on my melee characters, I have a fast weapon in primary and either a high damage, high delay weapon with an aug proc in secondary or just a high proc dmg weapon with the worst delay I can find.
I also sometimes switch out my rogue's fast weapon for a slower, higher dmg weapon when backstabbing alot. I have also heard of similar uses of the slower, high dmg weapons for riposting or some such.
I only look at procs on my casters if I want them to carry a weapon. For the most part, the damage they do with pure melee is relatively small and there are some really nice procs out there, especially when you get a critical process.
In essence, what I am saying is that delay/damage and efficiency and far from the only things that I look at when comparing weapons.
as Groogle pointed out, it's not correct.
proc rate has nothing to do with delay. proc rate is a set number (number of proc / min), which can be affect by:
- dex
- weapon proc AAs
- proc rate modifier like combat effect
- primary or secondary slot
I forget the exact difference between primary and secondary slot, I think increasing dex only increase proc rate on primary but not secondary or something like that.
The reason you see people use slow weapon, get them self slowed, is when warriors try to do AE with their weapons AE procs. Let's say a weapon procs 5 times per mins, and with all those tricks a warrior only swings 10 times per min. It is almost gareenteed that it'll proce in the first few swings. (the details are more complicated, but this is the basic idea)
Edited, Fri Oct 7 12:53:53 2005 by Assailant