The original incarnation of the Monster missions was not a good thing for the game. The XP was horribly unbalanced, and the difficulty was nil. I don't think I've ever seen so many player actually asking for a nerf as they did with the MM's.
Personally I'm happy that they did decide to nerf them, but I feel that they should've nerfed them a little more. The XP for the MM's is still great for the time needed to finish them. My normal group can run through the Stonebrunt mission in about 20 mins and I still get 70% of an AA at lvl 65...pretty damn good XP there if you ask me. The harder monster missions, are hard, and they should be. This game is not something that you should just be able to breeze through in a day. I like the challenge of trying something over and over until we get it right..it builds character and makes you a better player.
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So you can easily spend time killing mobs etc and not get .1% exp or 1 copper of loot to show for it. I know this because I have failed the Orc one several times after spending a good 15 or 20 minutes. You get 1 person who is a dope and does a AE on the dark elf then tries to run him to zone and BAM there goes 20 minutes of your life FOR NOTHING.
15 or 20 whole mins??? I usually spend that much just preparing to go do something, buffing, hitting the bank...etc...15 - 20 mins is not a big deal of time in this game, besides, this can happen just as easily in a pickup group. I've been in groups where nothing has happened for 45 mins to 1 hour just because we are waiting for people to show up, or to find new group members. This is not a problem with the new expansion, just people in general. I think the biggest
I love the new zones. My 65 cleric can solo the enterance to Corathus Creep with little difficulty, and some nice loot drops...a couple elvoving items...etc...definatley not just for the top guilds.
We took a partial group to Undershore and was able to sucessfully hold a camp there, without a slower...not to shabby IMHO.
Sure, the shrouds are weaker that their normal class counterparts...but that is how the SHOULD be...as a 65 cleric shroud you should not have anywhere near the same abilities as a 65 cleric...would totally unbalance the game. I think they work pretty well as inteded, to group with lower level friends and also hold some other nice uses, such as using the rogue shroud to sneak around zones (if you are not a rogue already)
I'm afraid I'm going to have to disagree with pretty much everything you posted here.
Edited, Wed Nov 23 15:22:25 2005 by Frakkor